Files
Misaki.HighPerformance/Misaki.HighPerformance.Test/UnitTest/Collections/TestConcurrentSlotMap.cs
Misaki fb31fd8ca8 Reserve index 0 in SlotMap, improve unsafe collections
- Reserve index 0 as always invalid in SlotMap, ConcurrentSlotMap, UnsafeSlotMap, and UnsafeSparseSet; update all index checks and slot operations accordingly
- Refactor SlotMap to use parallel arrays and BitArray for occupancy
- Double capacity on resize for all major unsafe collections
- Add debugger display support for unsafe collections
- Improve NuGet publishing workflow to skip existing versions
- Increment package versions (LowLevel: 1.3.1, main: 1.0.2)
- Add comprehensive unit tests for SlotMap and ConcurrentSlotMap
- Update main program and documentation for new slot map behavior
2025-12-12 16:10:49 +09:00

60 lines
1.7 KiB
C#

using Misaki.HighPerformance.Collections;
using System.Collections.Concurrent;
namespace Misaki.HighPerformance.Test.UnitTest.Collections;
[TestClass]
public class TestSlotMap
{
private SlotMap<int> _slotMap = null!;
[TestInitialize]
public void Initialize()
{
_slotMap = new SlotMap<int>();
}
[TestMethod]
public void TestDefaultIndex()
{
Assert.IsFalse(_slotMap.Contains(0, 0));
}
[TestMethod]
public void TestAddAndContains()
{
var slotIndex = _slotMap.Add(42, out var generation);
Assert.IsTrue(_slotMap.Contains(slotIndex, generation));
Assert.AreEqual(42, _slotMap.GetElementAt(slotIndex, generation));
}
[TestMethod]
public void TestRemove()
{
var slotIndex = _slotMap.Add(100, out var generation);
Assert.IsTrue(_slotMap.Contains(slotIndex, generation));
var removed = _slotMap.Remove(slotIndex, generation);
Assert.IsTrue(removed);
Assert.IsFalse(_slotMap.Contains(slotIndex, generation));
}
[TestMethod]
public void TestRemoveInvalid()
{
var slotIndex = _slotMap.Add(200, out var generation);
Assert.IsTrue(_slotMap.Contains(slotIndex, generation));
var removed = _slotMap.Remove(slotIndex, generation + 1); // Wrong generation
Assert.IsFalse(removed);
Assert.IsTrue(_slotMap.Contains(slotIndex, generation));
}
[TestMethod]
public void TestIndexReuse()
{
var slotIndex1 = _slotMap.Add(300, out var generation1);
_slotMap.Remove(slotIndex1, generation1);
var slotIndex2 = _slotMap.Add(400, out var generation2);
Assert.AreEqual(slotIndex1, slotIndex2);
Assert.AreNotEqual(generation1, generation2);
}
}