Files
Misaki.HighPerformance/docs/documents/api/Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.yml

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YAML

### YamlMime:ManagedReference
items:
- uid: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle
commentId: T:Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle
id: MemoryHandle
parent: Misaki.HighPerformance.LowLevel.Buffer
children:
- Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.#ctor(System.Int32,System.Int32)
- Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.Create(System.Void*,System.UIntPtr)
- Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.Dispose
- Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.Equals(Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle)
- Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.Equals(System.Object)
- Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.Generation
- Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.GetHashCode
- Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.ID
- Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.Invalid
- Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.IsInvalid
- Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.IsValid
- Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.ToString
- Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.Update(System.Void*,System.UIntPtr)
- Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.op_Equality(Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle,Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle)
- Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.op_Inequality(Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle,Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle)
langs:
- csharp
- vb
name: MemoryHandle
nameWithType: MemoryHandle
fullName: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle
type: Struct
source:
remote:
path: src/Misaki.HighPerformance.LowLevel/Buffer/IAllocator.cs
branch: main
repo: https://git.personalnas.com/Misaki/Misaki.HighPerformance.git
id: MemoryHandle
path: src/Misaki.HighPerformance.LowLevel/Buffer/IAllocator.cs
startLine: 8
assemblies:
- Misaki.HighPerformance.LowLevel
namespace: Misaki.HighPerformance.LowLevel.Buffer
summary: A structure that represents a handle to a memory allocation for tracking and management purposes.
example: []
syntax:
content: 'public readonly struct MemoryHandle : IDisposable, IEquatable<MemoryHandle>'
content.vb: Public Structure MemoryHandle Implements IDisposable, IEquatable(Of MemoryHandle)
implements:
- System.IDisposable
- System.IEquatable{Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle}
inheritedMembers:
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetType
- System.Object.ReferenceEquals(System.Object,System.Object)
- uid: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.ID
commentId: P:Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.ID
id: ID
parent: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle
langs:
- csharp
- vb
name: ID
nameWithType: MemoryHandle.ID
fullName: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.ID
type: Property
source:
remote:
path: src/Misaki.HighPerformance.LowLevel/Buffer/IAllocator.cs
branch: main
repo: https://git.personalnas.com/Misaki/Misaki.HighPerformance.git
id: ID
path: src/Misaki.HighPerformance.LowLevel/Buffer/IAllocator.cs
startLine: 13
assemblies:
- Misaki.HighPerformance.LowLevel
namespace: Misaki.HighPerformance.LowLevel.Buffer
summary: The id of the allocation.
example: []
syntax:
content: public int ID { get; }
parameters: []
return:
type: System.Int32
content.vb: Public ReadOnly Property ID As Integer
overload: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.ID*
- uid: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.Generation
commentId: P:Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.Generation
id: Generation
parent: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle
langs:
- csharp
- vb
name: Generation
nameWithType: MemoryHandle.Generation
fullName: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.Generation
type: Property
source:
remote:
path: src/Misaki.HighPerformance.LowLevel/Buffer/IAllocator.cs
branch: main
repo: https://git.personalnas.com/Misaki/Misaki.HighPerformance.git
id: Generation
path: src/Misaki.HighPerformance.LowLevel/Buffer/IAllocator.cs
startLine: 21
assemblies:
- Misaki.HighPerformance.LowLevel
namespace: Misaki.HighPerformance.LowLevel.Buffer
summary: The generation of the allocation.
