125 lines
3.4 KiB
C#
125 lines
3.4 KiB
C#
using System.Collections.Concurrent;
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namespace Misaki.HighPerformance.Jobs;
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internal class WorkerThread : IDisposable
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{
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private const int _MAX_STEAL_ATTEMPTS = 8;
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private readonly int _index;
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private readonly Thread _thread;
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private readonly ConcurrentQueue<JobHandle> _localQueue;
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private readonly JobScheduler _scheduler;
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private readonly Random _random;
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internal ConcurrentQueue<JobHandle> LocalQueue => _localQueue;
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public WorkerThread(int index, JobScheduler scheduler)
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{
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_index = index;
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_localQueue = new();
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_scheduler = scheduler;
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_random = new Random(index * 9973 + Environment.TickCount);
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_thread = new Thread(WorkLoop)
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{
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IsBackground = true,
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Name = $"WorkerThread-{index}"
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};
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}
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public void Start() => _thread.Start();
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private bool TryFindJob(out JobHandle handle)
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{
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if (Interlocked.CompareExchange(ref _scheduler._totalJobCount, 0, 0) == 0)
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{
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handle = JobHandle.Invalid;
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return false;
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}
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if (_localQueue.TryDequeue(out handle))
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{
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return true;
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}
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if (_scheduler.TryStealFromMain(-1, out handle))
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{
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return true;
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}
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for (var i = 0; i < _MAX_STEAL_ATTEMPTS; i++)
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{
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var randomIndex = _random.Next(0, _scheduler.WorkerCount);
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if (randomIndex != _index && _scheduler.TryStealFromWorker(randomIndex, out handle))
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{
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return true;
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}
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}
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handle = JobHandle.Invalid;
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return false;
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}
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private unsafe void WorkLoop()
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{
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while (!_scheduler.IsCancellationRequested)
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{
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var handle = JobHandle.Invalid;
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var spin = new SpinWait();
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var found = false;
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while (!spin.NextSpinWillYield)
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{
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if (TryFindJob(out handle))
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{
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_scheduler.WaitForWork(0); // Consume the signal if we found work immediately
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found = true;
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break;
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}
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spin.SpinOnce(-1);
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}
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if (!found)
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{
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try
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{
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_scheduler.WaitForWork(Timeout.Infinite);
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}
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catch (OperationCanceledException)
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{
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break;
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}
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if (!TryFindJob(out handle))
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{
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continue;
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}
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}
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ref var jobInfo = ref _scheduler.GetJobInfoReference(handle, out var exist);
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if (exist && Interlocked.CompareExchange(ref jobInfo.state, JobState.Running, JobState.Scheduled) == JobState.Scheduled)
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{
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if (jobInfo.pExecutionFunc != null)
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{
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var ctx = new JobExecutionContext(_index, _scheduler);
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if (!jobInfo.pExecutionFunc(jobInfo.pJobData, ref jobInfo.jobRanges, ref jobInfo.remainingBatches, in ctx))
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{
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// If the job returns false, it means it we are not the last worker to process this job, so we should not mark it as complete yet.
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continue;
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}
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}
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_scheduler.MarkJobComplete(handle);
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}
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}
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}
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public void Dispose()
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{
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_thread.Join();
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}
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} |