Refactored memory management by removing safety checks and introducing `MemoryHandle` for centralized tracking. Simplified allocation logic across allocators and enhanced `Dispose` methods for better resource cleanup. Added `UnsafeChunkedQueue<T>`, a lock-free, dynamically resizing queue with chunk-based memory management, supporting parallel producers and consumers. Updated unit tests to validate new queue functionality and ensure compatibility with refactored memory logic. Incremented assembly version to 1.6.12. BREAKING CHANGE: Removed `#if MHP_ENABLE_SAFETY_CHECKS` blocks, altering memory validation behavior.
746 lines
22 KiB
C#
746 lines
22 KiB
C#
using Misaki.HighPerformance.LowLevel.Utilities;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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namespace Misaki.HighPerformance.LowLevel.Buffer;
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/// <summary>
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/// A variable-size allocator that uses per-thread caches for the hot path and a remote-free queue for cross-thread deallocation.
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/// </summary>
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[StructLayout(LayoutKind.Sequential)]
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public unsafe struct FreeList : IMemoryAllocator<FreeList, FreeList.CreationOptions>
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{
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public struct CreationOptions
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{
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public nuint alignment;
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public nuint chunkSize;
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public int maxConcurrencyLevel;
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}
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public static FreeList Create(in CreationOptions opts)
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{
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return new FreeList(opts.alignment, opts.chunkSize, opts.maxConcurrencyLevel);
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}
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[StructLayout(LayoutKind.Sequential)]
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private struct FreeNode
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{
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public FreeNode* next;
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public MemoryChunk* ownerChunk;
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public nuint blockSize;
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public int bucketIndex;
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}
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[StructLayout(LayoutKind.Sequential)]
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private struct MemoryChunk
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{
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public MemoryChunk* next;
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public byte* memory;
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public nuint size;
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public nuint used;
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}
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[StructLayout(LayoutKind.Explicit, Size = 32)]
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private struct SizeBucket
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{
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[FieldOffset(0)]
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public long freeCount;
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[FieldOffset(8)]
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public nint freeHead;
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[FieldOffset(16)]
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public nuint blockSize;
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[FieldOffset(24)]
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public int creationLock;
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}
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[StructLayout(LayoutKind.Sequential)]
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private struct ThreadCache
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{
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public fixed byte buckets[_MAX_BUCKETS * 32];
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public nint remoteFreeHead;
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public int threadId;
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public int active;
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}
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[StructLayout(LayoutKind.Explicit, Size = 32)]
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private struct BlockHeader
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{
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[FieldOffset(0)]
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public MemoryChunk* ownerChunk;
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[FieldOffset(8)]
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public nuint blockSize;
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[FieldOffset(16)]
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public ulong magicNumber;
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[FieldOffset(24)]
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public int ownerCacheIndex;
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}
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private const int _MAX_BUCKETS = 16;
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private const int _DEFAULT_MAX_CONCURRENCY_LEVEL = 1;
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private const int _OVERFLOW_CACHE_INDEX = 0;
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private const nuint _MIN_BLOCK_SIZE = 16;
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private const nuint _DEFAULT_CHUNK_SIZE = 64 * 1024;
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private const ulong _MAGIC_NUMBER = 0xDEADBEEFDEADBEEF;
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[ThreadStatic]
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private static int t_cacheIndex;
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[ThreadStatic]
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private static void* t_ownerId;
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private void* _instanceId;
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private ThreadCache** _caches;
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private DynamicArena _chunkArena;
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private MemoryChunk* _chunks;
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private readonly nuint _chunkSize;
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private readonly nuint _alignment;
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private readonly int _maxConcurrencyLevel;
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private int _cacheCount;
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private volatile int _disposed;
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private volatile int _chunkCreationLock;
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private volatile int _cacheRegistrationLock;
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private volatile int _overflowLock;
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/// <summary>
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/// Gets the alignment requirement for allocations.
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/// </summary>
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public readonly nuint Alignment => _alignment;
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/// <summary>
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/// Gets the chunk size used by this allocator.
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/// </summary>
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public readonly nuint ChunkSize => _chunkSize;
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/// <summary>
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/// Gets the maximum number of dedicated thread caches.
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/// </summary>
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public readonly int MaxConcurrencyLevel => _maxConcurrencyLevel;
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/// <summary>
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/// Initializes a new variable-size FreeList allocator with the specified parameters.
