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Misaki.HighPerformance/Misaki.HighPerformance.Test/UnitTest/Jobs/SPMDTest.cs
2026-03-30 12:47:29 +09:00

326 lines
9.6 KiB
C#

using Misaki.HighPerformance.Jobs;
using Misaki.HighPerformance.Mathematics;
using Misaki.HighPerformance.Mathematics.SPMD;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace Misaki.HighPerformance.Test.UnitTest.Jobs;
internal unsafe struct DotProductJob : IJobSPMD<float>
{
public float3* arrayA; // source array 1
public float3* arrayB; // source array 2
public float* results; // output array (dot products)
public readonly void Execute<TLane>(int baseIndex, ref readonly JobExecutionContext ctx)
where TLane : ISPMD<TLane, float>
{
var vecA = MathV.LoadVector3<TLane, float>((float*)(arrayA + baseIndex));
var vecB = MathV.LoadVector3<TLane, float>((float*)(arrayB + baseIndex));
var dotResult = MathV.Dot(vecA, vecB);
dotResult.Store(results + baseIndex);
}
}
internal unsafe struct Vector2LerpJob : IJobSPMD<float>
{
public float2[] arrayA;
public float2[] arrayB;
public float[] results;
public readonly void Execute<TLane>(int baseIndex, ref readonly JobExecutionContext ctx)
where TLane : ISPMD<TLane, float>
{
var a = MathV.LoadVector2<TLane, float>(ref arrayA[baseIndex].x);
var b = MathV.LoadVector2<TLane, float>(ref arrayB[baseIndex].x);
var t = TLane.Create(0.5f);
var lerped = MathV.Lerp(a, b, t);
var len = TLane.Sqrt(MathV.LengthSquared(lerped));
len.Store((float*)Unsafe.AsPointer(ref results[baseIndex]));
}
}
internal unsafe struct Vector4NormalizeJob : IJobSPMD<float>
{
public float4[] input;
public float4[] output;
public readonly void Execute<TLane>(int baseIndex, ref readonly JobExecutionContext ctx)
where TLane : ISPMD<TLane, float>
{
var vec = MathV.LoadVector4<TLane, float>(ref input[baseIndex].x);
var normalized = MathV.Normalize(vec);
normalized.Store((float*)Unsafe.AsPointer(ref output[baseIndex].x));
}
}
internal unsafe struct Vector3CrossJob : IJobSPMD<float>
{
public float3[] arrayA;
public float3[] arrayB;
public float3[] results;
public readonly void Execute<TLane>(int baseIndex, ref readonly JobExecutionContext ctx)
where TLane : ISPMD<TLane, float>
{
var a = MathV.LoadVector3<TLane, float>(ref arrayA[baseIndex].x);
var b = MathV.LoadVector3<TLane, float>(ref arrayB[baseIndex].x);
var cross = MathV.Cross(a, b);
cross.Store((float*)Unsafe.AsPointer(ref results[baseIndex].x));
}
}
internal unsafe struct MinMaxClampJob : IJobSPMD<float>
{
public float3[] values;
public float3[] mins;
public float3[] maxs;
public float3[] results;
public readonly void Execute<TLane>(int baseIndex, ref readonly JobExecutionContext ctx)
where TLane : ISPMD<TLane, float>
{
var val = MathV.LoadVector3<TLane, float>(ref values[baseIndex].x);
var min = MathV.LoadVector3<TLane, float>(ref mins[baseIndex].x);
var max = MathV.LoadVector3<TLane, float>(ref maxs[baseIndex].x);
var clamped = MathV.Clamp(val, min, max);
clamped.Store((float*)Unsafe.AsPointer(ref results[baseIndex].x));
}
}
internal unsafe struct DistanceJob : IJobSPMD<float>
{
public float3[] arrayA;
public float3[] arrayB;
public float[] results;
public readonly void Execute<TLane>(int baseIndex, ref readonly JobExecutionContext ctx)
where TLane : ISPMD<TLane, float>
{
var a = MathV.LoadVector3<TLane, float>(ref arrayA[baseIndex].x);
var b = MathV.LoadVector3<TLane, float>(ref arrayB[baseIndex].x);
var dist = MathV.Distance(a, b);
dist.Store((float*)Unsafe.AsPointer(ref results[baseIndex]));
}
}
[TestClass]
public class SPMDTest
{
[TestMethod]
public unsafe void TestSPMDVectorDot()
{
const int count = 1000;
var arrayA = (float3*)NativeMemory.Alloc((nuint)(sizeof(float3) * count));
var arrayB = (float3*)NativeMemory.Alloc((nuint)(sizeof(float3) * count));
var results = (float*)NativeMemory.Alloc(sizeof(float) * count);
for (var i = 0; i < count; i++)
{
arrayA[i] = new float3(i, i + 1, i + 2);
arrayB[i] = new float3(1, 2, 3);
}
var job = new DotProductJob
{
arrayA = arrayA,
arrayB = arrayB,
results = results
};
job.Run<DotProductJob, float>(count, default);
