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Refactored enumerators across multiple unsafe collections to use `ref` returns for `Current`, improving performance and reducing memory usage. Enhanced memory management with `AllocationOption` support and optimized resizing logic for collections like `UnsafeBitSet`, `UnsafeSlotMap`, and `UnsafeSparseSet`. Updated `publish-nuget.yaml` to support manual workflow dispatch and trigger on `push`/`pull_request` events. Incremented project version to `1.1.2` and ensured NuGet package generation on build.
59 lines
1.8 KiB
C#
59 lines
1.8 KiB
C#
using Misaki.HighPerformance.LowLevel.Buffer;
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namespace Misaki.HighPerformance.LowLevel.Collections.Contracts;
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public unsafe interface IUnsafeCollection : IDisposable
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{
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/// <summary>
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/// Indicates whether the object has been created. Returns true if the object is created, otherwise false.
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/// </summary>
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bool IsCreated
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{
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get;
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}
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/// <summary>
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/// Removes all elements from the collection. The collection will be empty after this operation.
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/// </summary>
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void Clear();
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/// <summary>
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/// Returns a pointer to an unmanaged memory location. This pointer can be used for low-level memory operations.
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/// </summary>
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/// <returns>The method returns a void pointer to the unsafe memory location.</returns>
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void* GetUnsafePtr();
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}
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public unsafe interface IUnsafeCollection<T> : IUnsafeCollection, IEnumerable<T>
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where T : unmanaged
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{
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/// <summary>
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/// Gets the number of elements in a collection. The value is read-only.
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/// </summary>
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int Count
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{
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get;
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}
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/// <summary>
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/// Changes the size of a collection to the specified value.
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/// </summary>
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/// <remarks>This is to adjust the element count of the collection, not the size of the underlying buffer in memory.</remarks>
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/// <param name="newSize">Specifies the new size to which the collection should be adjusted.</param>
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/// <param name="option">Specifies allocation options that may affect how memory is managed during the resize operation.</param>
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void Resize(int newSize, AllocationOption option);
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}
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public unsafe interface IUnTypedCollection : IUnsafeCollection
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{
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/// <summary>
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/// The total size of the buffer in bytes.
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/// </summary>
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uint Size
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{
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get;
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}
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ref T GetElementAt<T>(uint index)
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where T : unmanaged;
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} |