example: []
syntax:
content: public int Generation { get; }
parameters: []
return:
type: System.Int32
content.vb: Public ReadOnly Property Generation As Integer
overload: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.Generation*
- uid: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.Invalid
commentId: F:Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.Invalid
id: Invalid
parent: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle
langs:
- csharp
- vb
name: Invalid
nameWithType: MemoryHandle.Invalid
fullName: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.Invalid
type: Field
source:
remote:
path: src/Misaki.HighPerformance.LowLevel/Buffer/IAllocator.cs
branch: main
repo: https://git.personalnas.com/Misaki/Misaki.HighPerformance.git
id: Invalid
path: src/Misaki.HighPerformance.LowLevel/Buffer/IAllocator.cs
startLine: 26
assemblies:
- Misaki.HighPerformance.LowLevel
namespace: Misaki.HighPerformance.LowLevel.Buffer
syntax:
content: public static readonly MemoryHandle Invalid
return:
type: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle
content.vb: Public Shared ReadOnly Invalid As MemoryHandle
- uid: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.IsValid
commentId: P:Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.IsValid
id: IsValid
parent: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle
langs:
- csharp
- vb
name: IsValid
nameWithType: MemoryHandle.IsValid
fullName: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.IsValid
type: Property
source:
remote:
path: src/Misaki.HighPerformance.LowLevel/Buffer/IAllocator.cs
branch: main
repo: https://git.personalnas.com/Misaki/Misaki.HighPerformance.git
id: IsValid
path: src/Misaki.HighPerformance.LowLevel/Buffer/IAllocator.cs
startLine: 28
assemblies:
- Misaki.HighPerformance.LowLevel
namespace: Misaki.HighPerformance.LowLevel.Buffer
syntax:
content: public bool IsValid { get; }
parameters: []
return:
type: System.Boolean
content.vb: Public ReadOnly Property IsValid As Boolean
overload: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.IsValid*
- uid: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.IsInvalid
commentId: P:Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.IsInvalid
id: IsInvalid
parent: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle
langs:
- csharp
- vb
name: IsInvalid
nameWithType: MemoryHandle.IsInvalid
fullName: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.IsInvalid
type: Property
source:
remote:
path: src/Misaki.HighPerformance.LowLevel/Buffer/IAllocator.cs
branch: main
repo: https://git.personalnas.com/Misaki/Misaki.HighPerformance.git
id: IsInvalid
path: src/Misaki.HighPerformance.LowLevel/Buffer/IAllocator.cs
startLine: 29
assemblies:
- Misaki.HighPerformance.LowLevel
namespace: Misaki.HighPerformance.LowLevel.Buffer
syntax:
content: public bool IsInvalid { get; }
parameters: []
return:
type: System.Boolean
content.vb: Public ReadOnly Property IsInvalid As Boolean
overload: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.IsInvalid*
- uid: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.#ctor(System.Int32,System.Int32)
commentId: M:Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.#ctor(System.Int32,System.Int32)
id: '#ctor(System.Int32,System.Int32)'
parent: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle
langs:
- csharp
- vb
name: MemoryHandle(int, int)
nameWithType: MemoryHandle.MemoryHandle(int, int)
fullName: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.MemoryHandle(int, int)
type: Constructor
source:
remote:
path: src/Misaki.HighPerformance.LowLevel/Buffer/IAllocator.cs
branch: main
repo: https://git.personalnas.com/Misaki/Misaki.HighPerformance.git
id: .ctor
path: src/Misaki.HighPerformance.LowLevel/Buffer/IAllocator.cs
startLine: 36
assemblies:
- Misaki.HighPerformance.LowLevel
namespace: Misaki.HighPerformance.LowLevel.Buffer
summary: Creates a new instance of the MemoryHandle struct with the specified id and generation.
example: []
syntax:
content: public MemoryHandle(int id, int generation)
parameters:
- id: id
type: System.Int32
description: The id of the allocation.
- id: generation
type: System.Int32
description: The generation of the allocation.
content.vb: Public Sub New(id As Integer, generation As Integer)
overload: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.#ctor*
nameWithType.vb: MemoryHandle.New(Integer, Integer)
fullName.vb: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.New(Integer, Integer)
name.vb: New(Integer, Integer)
- uid: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.Create(System.Void*,System.UIntPtr)
commentId: M:Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.Create(System.Void*,System.UIntPtr)
id: Create(System.Void*,System.UIntPtr)
parent: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle
langs:
- csharp
- vb
name: Create(void*, nuint)
nameWithType: MemoryHandle.Create(void*, nuint)
fullName: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.Create(void*, nuint)
type: Method
source:
remote:
path: src/Misaki.HighPerformance.LowLevel/Buffer/IAllocator.cs
branch: main
repo: https://git.personalnas.com/Misaki/Misaki.HighPerformance.git
id: Create
path: src/Misaki.HighPerformance.LowLevel/Buffer/IAllocator.cs
startLine: 48
assemblies:
- Misaki.HighPerformance.LowLevel
namespace: Misaki.HighPerformance.LowLevel.Buffer
summary: Creates a new memory handle for the specified memory allocation.
example: []
syntax:
content: public static MemoryHandle Create(void* address, nuint size)
parameters:
- id: address
type: System.Void*
description: The address of the memory allocation.