// Verify first result: dot([0,1,2], [1,2,3]) = 0*1 + 1*2 + 2*3 = 8
Assert.AreEqual(8.0f, results[0], 0.001f);
// Verify last result: dot([999,1000,1001], [1,2,3]) = 999*1 + 1000*2 + 1001*3 = 6002
Assert.AreEqual(6002.0f, results[count - 1], 0.001f);
NativeMemory.Free(arrayA);
NativeMemory.Free(arrayB);
NativeMemory.Free(results);
}
[TestMethod]
public void TestSPMDVector2Lerp()
{
const int count = 100;
var arrayA = new float2[count];
var arrayB = new float2[count];
var results = new float[count];
for (var i = 0; i < count; i++)
{
arrayA[i] = new float2(i, i + 1);
arrayB[i] = new float2(i + 10, i + 11);
}
var job = new Vector2LerpJob
{
arrayA = arrayA,
arrayB = arrayB,
results = results
};
job.Run<Vector2LerpJob, float>(count, default);
// Verify first result: lerp([0,1], [10,11], 0.5) = [5,6], length = sqrt(25+36) = sqrt(61)
var expectedFirst = math.sqrt(5 * 5 + 6 * 6);
Assert.AreEqual(expectedFirst, results[0], 0.001f);
// Verify result at index 50
var expected50 = math.sqrt(55 * 55 + 56 * 56);
Assert.AreEqual(expected50, results[50], 0.001f);
}
[TestMethod]
public void TestSPMDVector4Normalize()
{
const int count = 100;
var input = new float4[count];
var output = new float4[count];
for (var i = 0; i < count; i++)
{
input[i] = new float4(i + 1, i + 2, i + 3, i + 4);
}
var job = new Vector4NormalizeJob
{
input = input,
output = output
};
job.Run<Vector4NormalizeJob, float>(count, default);
// Verify first result: normalize([1,2,3,4])
var len0 = math.sqrt(1 * 1 + 2 * 2 + 3 * 3 + 4 * 4);
var expected0 = new float4(1 / len0, 2 / len0, 3 / len0, 4 / len0);
Assert.AreEqual(expected0.x, output[0].x, 0.001f);
Assert.AreEqual(expected0.y, output[0].y, 0.001f);
Assert.AreEqual(expected0.z, output[0].z, 0.001f);
Assert.AreEqual(expected0.w, output[0].w, 0.001f);
// Verify all normalized vectors have length ~1
for (var i = 0; i < count; i++)
{
var length = math.sqrt(output[i].x * output[i].x + output[i].y * output[i].y +
output[i].z * output[i].z + output[i].w * output[i].w);
Assert.AreEqual(1.0f, length, 0.001f, $"Vector at index {i} is not normalized");
}
}
[TestMethod]
public void TestSPMDVector3Cross()
{
const int count = 100;
var arrayA = new float3[count];
var arrayB = new float3[count];
var results = new float3[count];
for (var i = 0; i < count; i++)
{
arrayA[i] = new float3(1, 0, 0);
arrayB[i] = new float3(0, 1, 0);
}
var job = new Vector3CrossJob
{
arrayA = arrayA,
arrayB = arrayB,
results = results
};
job.Run<Vector3CrossJob, float>(count, default);
// cross([1,0,0], [0,1,0]) = [0,0,1]
for (var i = 0; i < count; i++)
{
Assert.AreEqual(0.0f, results[i].x, 0.001f);
Assert.AreEqual(0.0f, results[i].y, 0.001f);
Assert.AreEqual(1.0f, results[i].z, 0.001f);
}
}
[TestMethod]
public void TestSPMDMinMaxClamp()
{
const int count = 100;
var values = new float3[count];
var mins = new float3[count];
var maxs = new float3[count];
var results = new float3[count];
for (var i = 0; i < count; i++)
{
values[i] = new float3(i - 50, i + 10, i - 25);
mins[i] = new float3(-10, 0, -5);
maxs[i] = new float3(10, 50, 25);
}
var job = new MinMaxClampJob
{
values = values,
mins = mins,
maxs = maxs,
results = results
};
job.Run<MinMaxClampJob, float>(count, default);
// Verify clamping works correctly
for (var i = 0; i < count; i++)
{
var val = values[i];
var min = mins[i];
var max = maxs[i];
var expected = math.clamp(val, min, max);
Assert.AreEqual(expected.x, results[i].x, 0.001f);
Assert.AreEqual(expected.y, results[i].y, 0.001f);
Assert.AreEqual(expected.z, results[i].z, 0.001f);
}
}
[TestMethod]
public void TestSPMDDistance()
{
const int count = 100;
var arrayA = new float3[count];
var arrayB = new float3[count];
var results = new float[count];
for (var i = 0; i < count; i++)
{
arrayA[i] = new float3(0, 0, 0);
arrayB[i] = new float3(3, 4, 0);
}
var job = new DistanceJob
{
arrayA = arrayA,
arrayB = arrayB,
results = results
};
job.Run<DistanceJob, float>(count, default);
// distance([0,0,0], [3,4,0]) = 5
for (var i = 0; i < count; i++)
{
Assert.AreEqual(5.0f, results[i], 0.001f);
}
}
}