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Publish NuGet Packages / publish (pull_request) Failing after 1m5s
- Updated `.gitignore` to include `.vscode/` and clarified comments. - Introduced `SafeHandle` for managing memory alignment and safe access. - Refactored `UnsafeArray<T>` to add bounds checking and alignment logic. - Added `IUnsafeHashCollection<T>` for specialized hash-based collections. - Refactored `UnsafeHashMap<TKey, TValue>` and `UnsafeHashSet<T>` to use `HashMapHelper<TKey>` with alignment support. - Made `UnsafeSlotMap<T>` methods `readonly` for immutability. - Enhanced `HashMapHelper<TKey>` with alignment-aware buffer management and validation. - Updated benchmarks to use `UnsafeArray<Vector256<int>>` and added capacity checks. - Incremented assembly version to `1.1.3` in `Misaki.HighPerformance.LowLevel.csproj`. - Updated `Program.cs` to run `CollectionBenchmark` and demonstrate safe disposal handling.
311 lines
12 KiB
C#
311 lines
12 KiB
C#
using Misaki.HighPerformance.LowLevel.Buffer;
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using Misaki.HighPerformance.LowLevel.Collections.Contracts;
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using Misaki.HighPerformance.LowLevel.Contracts;
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using Misaki.HighPerformance.LowLevel.Utilities;
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using System.Collections;
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using System.Runtime.CompilerServices;
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namespace Misaki.HighPerformance.LowLevel.Collections;
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/// <summary>
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/// Provides an unsafe, high-performance slot map for storing and managing unmanaged values, supporting fast insertion,
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/// removal, and lookup by slot index and generation.
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/// </summary>
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/// <typeparam name="T">The type of value to store in the slot map. Must be unmanaged.</typeparam>
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public unsafe struct UnsafeSlotMap<T> : IUnsafeCollection<T>
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where T : unmanaged
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{
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public struct Enumerator : IEnumerator<T>
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{
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private readonly UnsafeSlotMap<T>* _collection;
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private int _currentIndex;
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public readonly ref T Current => ref _collection->_data[_currentIndex];
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readonly T IEnumerator<T>.Current => Current;
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readonly object? IEnumerator.Current => Current;
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public Enumerator(UnsafeSlotMap<T>* collection)
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{
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_collection = collection;
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_currentIndex = -1;
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}
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public bool MoveNext()
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{
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_currentIndex = _collection->_validBits.NextSetBit(_currentIndex + 1);
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return _currentIndex != -1;
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}
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public void Reset()
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{
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_currentIndex = -1;
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}
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public void Dispose()
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{
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}
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}
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private UnsafeArray<T> _data;
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private UnsafeArray<int> _generations;
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private UnsafeQueue<int> _freeSlots;
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private UnsafeBitSet _validBits;
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private int _count;
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private int _capacity;
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public readonly int Count => _count;
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public readonly int Capacity => _capacity;
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public readonly bool IsCreated => _data.IsCreated && _generations.IsCreated && _freeSlots.IsCreated && _validBits.IsCreated;
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public Enumerator GetEnumerator() => new((UnsafeSlotMap<T>*)UnsafeUtility.AddressOf(ref this));
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IEnumerator<T> IEnumerable<T>.GetEnumerator() => GetEnumerator();
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IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
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/// <summary>
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/// Invalid constructor. Use <see cref="UnsafeSlotMap(int, Allocator, AllocationOption)"/> or <see cref="UnsafeSlotMap(int, ref AllocationHandle, AllocationOption)"/> instead."/>
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/// </summary>
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public UnsafeSlotMap()
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: this(0, Allocator.Invalid)
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{
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}
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/// <summary>
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/// Initializes a new instance of the UnsafeSlotMap class with the specified capacity, allocation handle, and
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/// allocation options.
