Files
Misaki.HighPerformance/Misaki.HighPerformance.Test/Program.cs
Misaki 07c99b8a5a Refactor job system and update project configuration
Added:
- Added `JobExecutor.cs` for job execution management.
- Added `JobInfo.cs` to hold job execution information.
- Added `TestJobSystem.cs` for unit tests of the job system.
- Added `TestJobs.cs` for additional job implementation tests.
- Added `WorkerThread.cs` to manage worker threads for jobs.

Changed:
- Changed `AssemblyInfo.cs.cs` to include a global using directive for `unsafe JobExecuteFunc`.
- Changed `IJob.cs` to include an overload of the `Execute` method with a `threadIndex` parameter.
- Changed `JobHandle.cs` to include an `IsValid` property and updated internal structure.
- Changed `JobScheduler.cs` to improve job scheduling and management.
- Changed `JobsUtility.cs` to enhance job management functions.
- Changed `MemoryBlock.cs` to reference the heap from which memory was allocated.
- Changed `ParallelNoiseBenchmark.cs` to include benchmarks for the job system.
- Changed `Program.cs` to execute benchmarks instead of previous test code.

Removed:
- Removed `.gitignore` entries for default ignored files.
- Removed `JobBase.cs` to shift from structs to classes for jobs.
- Removed `JobExtensions.cs` indicating a change in job scheduling.
- Removed `JobStruct.cs` indicating a change in job structure.
- Removed `encodings.xml`, `indexLayout.xml`, and `vcs.xml` files to simplify project configuration.
- Removed fields from `JobData.cs` to simplify the job data structure.
- Removed `TestJobSystem.csproj` entries related to old project structure.
2025-09-08 23:17:22 +09:00

47 lines
970 B
C#

//var threadCount = 8;
//var map = new ConcurrentSlotMap<int>();
//var barrier = new Barrier(threadCount);
//Parallel.For(0, threadCount, threadIndex =>
//{
// barrier.SignalAndWait();
// for (var i = 0; i < 1000; i++)
// {
// var id = map.Add(i + threadIndex * 1000, out var gen);
// if (i % 100 == 0)
// {
// map.Remove(id, gen);
// }
// }
//});
//Console.WriteLine($"Count should be {threadCount * 990}, actual: {map.Count}");
using Misaki.HighPerformance.Test.Benchmark;
//BenchmarkDotNet.Running.BenchmarkRunner.Run<ParallelNoiseBenchmark>();
var benchmark = new ParallelNoiseBenchmark();
var sw = new System.Diagnostics.Stopwatch();
benchmark.Setup();
for (var i = 0; i < 1024; i++)
{
benchmark.JobSystem();
}
sw.Start();
for (var i = 0; i < 1024; i++)
{
benchmark.JobSystem();
}
sw.Stop();
benchmark.Cleanup();
Console.WriteLine($"JobSystem: {sw.Elapsed.TotalMilliseconds / 1024.0} ms");