Added: - Added `JobExecutor.cs` for job execution management. - Added `JobInfo.cs` to hold job execution information. - Added `TestJobSystem.cs` for unit tests of the job system. - Added `TestJobs.cs` for additional job implementation tests. - Added `WorkerThread.cs` to manage worker threads for jobs. Changed: - Changed `AssemblyInfo.cs.cs` to include a global using directive for `unsafe JobExecuteFunc`. - Changed `IJob.cs` to include an overload of the `Execute` method with a `threadIndex` parameter. - Changed `JobHandle.cs` to include an `IsValid` property and updated internal structure. - Changed `JobScheduler.cs` to improve job scheduling and management. - Changed `JobsUtility.cs` to enhance job management functions. - Changed `MemoryBlock.cs` to reference the heap from which memory was allocated. - Changed `ParallelNoiseBenchmark.cs` to include benchmarks for the job system. - Changed `Program.cs` to execute benchmarks instead of previous test code. Removed: - Removed `.gitignore` entries for default ignored files. - Removed `JobBase.cs` to shift from structs to classes for jobs. - Removed `JobExtensions.cs` indicating a change in job scheduling. - Removed `JobStruct.cs` indicating a change in job structure. - Removed `encodings.xml`, `indexLayout.xml`, and `vcs.xml` files to simplify project configuration. - Removed fields from `JobData.cs` to simplify the job data structure. - Removed `TestJobSystem.csproj` entries related to old project structure.
47 lines
970 B
C#
47 lines
970 B
C#
//var threadCount = 8;
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//var map = new ConcurrentSlotMap<int>();
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//var barrier = new Barrier(threadCount);
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//Parallel.For(0, threadCount, threadIndex =>
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//{
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// barrier.SignalAndWait();
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// for (var i = 0; i < 1000; i++)
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// {
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// var id = map.Add(i + threadIndex * 1000, out var gen);
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// if (i % 100 == 0)
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// {
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// map.Remove(id, gen);
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// }
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// }
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//});
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//Console.WriteLine($"Count should be {threadCount * 990}, actual: {map.Count}");
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using Misaki.HighPerformance.Test.Benchmark;
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//BenchmarkDotNet.Running.BenchmarkRunner.Run<ParallelNoiseBenchmark>();
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var benchmark = new ParallelNoiseBenchmark();
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var sw = new System.Diagnostics.Stopwatch();
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benchmark.Setup();
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for (var i = 0; i < 1024; i++)
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{
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benchmark.JobSystem();
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}
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sw.Start();
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for (var i = 0; i < 1024; i++)
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{
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benchmark.JobSystem();
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}
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sw.Stop();
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benchmark.Cleanup();
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Console.WriteLine($"JobSystem: {sw.Elapsed.TotalMilliseconds / 1024.0} ms");
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