- id: size
type: System.UIntPtr
description: The size of the memory allocation.
return:
type: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle
description: The created memory handle.
content.vb: Public Shared Function Create(address As Void*, size As UIntPtr) As MemoryHandle
overload: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.Create*
nameWithType.vb: MemoryHandle.Create(Void*, UIntPtr)
fullName.vb: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.Create(Void*, System.UIntPtr)
name.vb: Create(Void*, UIntPtr)
- uid: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.Update(System.Void*,System.UIntPtr)
commentId: M:Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.Update(System.Void*,System.UIntPtr)
id: Update(System.Void*,System.UIntPtr)
parent: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle
langs:
- csharp
- vb
name: Update(void*, nuint)
nameWithType: MemoryHandle.Update(void*, nuint)
fullName: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.Update(void*, nuint)
type: Method
source:
remote:
path: src/Misaki.HighPerformance.LowLevel/Buffer/IAllocator.cs
branch: main
repo: https://git.personalnas.com/Misaki/Misaki.HighPerformance.git
id: Update
path: src/Misaki.HighPerformance.LowLevel/Buffer/IAllocator.cs
startLine: 58
assemblies:
- Misaki.HighPerformance.LowLevel
namespace: Misaki.HighPerformance.LowLevel.Buffer
summary: Updates the memory handle with a new address and size.
example: []
syntax:
content: public void Update(void* newAddress, nuint newSize)
parameters:
- id: newAddress
type: System.Void*
description: The new address of the memory allocation.
- id: newSize
type: System.UIntPtr
description: The new size of the memory allocation.
content.vb: Public Sub Update(newAddress As Void*, newSize As UIntPtr)
overload: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.Update*
nameWithType.vb: MemoryHandle.Update(Void*, UIntPtr)
fullName.vb: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.Update(Void*, System.UIntPtr)
name.vb: Update(Void*, UIntPtr)
- uid: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.Equals(Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle)
commentId: M:Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.Equals(Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle)
id: Equals(Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle)
parent: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle
langs:
- csharp
- vb
name: Equals(MemoryHandle)
nameWithType: MemoryHandle.Equals(MemoryHandle)
fullName: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.Equals(Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle)
type: Method
source:
remote:
path: src/Misaki.HighPerformance.LowLevel/Buffer/IAllocator.cs
branch: main
repo: https://git.personalnas.com/Misaki/Misaki.HighPerformance.git
id: Equals
path: src/Misaki.HighPerformance.LowLevel/Buffer/IAllocator.cs
startLine: 63
assemblies:
- Misaki.HighPerformance.LowLevel
namespace: Misaki.HighPerformance.LowLevel.Buffer
summary: Indicates whether the current object is equal to another object of the same type.
example: []
syntax:
content: public bool Equals(MemoryHandle other)
parameters:
- id: other
type: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle
description: An object to compare with this object.
return:
type: System.Boolean
description: <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/builtin-types/bool">true</a> if the current object is equal to the <code class="paramref">other</code> parameter; otherwise, <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/builtin-types/bool">false</a>.
content.vb: Public Function Equals(other As MemoryHandle) As Boolean
overload: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.Equals*
implements:
- System.IEquatable{Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle}.Equals(Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle)
- uid: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.Equals(System.Object)
commentId: M:Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.Equals(System.Object)
id: Equals(System.Object)
parent: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle
langs:
- csharp
- vb
name: Equals(object?)
nameWithType: MemoryHandle.Equals(object?)
fullName: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.Equals(object?)
type: Method
source:
remote:
path: src/Misaki.HighPerformance.LowLevel/Buffer/IAllocator.cs
branch: main
repo: https://git.personalnas.com/Misaki/Misaki.HighPerformance.git
id: Equals
path: src/Misaki.HighPerformance.LowLevel/Buffer/IAllocator.cs
startLine: 68
assemblies:
- Misaki.HighPerformance.LowLevel
namespace: Misaki.HighPerformance.LowLevel.Buffer
summary: Indicates whether this instance and a specified object are equal.
example: []
syntax:
content: public override bool Equals(object? obj)
parameters:
- id: obj
type: System.Object
description: The object to compare with the current instance.
