Refactored `AllocationManager` to introduce intrusive allocation tracking with `AllocationHeader` structs for debug mode. Added lightweight allocation counters for non-debug mode. Enhanced memory leak detection with detailed stack traces and `MemoryLeakException`. Simplified `AllocationInfo` by removing the `Allocator` property. Updated `AllocationOption` enum to remove `UnTracked` and clarified documentation. Improved unsafe collections (`UnsafeArray`, `UnsafeStack`, etc.) with strongly-typed enumerators and better compatibility with `IEnumerable<T>`. Enhanced `UnsafeStack` with a dedicated `Enumerator` struct and consistent constructor parameters. Refactored `MemoryLeakException` to support detailed allocation info and improved stack trace formatting. Simplified `MemoryUtility` by removing redundant null checks. Added unit tests for `AllocationManager`, `UnsafeArray`, and `UnsafeStack` to validate memory management and functionality. Updated `Program.cs` with new examples. Cleaned up namespaces, removed redundant `using` directives, and improved XML documentation. Applied `MethodImplOptions.AggressiveInlining` to performance-critical methods.
155 lines
4.5 KiB
C#
155 lines
4.5 KiB
C#
using System.Runtime.CompilerServices;
|
|
|
|
namespace Misaki.HighPerformance.LowLevel.Buffer;
|
|
|
|
/// <summary>
|
|
/// Provides a stack-based memory allocator for unmanaged memory, enabling fast allocation and deallocation of memory
|
|
/// blocks within a preallocated buffer.
|
|
/// </summary>
|
|
/// <remarks>This is not a thread-safe implementation.</remarks>
|
|
public unsafe struct Stack : IDisposable
|
|
{
|
|
private const nuint _DEFAULT_SIZE = 1024 * 1024; // 1MB
|
|
|
|
public readonly ref struct Scope : IDisposable
|
|
{
|
|
private readonly Stack* _allocator;
|
|
private readonly nuint _originalOffset;
|
|
|
|
internal Scope(Stack* allocator)
|
|
{
|
|
_allocator = allocator;
|
|
_originalOffset = allocator->_offset;
|
|
_allocator->_activeScopeCount++;
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
if (_allocator != null)
|
|
{
|
|
_allocator->_offset = _allocator->_offset > _originalOffset ? _originalOffset : _allocator->_offset;
|
|
_allocator->_activeScopeCount--;
|
|
}
|
|
}
|
|
}
|
|
|
|
private byte* _buffer;
|
|
private nuint _size;
|
|
private nuint _offset;
|
|
private uint _activeScopeCount;
|
|
|
|
/// <summary>
|
|
/// Initializes a new instance of the StackAllocator class with a buffer of the specified size.
|
|
/// </summary>
|
|
/// <param name="size">The size, in bytes, of the memory buffer to allocate for stack-based allocations. Must be greater than zero.</param>
|
|
public Stack(nuint size)
|
|
{
|
|
if (size == 0)
|
|
{
|
|
throw new ArgumentException("Size must be greater than zero.", nameof(size));
|
|
}
|
|
|
|
Init(size);
|
|
}
|
|
|
|
private void Init(nuint size)
|
|
{
|
|
if (_buffer != null)
|
|
{
|
|
Free(_buffer);
|
|
}
|
|
|
|
_buffer = (byte*)Malloc(size);
|
|
_size = size;
|
|
_offset = 0;
|
|
_activeScopeCount = 0;
|
|
}
|
|
|
|
private readonly void ThrowIfNoScope()
|
|
{
|
|
if (_activeScopeCount == 0)
|
|
{
|
|
throw new InvalidOperationException("Allocations can only be made within an active memory scope.");
|
|
}
|
|
}
|
|
|
|
private void EnsureInitialize()
|
|
{
|
|
if (_buffer == null || _size == 0)
|
|
{
|
|
Init(_DEFAULT_SIZE);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Creates a new scope instance associated with the current stack context.
|
|
/// </summary>
|
|
/// <returns>A <see cref="Scope"/> object that represents a scope tied to this stack.</returns>
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public Scope CreateScope()
|
|
{
|
|
EnsureInitialize();
|
|
return new Scope((Stack*)Unsafe.AsPointer(ref this));
|
|
}
|
|
|
|
/// <summary>
|
|
/// Allocates a block of memory of the specified size and alignment from the buffer.
|
|
/// </summary>
|
|
/// <param name="size">The number of bytes to allocate. Must be greater than zero and less than or equal to the remaining buffer size.</param>
|
|
/// <param name="alignment">The alignment, in bytes, for the allocated memory block. Must be a power of two and greater than zero.</param>
|
|
/// <param name="allocationOption">An option specifying additional allocation behavior, such as whether the allocated memory should be cleared. The
|
|
/// default is <see cref="AllocationOption.None"/>.</param>
|
|
/// <returns>A pointer to the beginning of the allocated memory block if successful; otherwise, <see langword="null"/> if
|
|
/// there is insufficient space in the buffer.</returns>
|
|
public void* Allocate(nuint size, nuint alignment, AllocationOption allocationOption = AllocationOption.None)
|
|
{
|
|
ThrowIfNoScope();
|
|
|
|
if (size == 0)
|
|
{
|
|
return null;
|
|
}
|
|
|
|
if ((alignment & (alignment - 1)) != 0)
|
|
{
|
|
throw new ArgumentException("Alignment must be a power of two.", nameof(alignment));
|
|
}
|
|
|
|
var alignedOffset = (_offset + alignment - 1) & ~(alignment - 1);
|
|
|
|
var newOffset = alignedOffset + size;
|
|
|
|
if (newOffset > _size)
|
|
{
|
|
throw new OutOfMemoryException("Insufficient memory in stack allocator.");
|
|
}
|
|
|
|
var ptr = _buffer + alignedOffset;
|
|
|
|
_offset = newOffset;
|
|
|
|
if (allocationOption.HasFlag(AllocationOption.Clear))
|
|
{
|
|
MemClear(ptr, size);
|
|
}
|
|
|
|
return ptr;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Resets the internal offset to its initial position.
|
|
/// </summary>
|
|
public void Reset()
|
|
{
|
|
_offset = 0;
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
Free(_buffer);
|
|
|
|
_buffer = null;
|
|
_size = 0;
|
|
_offset = 0;
|
|
}
|
|
} |