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/// </summary>
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/// <param name="alignment">Alignment requirement for blocks (must be power of 2).</param>
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/// <param name="chunkSize">Size of memory chunks to allocate (default: 64KB).</param>
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/// <param name="maxConcurrencyLevel">Maximum number of dedicated thread caches.</param>
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public FreeList(nuint alignment, nuint chunkSize = _DEFAULT_CHUNK_SIZE, int maxConcurrencyLevel = _DEFAULT_MAX_CONCURRENCY_LEVEL)
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{
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if (alignment == 0 || (alignment & (alignment - 1)) != 0)
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{
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throw new ArgumentException("Alignment must be a power of 2", nameof(alignment));
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}
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if (chunkSize < 1024)
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{
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throw new ArgumentException("Chunk size must be at least 1KB", nameof(chunkSize));
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}
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if (maxConcurrencyLevel < 1)
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{
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throw new ArgumentOutOfRangeException(nameof(maxConcurrencyLevel), "Max concurrency level must be greater than zero.");
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}
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_alignment = alignment;
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_chunkSize = chunkSize;
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_maxConcurrencyLevel = maxConcurrencyLevel;
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try
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{
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_instanceId = Malloc((nuint)sizeof(nint));
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_chunks = null;
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_cacheCount = 0;
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_disposed = 0;
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_chunkCreationLock = 0;
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_cacheRegistrationLock = 0;
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_overflowLock = 0;
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_chunkArena = new DynamicArena(1024);
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_caches = (ThreadCache**)Malloc((nuint)sizeof(ThreadCache*) * (nuint)(maxConcurrencyLevel + 1));
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for (var i = 0; i <= maxConcurrencyLevel; i++)
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{
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_caches[i] = null;
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}
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var overflowCache = CreateCacheForThread(0);
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if (overflowCache == null)
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{
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throw new OutOfMemoryException("Failed to initialize free list overflow cache.");
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}
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_caches[_OVERFLOW_CACHE_INDEX] = overflowCache;
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}
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catch
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{
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if (_instanceId != null)
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{
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Free(_instanceId);
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_instanceId = null;
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}
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if (_caches != null)
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{
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Free(_caches);
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_caches = null;
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}
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_chunkArena.Dispose();
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throw;
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private static SizeBucket* GetBuckets(ThreadCache* cache)
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{
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return (SizeBucket*)cache->buckets;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private static void InitializeBuckets(ThreadCache* cache)
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{
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var buckets = GetBuckets(cache);
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var size = _MIN_BLOCK_SIZE;
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for (var i = 0; i < _MAX_BUCKETS; i++)
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{
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buckets[i].blockSize = size;
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buckets[i].freeHead = 0;
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buckets[i].freeCount = 0;
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buckets[i].creationLock = 0;
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size *= 2;
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}
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cache->remoteFreeHead = 0;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private static int FindBucket(nuint size)
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{
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var blockSize = _MIN_BLOCK_SIZE;
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for (var i = 0; i < _MAX_BUCKETS; i++)
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{
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if (size <= blockSize)
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{
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return i;
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}
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blockSize <<= 1;
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}
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return -1;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private ThreadCache* CreateCacheForThread(int threadId)
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{
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var cache = (ThreadCache*)_chunkArena.Allocate(SizeOf<ThreadCache>(), AlignOf<ThreadCache>(), AllocationOption.Clear);
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if (cache == null)
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{
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return null;
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}
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InitializeBuckets(cache);
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cache->threadId = threadId;
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cache->active = 1;
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return cache;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private readonly void DrainRemoteFrees(ThreadCache* cache)
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{
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var head = (FreeNode*)Interlocked.Exchange(ref cache->remoteFreeHead, 0);
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while (head != null)
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{
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var next = head->next;
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PushToBucket(cache, head->bucketIndex, head, head->ownerChunk, head->blockSize);
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head = next;
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private readonly ThreadCache* GetOverflowCache()
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{
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return _caches[_OVERFLOW_CACHE_INDEX];
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}
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private ThreadCache* RegisterThreadCache()
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{
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while (Interlocked.CompareExchange(ref _cacheRegistrationLock, 1, 0) != 0)
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{
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Thread.SpinWait(1);
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}
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try
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{
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if (t_ownerId == _instanceId && t_cacheIndex > 0 && t_cacheIndex <= _cacheCount)
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{
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return _caches[t_cacheIndex];
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}
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if (_cacheCount >= _maxConcurrencyLevel)
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{
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t_ownerId = _instanceId;
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t_cacheIndex = _OVERFLOW_CACHE_INDEX;
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return GetOverflowCache();
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}
