Files
Misaki.HighPerformance/Misaki.HighPerformance.Test/UnitTest/Jobs/TestJobSystem.cs
Misaki 155d7b0fbd SPMD API overhaul: gather/scatter, job & packaging updates
- ISPMDLane: add MaskGather, MaskStore, Scatter, MaskScatter; update MaskLoad/Gather signatures for hardware parity
- WideLane/ScalarLane: implement new methods with HW/fallback logic
- MathV: gather/mask-gather now delegate to lane methods
- Vector2/3/4: add CompressStore, Scatter, MaskScatter
- SPMD jobs/tests/README: migrate to new APIs for correctness
- Use Unsafe.BitCast instead of Unsafe.As/AsRef
- Add SPMDUtility for gather index extraction
- Job system: add ICustomJob<TSelf>, ScheduleCustom overload
- FreeList concurrency obsolete; always thread-safe
- NuGet: include LICENSE/README, set license/readme in .csproj
- Docs: update SPMD usage, clarify safety notes
- Minor: doc fixes, CompressStore test improvements
2026-05-04 13:56:49 +09:00

431 lines
11 KiB
C#

using Misaki.HighPerformance.Jobs;
using Misaki.HighPerformance.LowLevel.Buffer;
using Misaki.HighPerformance.LowLevel.Collections;
using Misaki.HighPerformance.LowLevel.Utilities;
using Misaki.HighPerformance.Mathematics.SPMD;
using Misaki.HighPerformance.Test.Jobs;
namespace Misaki.HighPerformance.Test.UnitTest.Jobs;
[TestClass]
[DoNotParallelize]
public class TestJobSystem
{
private static JobScheduler s_jobScheduler = null!;
public TestContext TestContext
{
get;
set;
}
[ClassInitialize]
public static void Initialize(TestContext testContext)
{
s_jobScheduler = new JobScheduler(Environment.ProcessorCount);
}
[ClassCleanup]
public static void Cleanup()
{
s_jobScheduler.Dispose();
}
[TestMethod]
public unsafe void SingleJob()
{
var result = stackalloc float[1];
var job = new TwoSumJob
{
value1 = 1.5f,
value2 = 2.5f,
result = result
};
var handle = s_jobScheduler.Schedule(ref job);
s_jobScheduler.Wait(handle);
Assert.AreEqual(4.0f, *result);
}
[TestMethod]
public unsafe void JobDependency()
{
var result = stackalloc float[1];
var job1 = new TwoSumJob
{
value1 = 1.5f,
value2 = 2.5f,
result = result
};
var handle1 = s_jobScheduler.Schedule(ref job1);
var job2 = new AddJob
{
value = 4.0f,
result = result
};
var handle2 = s_jobScheduler.Schedule(ref job2, handle1);
s_jobScheduler.Wait(handle2);
Assert.AreEqual(8.0f, *result);
}
[TestMethod]
public unsafe void CompletedDependency()
{
var result = stackalloc float[1];
var job1 = new TwoSumJob
{
value1 = 1.5f,
value2 = 2.5f,
result = result
};
var handle1 = s_jobScheduler.Schedule(ref job1);
s_jobScheduler.Wait(handle1);
var job2 = new AddJob
{
value = 4.0f,
result = result
};
var handle2 = s_jobScheduler.Schedule(ref job2, handle1);
s_jobScheduler.Wait(handle2);
Assert.AreEqual(8.0f, *result);
}
[TestMethod]
public unsafe void MultipleDependencies()
{
var result = stackalloc float[1];
var job1 = new TwoSumJob
{
value1 = 2.5f,
value2 = 2.5f,
result = result
};
var handle1 = s_jobScheduler.Schedule(ref job1);
var job2 = new AddJob
{
value = 4.0f,
result = result
};
var handle2 = s_jobScheduler.Schedule(ref job2, handle1);
var job3 = new AddJob
{
value = 10.0f,
result = result
};
var handle3 = s_jobScheduler.Schedule(ref job3, handle1, handle2);
s_jobScheduler.Wait(handle3);
Assert.AreEqual(19.0f, *result);
}
[TestMethod]
public unsafe void CombinedDependencies()
{
var result = stackalloc float[1];
var job1 = new TwoSumJob
{
value1 = 2.5f,
value2 = 2.5f,
result = result
};
var handle1 = s_jobScheduler.Schedule(ref job1);
var job2 = new AddJob
{
value = 4.0f,
result = result
};
var handle2 = s_jobScheduler.Schedule(ref job2, handle1);
var job3 = new AddJob
{
value = 10.0f,
result = result
};
var combinedHandle = s_jobScheduler.CombineDependencies(handle1, handle2);
var handle3 = s_jobScheduler.Schedule(ref job3, combinedHandle);
s_jobScheduler.Wait(handle3);
Assert.AreEqual(19.0f, *result);
}
[TestMethod]
public unsafe void SingleParallelJob()
{
const int size = 1000;
var result = stackalloc float[size];
MemoryUtility.MemSet(result, 0, sizeof(float) * size);
var job = new ParallelAddJob
{
value = 1.0f,
inout = result
};
var handle = s_jobScheduler.ScheduleParallel(ref job, size, 64);
s_jobScheduler.Wait(handle);
Assert.AreEqual(1.0f, result[500]);
}
private static float ComputeExpectedSum(int arraySize)
{
// Original sum: 1 + 2 + 3 + ... + n = n(n+1)/2
var originalSum = arraySize * (arraySize + 1) / 2f;
// After adding 10: each element increases by 10, so total increases by 10 * n
var afterAdd = originalSum + (10f * arraySize);