attributes:
- type: System.Diagnostics.CodeAnalysis.NotNullWhenAttribute
ctor: System.Diagnostics.CodeAnalysis.NotNullWhenAttribute.#ctor(System.Boolean)
arguments:
- type: System.Boolean
value: true
return:
type: System.Boolean
description: <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/builtin-types/bool">true</a> if <code class="paramref">obj</code> and this instance are the same type and represent the same value; otherwise, <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/builtin-types/bool">false</a>.
content.vb: Public Overrides Function Equals(obj As Object) As Boolean
overridden: System.ValueType.Equals(System.Object)
overload: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.Equals*
nameWithType.vb: MemoryHandle.Equals(Object)
fullName.vb: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.Equals(Object)
name.vb: Equals(Object)
- uid: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.GetHashCode
commentId: M:Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.GetHashCode
id: GetHashCode
parent: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle
langs:
- csharp
- vb
name: GetHashCode()
nameWithType: MemoryHandle.GetHashCode()
fullName: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.GetHashCode()
type: Method
source:
remote:
path: src/Misaki.HighPerformance.LowLevel/Buffer/IAllocator.cs
branch: main
repo: https://git.personalnas.com/Misaki/Misaki.HighPerformance.git
id: GetHashCode
path: src/Misaki.HighPerformance.LowLevel/Buffer/IAllocator.cs
startLine: 73
assemblies:
- Misaki.HighPerformance.LowLevel
namespace: Misaki.HighPerformance.LowLevel.Buffer
summary: Returns the hash code for this instance.
example: []
syntax:
content: public override int GetHashCode()
return:
type: System.Int32
description: A 32-bit signed integer that is the hash code for this instance.
content.vb: Public Overrides Function GetHashCode() As Integer
overridden: System.ValueType.GetHashCode
overload: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.GetHashCode*
- uid: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.ToString
commentId: M:Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.ToString
id: ToString
parent: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle
langs:
- csharp
- vb
name: ToString()
nameWithType: MemoryHandle.ToString()
fullName: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.ToString()
type: Method
source:
remote:
path: src/Misaki.HighPerformance.LowLevel/Buffer/IAllocator.cs
branch: main
repo: https://git.personalnas.com/Misaki/Misaki.HighPerformance.git
id: ToString
path: src/Misaki.HighPerformance.LowLevel/Buffer/IAllocator.cs
startLine: 78
assemblies:
- Misaki.HighPerformance.LowLevel
namespace: Misaki.HighPerformance.LowLevel.Buffer
summary: Returns the fully qualified type name of this instance.
example: []
syntax:
content: public override string? ToString()
return:
type: System.String
description: The fully qualified type name.
content.vb: Public Overrides Function ToString() As String
overridden: System.ValueType.ToString
overload: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.ToString*
- uid: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.Dispose
commentId: M:Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.Dispose
id: Dispose
parent: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle
langs:
- csharp
- vb
name: Dispose()
nameWithType: MemoryHandle.Dispose()
fullName: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.Dispose()
type: Method
source:
remote:
path: src/Misaki.HighPerformance.LowLevel/Buffer/IAllocator.cs
branch: main
repo: https://git.personalnas.com/Misaki/Misaki.HighPerformance.git
id: Dispose
path: src/Misaki.HighPerformance.LowLevel/Buffer/IAllocator.cs
startLine: 89
assemblies:
- Misaki.HighPerformance.LowLevel
namespace: Misaki.HighPerformance.LowLevel.Buffer
summary: Removes the handle from the tracking system.
remarks: This does not free the associated memory allocation.