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var threadId = Environment.CurrentManagedThreadId;
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var cache = CreateCacheForThread(threadId);
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if (cache == null)
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{
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t_ownerId = _instanceId;
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t_cacheIndex = _OVERFLOW_CACHE_INDEX;
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return GetOverflowCache();
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}
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_cacheCount++;
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_caches[_cacheCount] = cache;
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t_ownerId = _instanceId;
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t_cacheIndex = _cacheCount;
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return cache;
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}
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finally
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{
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Interlocked.Exchange(ref _cacheRegistrationLock, 0);
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private ThreadCache* GetCurrentCache()
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{
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if (t_ownerId == _instanceId)
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{
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var index = t_cacheIndex;
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if ((uint)index <= (uint)_cacheCount)
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{
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var cache = _caches[index];
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if (cache != null)
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{
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return cache;
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}
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}
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}
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return RegisterThreadCache();
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private readonly void* TryPopFromBucket(ThreadCache* cache, int cacheIndex, int bucketIndex)
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{
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var buckets = GetBuckets(cache);
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var bucket = &buckets[bucketIndex];
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var head = (FreeNode*)bucket->freeHead;
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if (head == null)
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{
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return null;
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}
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bucket->freeHead = (nint)head->next;
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bucket->freeCount--;
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AssignBlockHeader((BlockHeader*)head, head->ownerChunk, head->blockSize, cacheIndex);
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return head;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private readonly void PushToBucket(ThreadCache* cache, int bucketIndex, void* ptr, MemoryChunk* ownerChunk, nuint blockSize)
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{
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var buckets = GetBuckets(cache);
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var bucket = &buckets[bucketIndex];
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var node = (FreeNode*)ptr;
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node->ownerChunk = ownerChunk;
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node->blockSize = blockSize;
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node->bucketIndex = bucketIndex;
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node->next = (FreeNode*)bucket->freeHead;
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bucket->freeHead = (nint)node;
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bucket->freeCount++;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private static void AssignBlockHeader(BlockHeader* header, MemoryChunk* ownerChunk, nuint blockSize, int ownerCacheIndex)
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{
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header->ownerChunk = ownerChunk;
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header->blockSize = blockSize;
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header->magicNumber = _MAGIC_NUMBER;
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header->ownerCacheIndex = ownerCacheIndex;
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}
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private bool TryCreateBlocksForBucket(ThreadCache* cache, int cacheIndex, int bucketIndex)
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{
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var buckets = GetBuckets(cache);
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var bucket = &buckets[bucketIndex];
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while (Interlocked.CompareExchange(ref bucket->creationLock, 1, 0) != 0)
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{
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Thread.SpinWait(1);
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}
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try
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{
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DrainRemoteFrees(cache);
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if (bucket->freeHead != 0)
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{
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return true;
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}
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var blockSize = bucket->blockSize;
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var blocksToCreate = Math.Max(1u, _chunkSize / blockSize);
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blocksToCreate = Math.Min(blocksToCreate, 256);
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if (blocksToCreate == 0)
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{
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return false;
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}
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var totalSize = blocksToCreate * blockSize;
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var memory = (byte*)AlignedAlloc(totalSize, _alignment);
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if (memory == null)
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{
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return false;
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}
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var chunk = (MemoryChunk*)_chunkArena.Allocate(SizeOf<MemoryChunk>(), AlignOf<MemoryChunk>(), AllocationOption.None);
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if (chunk == null)
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{
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AlignedFree(memory);
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return false;
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}
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while (Interlocked.CompareExchange(ref _chunkCreationLock, 1, 0) != 0)
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{
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Thread.SpinWait(1);
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}
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try
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{
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chunk->memory = memory;
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chunk->size = totalSize;
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chunk->used = totalSize;
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chunk->next = _chunks;
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_chunks = chunk;
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}
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finally
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{
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Interlocked.Exchange(ref _chunkCreationLock, 0);
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}
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for (nuint i = 0; i < blocksToCreate; i++)
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{
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var blockStartPtr = memory + (i * blockSize);
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PushToBucket(cache, bucketIndex, blockStartPtr, chunk, blockSize);
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}
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return true;
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}
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finally
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{
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Interlocked.Exchange(ref bucket->creationLock, 0);
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}
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}
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private void* AllocateFromChunk(int cacheIndex, nuint size, nuint alignment)
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{
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while (Interlocked.CompareExchange(ref _chunkCreationLock, 1, 0) != 0)