// After multiplying by 2: everything doubles
var afterMultiply = afterAdd * 2f;
return afterMultiply;
}
[TestMethod]
public unsafe void ChainJob()
{
const int arraySize = 10000;
using var array = new UnsafeArray<float>(arraySize, AllocationHandle.Persistent);
for (var i = 0; i < arraySize; i++)
{
array[i] = i + 1;
}
var addJob = new ParallelAddJob
{
value = 10f,
inout = (float*)array.GetUnsafePtr()
};
var multiplyJob = new ParallelMultiplyJob
{
multiplier = 2f,
inout = (float*)array.GetUnsafePtr()
};
var result = stackalloc float[1];
var sumJob = new KahanSumJob
{
input = (float*)array.GetUnsafePtr(),
length = arraySize,
output = result
};
var handle1 = s_jobScheduler.ScheduleParallel(ref addJob, arraySize, 64);
var handle2 = s_jobScheduler.ScheduleParallel(ref multiplyJob, arraySize, 64, handle1);
var handle3 = s_jobScheduler.Schedule(ref sumJob, handle2);
s_jobScheduler.Wait(handle3);
var expected = ComputeExpectedSum(arraySize);
Assert.AreEqual(expected, *result, 0.01f);
}
[TestMethod]
public unsafe void WaitAll()
{
var result1 = stackalloc float[1];
var result2 = stackalloc float[1];
var job1 = new AddJob
{
value = 1.0f,
result = result1
};
var job2 = new AddJob
{
value = 1.0f,
result = result2
};
var handle1 = s_jobScheduler.Schedule(ref job1);
var handle2 = s_jobScheduler.Schedule(ref job2);
s_jobScheduler.WaitAll(handle1, handle2);
Assert.AreEqual(JobState.Completed, s_jobScheduler.GetJobStatus(handle1));
Assert.AreEqual(JobState.Completed, s_jobScheduler.GetJobStatus(handle2));
}
[TestMethod]
public async Task WaitAllAsync()
{
AddJob job1;
AddJob job2;
unsafe
{
var result1 = stackalloc float[1];
var result2 = stackalloc float[1];
job1 = new AddJob
{
value = 1.0f,
result = result1
};
job2 = new AddJob
{
value = 1.0f,
result = result2
};
}
var handle1 = s_jobScheduler.Schedule(ref job1);
var handle2 = s_jobScheduler.Schedule(ref job2);
await s_jobScheduler.WaitAllAsync(new Memory<JobHandle>(new[] { handle1, handle2 }));
Assert.AreEqual(JobState.Completed, s_jobScheduler.GetJobStatus(handle1));
Assert.AreEqual(JobState.Completed, s_jobScheduler.GetJobStatus(handle2));
}
[TestMethod]
public unsafe void WaitAny()
{
var result1 = stackalloc float[1];
var result2 = stackalloc float[1];
var job1 = new AddJob
{
value = 1.0f,
result = result1
};
var job2 = new AddJob
{
value = 1.0f,
result = result2
};
var handle1 = s_jobScheduler.Schedule(ref job1);
var handle2 = s_jobScheduler.Schedule(ref job2);
var completedHandle = s_jobScheduler.WaitAny(handle1, handle2);
Assert.AreEqual(JobState.Completed, s_jobScheduler.GetJobStatus(completedHandle));
}
[TestMethod]
public unsafe void SPMDCorrectness()
{
const int size = 8;
var vectorBuf = stackalloc float[size * size];
var vs = new Span<float>(vectorBuf, size * size);
var vectorJob = new NoiseJobVector
{
buffers = vectorBuf,
width = size,
height = size,
};
vectorJob.Run(size * size, default);
var spmdBuf = stackalloc float[size * size];
var ss = new Span<float>(spmdBuf, size * size);
var spmdJob = new NoiseJobMath
{
buffers = spmdBuf,
width = size,
height = size,
};
spmdJob.Run(size * size, default);
var eq = vs.SequenceCompareTo(ss);
Assert.AreEqual(0, eq);
}
[TestMethod]
public void DynamicDispatch()
{
using var arr = new UnsafeArray<UnsafeArray<int>>(256, AllocationHandle.Persistent);
for (var i = 0; i < arr.Length; i++)
{
arr[i] = new UnsafeArray<int>(256, AllocationHandle.Persistent);
for (var j = 0; j < arr[i].Length; j++)
{
arr[i][j] = j;
}
}
using var handles = new UnsafeList<JobHandle>(arr.Length, AllocationHandle.Persistent);
var job = new JobDispatchingJob
{
data = arr,
handles = handles.AsParallelWriter()
};
var handle = s_jobScheduler.ScheduleParallelFor(ref job, arr.Length, 64);
s_jobScheduler.Wait(handle);
s_jobScheduler.WaitAll(handles.AsSpan());
for (var i = 0; i < arr.Length; i++)
{
if (i % 2 == 0)
{
for (var j = 0; j < arr[i].Length; j++)
{
Assert.AreEqual(j * 2, arr[i][j]);
}
}
}
for (var i = 0; i < arr.Length; i++)
{
arr[i].Dispose();
}
}
[TestMethod]
public unsafe void ScheduleCustomJob()
{
var value = stackalloc int[1];
*value = 0;
var customJob = new CustomJob
{
value = value
};
var customJobDesc = new CustomJobDesc<CustomJob>
{
data = ref customJob,
pExecutionFunc = &CustomJob.Execute,
pFreeFunc = &CustomJob.Free,
jobRanges = JobRanges.Single,
priority = JobPriority.Normal,
};
var handle = s_jobScheduler.ScheduleCustom(ref customJobDesc);
s_jobScheduler.Wait(handle);
Assert.AreEqual(1, *value);
}
}