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/// </summary>
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/// <param name="capacity">The number of slots to allocate for the map. Must be greater than zero.</param>
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/// <param name="handle">A reference to the allocation handle used to manage memory for the slot map.</param>
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/// <param name="allocationOption">The allocation options to use when creating internal data structures. The default is AllocationOption.None.</param>
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/// <exception cref="ArgumentOutOfRangeException">Thrown when capacity is less than or equal to zero.</exception>
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public UnsafeSlotMap(int capacity, ref AllocationHandle handle, AllocationOption allocationOption = AllocationOption.None)
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{
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if (capacity <= 0)
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{
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throw new ArgumentOutOfRangeException(nameof(capacity), "Capacity must be greater than zero.");
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}
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_data = new UnsafeArray<T>(capacity, ref handle, allocationOption);
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_generations = new UnsafeArray<int>(capacity, ref handle, allocationOption);
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_freeSlots = new UnsafeQueue<int>(capacity, ref handle, allocationOption);
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_validBits = new UnsafeBitSet(GetBitSetCapacity(capacity), ref handle, allocationOption);
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_validBits.ClearAll();
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_count = 0;
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_capacity = capacity;
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}
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/// <summary>
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/// Initializes a new instance of the UnsafeSlotMap class with the specified capacity, allocator, and allocation
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/// options.
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/// </summary>
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/// <param name="capacity">The initial number of slots to allocate for the map. Must be greater than zero.</param>
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/// <param name="allocator">The allocator to use for memory management of the slot map.</param>
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/// <param name="allocationOption">The allocation option that determines how memory is allocated. The default is AllocationOption.None.</param>
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public UnsafeSlotMap(int capacity, Allocator allocator, AllocationOption allocationOption = AllocationOption.None)
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: this(capacity, ref AllocationManager.GetAllocationHandle(allocator), allocationOption)
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{
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}
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private static int GetBitSetCapacity(int capacity)
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{
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// Each uint32 can hold 32 bits.
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return (capacity + 31) / 32;
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}
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/// <summary>
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/// Adds the specified item to the collection and returns the index of the slot where it was stored.
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/// </summary>
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/// <param name="item">The item to add to the collection.</param>
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/// <param name="generation">When this method returns, contains the generation number associated with the slot where the item was stored.</param>
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/// <returns>The index of the slot in which the item was stored.</returns>
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public int Add(T item, out int generation)
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{
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if (_count >= _capacity)
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{
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Resize((int)(_capacity * 1.5f));
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}
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int index;
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if (_freeSlots.Count == 0)
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{
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index = _count;
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}
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else
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{
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index = _freeSlots.Dequeue();
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}
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_data[index] = item;
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_validBits.SetBit(index);
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_count++;
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generation = _generations[index];
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return index;
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}
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/// <summary>
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/// Attempts to remove the item at the specified slot index and generation from the collection.
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/// </summary>
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/// <param name="slotIndex">The zero-based index of the slot to remove. Must be within the valid range of slot indices.</param>
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/// <param name="generation">The generation value associated with the slot. Removal succeeds only if this matches the current generation of
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/// the slot.</param>
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/// <returns>true if the item was successfully removed; otherwise, false.</returns>
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public bool Remove(int slotIndex, int generation)
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{
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if (slotIndex < 0 || slotIndex >= _capacity)
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{
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return false;
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}
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ref var gen = ref _generations[slotIndex];
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if (gen != generation)
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{
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return false;
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}
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gen++;
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_validBits.ClearBit(slotIndex);
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_freeSlots.Enqueue(slotIndex);
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_count--;
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return true;
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}
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/// <summary>
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/// Determines whether the specified slot index contains a valid entry with the given generation.
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/// </summary>
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/// <param name="slotIndex">The zero-based index of the slot to check. Must be greater than or equal to 0 and less than the current capacity.</param>
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/// <param name="generation">The generation value to compare against the slot's generation.</param>
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/// <returns>true if the slot at the specified index is valid and its generation matches the specified value; otherwise, false.</returns>
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public bool Contains(int slotIndex, int generation)
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{
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if (slotIndex < 0 || slotIndex >= Volatile.Read(ref _capacity))
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{
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return false;
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}
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if (_validBits.IsSet(slotIndex) && _generations[slotIndex] == generation)
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{
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return true;
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}
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return false;
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}
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/// <summary>
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/// Attempts to retrieve the element at the specified slot index and generation.
