Files
Misaki.HighPerformance/Misaki.HighPerformance.Test/UnitTest/Collections/TestUnsafeSlotMap.cs
Misaki 24a7d49ae2 Upgrade to .NET 10 and refactor core components
Upgraded target framework to .NET 10 across all projects to leverage new features and improve performance.

Refactored `JobScheduler` to fix method naming inconsistencies and ensure proper resource disposal. Enhanced `AllocationManager` with safer memory operations and better performance handling. Simplified `ReadOnlyUnsafeCollection` enumerator logic for efficiency.

Overhauled `UnsafeBitSet` with new properties, improved bitwise operations, and optimized memory management. Updated `UnsafeSlotMap` and `ConcurrentSlotMap` for better validation and naming consistency.

Revised `MemoryLeakException` to use `ReadOnlySpan` for improved performance. Simplified `MathematicsBenchmark` logic and integrated `BenchmarkDotNet` for testing.

Added AOT compatibility settings for `Debug` and `Release` configurations. Introduced unit tests for `UnsafeBitSet` to validate functionality. Cleaned up unused code, improved readability, and ensured consistent naming conventions.

Updated project references and metadata for consistency. Enabled inline methods for `NET10_0_OR_GREATER` in `VectorGenerator`.
2025-11-14 11:14:09 +09:00

112 lines
2.6 KiB
C#

using Misaki.HighPerformance.LowLevel.Buffer;
using Misaki.HighPerformance.LowLevel.Collections;
namespace Misaki.HighPerformance.Test.UnitTest.Collections;
[TestClass]
public class TestUnsafeSlotMap
{
private UnsafeSlotMap<int> _slotMap;
[TestInitialize]
public void Initialize()
{
_slotMap = new UnsafeSlotMap<int>(16, Allocator.Persistent);
}
[TestCleanup]
public void Cleanup()
{
_slotMap.Dispose();
}
[TestMethod]
public void Add()
{
var id = _slotMap.Add(10, out var gen);
Assert.IsTrue(_slotMap.Contains(id, gen));
}
[TestMethod]
public void Remove()
{
var id = _slotMap.Add(20, out var gen);
Assert.IsTrue(_slotMap.Contains(id, gen));
_slotMap.Remove(id, gen);
Assert.IsFalse(_slotMap.Contains(id, gen));
}
[TestMethod]
public void IndexReuse()
{
var id = _slotMap.Add(20, out var gen);
Assert.IsTrue(_slotMap.Contains(id, gen));
_slotMap.Remove(id, gen);
Assert.IsFalse(_slotMap.Contains(id, gen));
var newId = _slotMap.Add(30, out var newGen);
Assert.AreEqual(id, newId);
Assert.AreNotEqual(gen, newGen);
}
[TestMethod]
public unsafe void Resize()
{
const int count = 20;
var indices = stackalloc int[count];
var generations = stackalloc int[count];
for (var i = 0; i < count; i++)
{
indices[i] = _slotMap.Add(i, out generations[i]);
}
Assert.AreEqual(count, _slotMap.Count);
for (var i = 0; i < count; i++)
{
Assert.IsTrue(_slotMap.Contains(indices[i], generations[i]));
}
}
[TestMethod]
public void Clear()
{
var id1 = _slotMap.Add(10, out var gen1);
var id2 = _slotMap.Add(20, out var gen2);
Assert.AreEqual(2, _slotMap.Count);
_slotMap.Clear();
Assert.AreEqual(0, _slotMap.Count);
Assert.IsFalse(_slotMap.Contains(id1, gen1));
Assert.IsFalse(_slotMap.Contains(id2, gen2));
}
[TestMethod]
public unsafe void Enumerate()
{
const int count = 3;
var values = stackalloc int[count] { 10, 20, 30 };
var ids = stackalloc int[count];
var gens = stackalloc int[count];
for (var i = 0; i < count; i++)
{
ids[i] = _slotMap.Add(values[i], out gens[i]);
}
var index = 0;
foreach (var value in _slotMap)
{
Assert.AreEqual(values[index], value);
index++;
}
Assert.AreEqual(count, index);
}
}