example: []
syntax:
content: public void Dispose()
content.vb: Public Sub Dispose()
overload: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.Dispose*
implements:
- System.IDisposable.Dispose
- uid: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.op_Equality(Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle,Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle)
commentId: M:Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.op_Equality(Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle,Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle)
id: op_Equality(Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle,Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle)
parent: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle
langs:
- csharp
- vb
name: operator ==(MemoryHandle, MemoryHandle)
nameWithType: MemoryHandle.operator ==(MemoryHandle, MemoryHandle)
fullName: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.operator ==(Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle, Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle)
type: Operator
source:
remote:
path: src/Misaki.HighPerformance.LowLevel/Buffer/IAllocator.cs
branch: main
repo: https://git.personalnas.com/Misaki/Misaki.HighPerformance.git
id: op_Equality
path: src/Misaki.HighPerformance.LowLevel/Buffer/IAllocator.cs
startLine: 99
assemblies:
- Misaki.HighPerformance.LowLevel
namespace: Misaki.HighPerformance.LowLevel.Buffer
syntax:
content: public static bool operator ==(MemoryHandle left, MemoryHandle right)
parameters:
- id: left
type: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle
- id: right
type: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle
return:
type: System.Boolean
content.vb: Public Shared Operator =(left As MemoryHandle, right As MemoryHandle) As Boolean
overload: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.op_Equality*
nameWithType.vb: MemoryHandle.=(MemoryHandle, MemoryHandle)
fullName.vb: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.=(Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle, Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle)
name.vb: =(MemoryHandle, MemoryHandle)
- uid: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.op_Inequality(Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle,Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle)
commentId: M:Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.op_Inequality(Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle,Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle)
id: op_Inequality(Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle,Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle)
parent: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle
langs:
- csharp
- vb
name: operator !=(MemoryHandle, MemoryHandle)
nameWithType: MemoryHandle.operator !=(MemoryHandle, MemoryHandle)
fullName: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.operator !=(Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle, Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle)
type: Operator
source:
remote:
path: src/Misaki.HighPerformance.LowLevel/Buffer/IAllocator.cs
branch: main
repo: https://git.personalnas.com/Misaki/Misaki.HighPerformance.git
id: op_Inequality
path: src/Misaki.HighPerformance.LowLevel/Buffer/IAllocator.cs
startLine: 104
assemblies:
- Misaki.HighPerformance.LowLevel
namespace: Misaki.HighPerformance.LowLevel.Buffer
syntax:
content: public static bool operator !=(MemoryHandle left, MemoryHandle right)
parameters:
- id: left
type: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle
- id: right
type: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle
return:
type: System.Boolean
content.vb: Public Shared Operator <>(left As MemoryHandle, right As MemoryHandle) As Boolean
overload: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.op_Inequality*
nameWithType.vb: MemoryHandle.<>(MemoryHandle, MemoryHandle)
fullName.vb: Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle.<>(Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle, Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle)
name.vb: <>(MemoryHandle, MemoryHandle)
references:
- uid: Misaki.HighPerformance.LowLevel.Buffer
commentId: N:Misaki.HighPerformance.LowLevel.Buffer
href: Misaki.html
name: Misaki.HighPerformance.LowLevel.Buffer
nameWithType: Misaki.HighPerformance.LowLevel.Buffer
fullName: Misaki.HighPerformance.LowLevel.Buffer
spec.csharp:
- uid: Misaki
name: Misaki
href: Misaki.html
- name: .
- uid: Misaki.HighPerformance
name: HighPerformance
href: Misaki.HighPerformance.html
- name: .
- uid: Misaki.HighPerformance.LowLevel
name: LowLevel
href: Misaki.HighPerformance.LowLevel.html
- name: .
- uid: Misaki.HighPerformance.LowLevel.Buffer
name: Buffer
href: Misaki.HighPerformance.LowLevel.Buffer.html
spec.vb:
- uid: Misaki
name: Misaki
href: Misaki.html
- name: .
- uid: Misaki.HighPerformance
name: HighPerformance
href: Misaki.HighPerformance.html
- name: .
- uid: Misaki.HighPerformance.LowLevel
name: LowLevel
href: Misaki.HighPerformance.LowLevel.html
- name: .
- uid: Misaki.HighPerformance.LowLevel.Buffer
name: Buffer
href: Misaki.HighPerformance.LowLevel.Buffer.html
- uid: System.IDisposable
commentId: T:System.IDisposable
parent: System
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.idisposable
name: IDisposable
nameWithType: IDisposable
fullName: System.IDisposable
- uid: System.IEquatable{Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle}
commentId: T:System.IEquatable{Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle}
parent: System
definition: System.IEquatable`1
href: https://learn.microsoft.com/dotnet/api/system.iequatable-1
name: IEquatable<MemoryHandle>
nameWithType: IEquatable<MemoryHandle>
fullName: System.IEquatable<Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle>
nameWithType.vb: IEquatable(Of MemoryHandle)
fullName.vb: System.IEquatable(Of Misaki.HighPerformance.LowLevel.Buffer.MemoryHandle)
name.vb: IEquatable(Of MemoryHandle)
spec.csharp:
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