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{
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Thread.SpinWait(1);
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}
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try
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{
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var chunk = _chunks;
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while (chunk != null)
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{
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var alignedOffset = (chunk->used + alignment - 1) & ~(alignment - 1);
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var totalNeeded = alignedOffset - chunk->used + size;
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var available = chunk->size - chunk->used;
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if (totalNeeded <= available)
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{
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var blockStartPtr = chunk->memory + alignedOffset;
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chunk->used = alignedOffset + size;
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AssignBlockHeader((BlockHeader*)blockStartPtr, chunk, size, cacheIndex);
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return blockStartPtr;
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}
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chunk = chunk->next;
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}
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var newChunkSize = Math.Max(_chunkSize, size + alignment);
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var newMemory = (byte*)AlignedAlloc(newChunkSize, alignment);
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if (newMemory == null)
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{
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return null;
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}
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var newChunk = (MemoryChunk*)_chunkArena.Allocate(SizeOf<MemoryChunk>(), AlignOf<MemoryChunk>(), AllocationOption.None);
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if (newChunk == null)
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{
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AlignedFree(newMemory);
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return null;
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}
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newChunk->memory = newMemory;
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newChunk->size = newChunkSize;
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newChunk->used = size;
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newChunk->next = _chunks;
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_chunks = newChunk;
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AssignBlockHeader((BlockHeader*)newMemory, newChunk, size, cacheIndex);
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return newMemory;
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}
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finally
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{
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Interlocked.Exchange(ref _chunkCreationLock, 0);
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}
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}
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/// <summary>
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/// Allocates a memory block of the specified size.
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/// </summary>
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/// <remarks>
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/// This is thread safe.
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/// </remarks>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void* Allocate(nuint size, nuint alignment, AllocationOption allocationOption = AllocationOption.None)
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{
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if (_disposed != 0)
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{
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return null;
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}
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|
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if (size == 0)
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{
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return null;
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}
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|
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if (alignment == 0)
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{
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alignment = _alignment;
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}
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if ((alignment & (alignment - 1)) != 0)
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{
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throw new ArgumentException("Alignment must be a power of two.", nameof(alignment));
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}
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var alignedSize = (size + alignment - 1) & ~(alignment - 1);
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alignedSize = Math.Max(alignedSize, _MIN_BLOCK_SIZE);
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var totalSize = alignedSize + (nuint)sizeof(BlockHeader);
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var bucketIndex = FindBucket(totalSize);
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var cache = GetCurrentCache();
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var cacheIndex = t_cacheIndex;
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var requiresOverflowLock = cacheIndex == _OVERFLOW_CACHE_INDEX;
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if (requiresOverflowLock)
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{
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while (Interlocked.CompareExchange(ref _overflowLock, 1, 0) != 0)
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{
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Thread.SpinWait(1);
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}
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}
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try
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{
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DrainRemoteFrees(cache);
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void* ptr = null;
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if (bucketIndex >= 0)
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{
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ptr = TryPopFromBucket(cache, cacheIndex, bucketIndex);
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if (ptr == null && TryCreateBlocksForBucket(cache, cacheIndex, bucketIndex))
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{
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ptr = TryPopFromBucket(cache, cacheIndex, bucketIndex);
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}
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}
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else
|
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{
|
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// Oversized block: Bypass chunk linking entirely and go straight to the OS
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ptr = AlignedAlloc(totalSize, alignment);
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if (ptr != null)
|
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{
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// Pass null for ownerChunk so 'Free' knows this is a standalone allocation
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AssignBlockHeader((BlockHeader*)ptr, null, totalSize, cacheIndex);
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}
|
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}
|
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|
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if (ptr == null)
|
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{
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return null;
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}
|
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|
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var header = (BlockHeader*)ptr;
|
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header->ownerCacheIndex = cacheIndex;
|
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|
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var userPtr = (byte*)ptr + sizeof(BlockHeader);
|
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if (allocationOption.HasFlag(AllocationOption.Clear))
|
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{
|
|
MemClear(userPtr, alignedSize);
|
|
}
|
|
|
|
return userPtr;
|
|
}
|
|
finally
|
|
{
|
|
if (requiresOverflowLock)
|
|
{
|
|
Interlocked.Exchange(ref _overflowLock, 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
public void* Reallocate(void* ptr, nuint oldSize, nuint newSize, nuint alignment, AllocationOption allocationOption = AllocationOption.None)
|
|
{
|
|
if (_disposed != 0)
|
|
{
|
|
return null;
|
|
}
|
|
|
|
var newPtr = Allocate(newSize, alignment, allocationOption);
|
|
if (newPtr != null && ptr != null)
|
|
{
|
|
var copySize = Math.Min(oldSize, newSize);
|
|
MemCpy(newPtr, ptr, copySize);
|
|
Free(ptr);
|
|
}
|
|
|
|
return newPtr;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Frees a previously allocated memory block.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// This is thread safe.
