Refactored `StbImage` classes to be publicly accessible. Updated namespaces and introduced `NumericTypeAttribute` for metadata. Enhanced `VectorGenerator` with new utility methods (`any`, `all`, `length`, etc.) and improved code generation. Consolidated vector operations in `math` utilities. Refactored `Plane` and `svd` classes for better encapsulation and readability. Improved `DynamicArray` with `uint` indexer support and cleaner loops. Added SIMD-based benchmarking placeholders in `MathematicsBenchmark`. Removed redundant code and unused files, including `IUnsafeSet.cs`. Updated project file to include `CodeGen` as an analyzer. Introduced `SupportedVectorMath` and `SupportedMatrixMath` enums for better operation definitions. Improved code style, fixed minor bugs, and cleaned up unused code in `Program.cs`. Enhanced maintainability and readability across the codebase.
64 lines
2.2 KiB
C#
64 lines
2.2 KiB
C#
using Misaki.HighPerformance.Mathematics.CodeGen;
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namespace Misaki.HighPerformance.Mathematics;
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[NumericType(typeof(bool), sizeof(bool), 2, 1, "global::Misaki.HighPerformance.Mathematics.bool", false, vectorType: typeof(byte))]
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[NumericConvertable("{v}.{c} != 0", typeof(int2), typeof(uint2), typeof(float2), typeof(double2))]
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public partial struct bool2
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{
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}
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[NumericType(typeof(bool2), sizeof(bool), 2, 2, "global::Misaki.HighPerformance.Mathematics.bool", false, elementType: typeof(bool))]
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public partial struct bool2x2
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{
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}
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[NumericType(typeof(bool2), sizeof(bool), 2, 3, "global::Misaki.HighPerformance.Mathematics.bool", false, elementType: typeof(bool))]
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public partial struct bool2x3
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{
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}
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[NumericType(typeof(bool2), sizeof(bool), 2, 4, "global::Misaki.HighPerformance.Mathematics.bool", false, elementType: typeof(bool))]
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public partial struct bool2x4
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{
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}
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[NumericType(typeof(bool), sizeof(bool), 3, 1, "global::Misaki.HighPerformance.Mathematics.bool", false, vectorType: typeof(byte))]
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public partial struct bool3
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{
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}
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[NumericType(typeof(bool3), sizeof(bool), 3, 2, "global::Misaki.HighPerformance.Mathematics.bool", false, elementType: typeof(bool))]
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public partial struct bool3x2
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{
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}
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[NumericType(typeof(bool3), sizeof(bool), 3, 3, "global::Misaki.HighPerformance.Mathematics.bool", false, elementType: typeof(bool))]
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public partial struct bool3x3
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{
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}
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[NumericType(typeof(bool3), sizeof(bool), 3, 4, "global::Misaki.HighPerformance.Mathematics.bool", false, elementType: typeof(bool))]
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public partial struct bool3x4
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{
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}
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[NumericType(typeof(bool), sizeof(bool), 4, 1, "global::Misaki.HighPerformance.Mathematics.bool", false, vectorType: typeof(byte))]
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public partial struct bool4
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{
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}
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[NumericType(typeof(bool4), sizeof(bool), 4, 2, "global::Misaki.HighPerformance.Mathematics.bool", false, elementType: typeof(bool))]
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public partial struct bool4x2
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{
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}
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[NumericType(typeof(bool4), sizeof(bool), 4, 3, "global::Misaki.HighPerformance.Mathematics.bool", false, elementType: typeof(bool))]
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public partial struct bool4x3
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{
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}
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[NumericType(typeof(bool4), sizeof(bool), 4, 4, "global::Misaki.HighPerformance.Mathematics.bool", false, elementType: typeof(bool))]
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public partial struct bool4x4
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{
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} |