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Misaki.HighPerformance/Misaki.HighPerformance.LowLevel/Collections/Contracts/IUnsafeCollection.cs
Misaki bf4dd5670e
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Refactor unsafe collections and improve memory handling
Refactored enumerators across multiple unsafe collections to use
`ref` returns for `Current`, improving performance and reducing
memory usage. Enhanced memory management with `AllocationOption`
support and optimized resizing logic for collections like
`UnsafeBitSet`, `UnsafeSlotMap`, and `UnsafeSparseSet`.

Updated `publish-nuget.yaml` to support manual workflow dispatch
and trigger on `push`/`pull_request` events. Incremented project
version to `1.1.2` and ensured NuGet package generation on build.
2025-11-11 21:20:33 +09:00

59 lines
1.8 KiB
C#

using Misaki.HighPerformance.LowLevel.Buffer;
namespace Misaki.HighPerformance.LowLevel.Collections.Contracts;
public unsafe interface IUnsafeCollection : IDisposable
{
/// <summary>
/// Indicates whether the object has been created. Returns true if the object is created, otherwise false.
/// </summary>
bool IsCreated
{
get;
}
/// <summary>
/// Removes all elements from the collection. The collection will be empty after this operation.
/// </summary>
void Clear();
/// <summary>
/// Returns a pointer to an unmanaged memory location. This pointer can be used for low-level memory operations.
/// </summary>
/// <returns>The method returns a void pointer to the unsafe memory location.</returns>
void* GetUnsafePtr();
}
public unsafe interface IUnsafeCollection<T> : IUnsafeCollection, IEnumerable<T>
where T : unmanaged
{
/// <summary>
/// Gets the number of elements in a collection. The value is read-only.
/// </summary>
int Count
{
get;
}
/// <summary>
/// Changes the size of a collection to the specified value.
/// </summary>
/// <remarks>This is to adjust the element count of the collection, not the size of the underlying buffer in memory.</remarks>
/// <param name="newSize">Specifies the new size to which the collection should be adjusted.</param>
/// <param name="option">Specifies allocation options that may affect how memory is managed during the resize operation.</param>
void Resize(int newSize, AllocationOption option);
}
public unsafe interface IUnTypedCollection : IUnsafeCollection
{
/// <summary>
/// The total size of the buffer in bytes.
/// </summary>
uint Size
{
get;
}
ref T GetElementAt<T>(uint index)
where T : unmanaged;
}