|
|
/// </remarks>
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public void Free(void* ptr)
|
|
{
|
|
if (_disposed != 0 || ptr == null)
|
|
{
|
|
return;
|
|
}
|
|
|
|
var blockStartPtr = (byte*)ptr - sizeof(BlockHeader);
|
|
var header = (BlockHeader*)blockStartPtr;
|
|
if (header->magicNumber != _MAGIC_NUMBER)
|
|
{
|
|
return;
|
|
}
|
|
|
|
var chunk = header->ownerChunk;
|
|
if (chunk == null)
|
|
{
|
|
return;
|
|
}
|
|
|
|
var blockSize = header->blockSize;
|
|
var ownerCacheIndex = header->ownerCacheIndex;
|
|
var bucketIndex = FindBucket(blockSize);
|
|
|
|
if (bucketIndex < 0)
|
|
{
|
|
// This is an oversized allocation. It doesn't belong to a bucket or a chunk.
|
|
// Erase the magic number for safety and instantly yield it back to the OS.
|
|
header->magicNumber = 0;
|
|
AlignedFree(blockStartPtr);
|
|
return;
|
|
}
|
|
|
|
var sameThread = t_ownerId == _instanceId && t_cacheIndex == ownerCacheIndex;
|
|
var targetCache = ownerCacheIndex >= 0 && ownerCacheIndex <= _cacheCount ? _caches[ownerCacheIndex] : null;
|
|
if (targetCache == null)
|
|
{
|
|
targetCache = GetOverflowCache();
|
|
ownerCacheIndex = _OVERFLOW_CACHE_INDEX;
|
|
sameThread = t_ownerId == _instanceId && t_cacheIndex == ownerCacheIndex;
|
|
}
|
|
|
|
if (sameThread)
|
|
{
|
|
if (ownerCacheIndex == _OVERFLOW_CACHE_INDEX)
|
|
{
|
|
while (Interlocked.CompareExchange(ref _overflowLock, 1, 0) != 0)
|
|
{
|
|
Thread.SpinWait(1);
|
|
}
|
|
|
|
try
|
|
{
|
|
PushToBucket(targetCache, bucketIndex, blockStartPtr, chunk, blockSize);
|
|
}
|
|
finally
|
|
{
|
|
Interlocked.Exchange(ref _overflowLock, 0);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
PushToBucket(targetCache, bucketIndex, blockStartPtr, chunk, blockSize);
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
var remoteNode = (FreeNode*)blockStartPtr;
|
|
remoteNode->ownerChunk = chunk;
|
|
remoteNode->blockSize = blockSize;
|
|
remoteNode->bucketIndex = bucketIndex;
|
|
|
|
nint head;
|
|
do
|
|
{
|
|
head = targetCache->remoteFreeHead;
|
|
remoteNode->next = (FreeNode*)head;
|
|
} while (Interlocked.CompareExchange(ref targetCache->remoteFreeHead, (nint)remoteNode, head) != head);
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
if (Interlocked.CompareExchange(ref _disposed, 1, 0) != 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (_caches != null)
|
|
{
|
|
for (var i = 0; i <= _cacheCount; i++)
|
|
{
|
|
var cache = _caches[i];
|
|
if (cache != null)
|
|
{
|
|
DrainRemoteFrees(cache);
|
|
cache->active = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (_caches != null)
|
|
{
|
|
MemoryUtility.Free(_caches);
|
|
_caches = null;
|
|
}
|
|
|
|
if (_instanceId != null)
|
|
{
|
|
MemoryUtility.Free(_instanceId);
|
|
_instanceId = null;
|
|
}
|
|
|
|
var arena = _chunkArena;
|
|
var chunk = _chunks;
|
|
_chunks = null;
|
|
|
|
while (chunk != null)
|
|
{
|
|
var next = chunk->next;
|
|
AlignedFree(chunk->memory);
|
|
chunk = next;
|
|
}
|
|
|
|
arena.Dispose();
|
|
}
|
|
}
|