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/// </summary>
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/// <param name="slotIndex">The zero-based index of the slot to retrieve. Must be within the valid range of slots.</param>
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/// <param name="generation">The generation identifier associated with the slot. Used to verify that the slot has not been replaced or
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/// invalidated.</param>
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/// <param name="value">When this method returns, contains the element at the specified slot and generation if found; otherwise, the
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/// default value for type <typeparamref name="T"/>.</param>
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/// <returns>true if the element at the specified slot index and generation is found; otherwise, false.</returns>
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public readonly bool TryGetElementAt(int slotIndex, int generation, out T value)
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{
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if (slotIndex < 0 || slotIndex >= _capacity)
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{
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value = default;
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return false;
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}
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if (_generations[slotIndex] != generation)
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{
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value = default;
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return false;
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}
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value = _data[slotIndex];
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return true;
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}
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/// <summary>
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/// Retrieves the element stored at the specified slot index and generation.
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/// </summary>
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/// <param name="slotIndex">The zero-based index of the slot from which to retrieve the element. Must be within the valid range of allocated slots.</param>
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/// <param name="generation">The generation identifier associated with the slot. Used to ensure the element has not been replaced or removed since allocation.</param>
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/// <returns>The element of type <see cref="T"/> stored at the specified slot and generation.</returns>
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/// <exception cref="ArgumentOutOfRangeException">Thrown when <paramref name="slotIndex"/> is less than zero or greater than or equal to the capacity.</exception>
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/// <exception cref="InvalidOperationException">Thrown when the specified slot is not occupied or the generation does not match.</exception>
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public readonly T GetElementAt(int slotIndex, int generation)
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{
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if (slotIndex < 0 || slotIndex >= _capacity)
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{
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throw new ArgumentOutOfRangeException(nameof(slotIndex), "Slot index is out of range.");
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}
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if (!_validBits.IsSet(slotIndex) || _generations[slotIndex] != generation)
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{
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throw new InvalidOperationException($"Slot {slotIndex} is not occupied.");
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}
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return _data[slotIndex];
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}
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/// <summary>
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/// Returns a reference to the element at the specified slot index and generation, if it exists; otherwise, returns
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/// a null reference.
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/// </summary>
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/// <param name="slotIndex">The zero-based index of the slot to retrieve. Must be within the valid range of allocated slots.</param>
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/// <param name="generation">The expected generation value for the slot. Used to verify that the slot has not been recycled or replaced.</param>
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/// <param name="exist">When this method returns, contains <see langword="true"/> if a valid element exists at the specified slot and generation; otherwise, <see langword="false"/>.</param>
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/// <returns>A reference to the element of type <typeparamref name="T"/> at the specified slot and generation if it exists; otherwise, a null reference.</returns>
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public ref T GetElementReferenceAt(int slotIndex, int generation, out bool exist)
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{
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if (slotIndex < 0 || slotIndex >= _capacity)
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{
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exist = false;
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return ref Unsafe.NullRef<T>();
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}
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ref var slot = ref _data[slotIndex];
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if (!_validBits.IsSet(slotIndex) || _generations[slotIndex] != generation)
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{
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exist = false;
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return ref Unsafe.NullRef<T>();
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}
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exist = true;
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return ref _data[slotIndex];
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}
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public void Resize(int newSize, AllocationOption option = AllocationOption.None)
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{
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_data.Resize(newSize, option);
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_generations.Resize(newSize, option);
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_freeSlots.Resize(newSize, option);
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_validBits.Resize(GetBitSetCapacity(newSize), option);
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_capacity = newSize;
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}
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public void Clear()
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{
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_generations.Clear();
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_freeSlots.Clear();
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_validBits.ClearAll();
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_count = 0;
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}
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public readonly void* GetUnsafePtr()
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{
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return _data.GetUnsafePtr();
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}
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public void Dispose()
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{
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_data.Dispose();
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_freeSlots.Dispose();
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_validBits.Dispose();
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_count = 0;
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_capacity = 0;
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}
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} |