Refactored `StbImage` classes to be publicly accessible. Updated namespaces and introduced `NumericTypeAttribute` for metadata. Enhanced `VectorGenerator` with new utility methods (`any`, `all`, `length`, etc.) and improved code generation. Consolidated vector operations in `math` utilities. Refactored `Plane` and `svd` classes for better encapsulation and readability. Improved `DynamicArray` with `uint` indexer support and cleaner loops. Added SIMD-based benchmarking placeholders in `MathematicsBenchmark`. Removed redundant code and unused files, including `IUnsafeSet.cs`. Updated project file to include `CodeGen` as an analyzer. Introduced `SupportedVectorMath` and `SupportedMatrixMath` enums for better operation definitions. Improved code style, fixed minor bugs, and cleaned up unused code in `Program.cs`. Enhanced maintainability and readability across the codebase.
69 lines
2.4 KiB
C#
69 lines
2.4 KiB
C#
using Misaki.HighPerformance.Mathematics.CodeGen;
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namespace Misaki.HighPerformance.Mathematics;
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[NumericType(typeof(int), sizeof(int), 2, 1, "global::Misaki.HighPerformance.Mathematics.int")]
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[NumericConvertable("(int){v}.{c}", typeof(uint2), typeof(float2), typeof(double2))]
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[NumericConvertable("{v}.{c} ? 1 : 0", typeof(bool2))]
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public partial struct int2
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{
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}
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[NumericType(typeof(int2), sizeof(int), 2, 2, "global::Misaki.HighPerformance.Mathematics.int", canInverse: false, elementType: typeof(int))]
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public partial struct int2x2
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{
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}
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[NumericType(typeof(int2), sizeof(int), 2, 3, "global::Misaki.HighPerformance.Mathematics.int", canInverse: false, elementType: typeof(int))]
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public partial struct int2x3
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{
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}
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[NumericType(typeof(int2), sizeof(int), 2, 4, "global::Misaki.HighPerformance.Mathematics.int", canInverse: false, elementType: typeof(int))]
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public partial struct int2x4
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{
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}
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[NumericType(typeof(int), sizeof(int), 3, 1, "global::Misaki.HighPerformance.Mathematics.int")]
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[NumericConvertable("(int){v}.{c}", typeof(uint3), typeof(float3), typeof(double3))]
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[NumericConvertable("{v}.{c} ? 1 : 0", typeof(bool3))]
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public partial struct int3
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{
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}
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[NumericType(typeof(int3), sizeof(int), 3, 2, "global::Misaki.HighPerformance.Mathematics.int", canInverse: false, elementType: typeof(int))]
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public partial struct int3x2
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{
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}
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[NumericType(typeof(int3), sizeof(int), 3, 3, "global::Misaki.HighPerformance.Mathematics.int", canInverse: false, elementType: typeof(int))]
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public partial struct int3x3
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{
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}
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[NumericType(typeof(int3), sizeof(int), 3, 4, "global::Misaki.HighPerformance.Mathematics.int", canInverse: false, elementType: typeof(int))]
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public partial struct int3x4
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{
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}
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[NumericType(typeof(int), sizeof(int), 4, 1, "global::Misaki.HighPerformance.Mathematics.int")]
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[NumericConvertable("(int){v}.{c}", typeof(uint4), typeof(float4), typeof(double4))]
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[NumericConvertable("{v}.{c} ? 1 : 0", typeof(bool4))]
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public partial struct int4
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{
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}
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[NumericType(typeof(int4), sizeof(int), 4, 2, "global::Misaki.HighPerformance.Mathematics.int", canInverse: false, elementType: typeof(int))]
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public partial struct int4x2
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{
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}
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[NumericType(typeof(int4), sizeof(int), 4, 3, "global::Misaki.HighPerformance.Mathematics.int", canInverse: false, elementType: typeof(int))]
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public partial struct int4x3
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{
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}
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[NumericType(typeof(int4), sizeof(int), 4, 4, "global::Misaki.HighPerformance.Mathematics.int", canInverse: false, elementType: typeof(int))]
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public partial struct int4x4
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{
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} |