Replaced `SafeHandle` with a new `MemoryHandle` system for improved memory tracking, safety, and leak detection. Updated allocators (`ArenaAllocator`, `HeapAllocator`, `StackAllocator`) and collections (`UnTypedArray`, `UnsafeArray<T>`, `UnsafeBitSet`) to use `MemoryHandle`. Refactored `AllocationManager` to use `ConcurrentSlotMap` for live allocation tracking and added methods for managing `MemoryHandle` instances. Simplified alignment and padding logic across allocators and collections. Enhanced performance with optimized memory operations (`MemClear`, `MemSet`, `MemCpy`) and vectorized operations in `MemoryUtility` and `UnsafeBitSet`. Fixed alignment issues in vectorized memory operations. Updated tests to reflect the new memory management system and added new tests for `UnsafeBitSet` bitwise operations. Enabled `ENABLE_COLLECTION_CHECKS` for debug builds and improved error messages and documentation. Removed unused `SafeHandle` code and adjusted project configuration to include necessary references.
73 lines
2.1 KiB
C#
73 lines
2.1 KiB
C#
namespace Misaki.HighPerformance.LowLevel.Contracts;
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/// <summary>
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/// A structure that encapsulates function pointers for memory allocation operations.
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/// </summary>
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public readonly unsafe struct AllocationHandle
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{
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/// <summary>
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/// Gets a pointer to the allocator instance associated with this allocation handle.
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/// </summary>
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public void* Allocator
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{
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get;
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}
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/// <summary>
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/// Gets a function pointer for allocating memory.
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/// </summary>
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public AllocFunc Alloc
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{
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get;
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}
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/// <summary>
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/// Gets a function pointer for reallocating memory.
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/// </summary>
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public ReallocFunc Realloc
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{
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get;
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}
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/// <summary>
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/// Gets a function pointer for freeing allocated memory.
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/// </summary>
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public FreeFunc Free
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{
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get;
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="AllocationHandle"/> struct with the specified allocator and memory
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/// management functions.
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/// </summary>
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/// <param name="allocator">A pointer to the allocator instance used for memory management.</param>
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/// <param name="alloc">The function used to allocate memory.</param>
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/// <param name="realloc">The function used to reallocate memory.</param>
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/// <param name="free">The function used to free allocated memory.</param>
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public AllocationHandle(void* allocator, AllocFunc alloc, ReallocFunc realloc, FreeFunc free)
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{
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Allocator = allocator;
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Alloc = alloc;
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Realloc = realloc;
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Free = free;
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}
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}
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/// <summary>
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/// Represents an allocator interface for managing memory allocations.
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/// </summary>
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/// <remarks>
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/// The allocator must be pined to a specific memory region.
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/// Otherwise the reference of the <see cref="AllocationHandle.Allocator"/>, may become invalid and lead to undefined behavior.
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/// </remarks>
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public interface IAllocator
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{
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/// <summary>
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/// Gets a reference to the allocation handle associated with this allocator.
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/// </summary>
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ref AllocationHandle Handle
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{
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get;
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}
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} |