Files
Misaki.HighPerformance/Misaki.HighPerformance.Unsafe/Services/AllocationManager.cs
Misaki 791be1bed2 Refactor memory management and allocation strategies
Changed the `AllocationManager` initialization to specify size in `Program.cs` and commented out the disposal of `unfreeArray`.
Changed `UnsafeArray` to use `AllocationManager.Realloc` for memory reallocation.
Changed constructors of `UnsafeHashMap` and `UnsafeHashSet` to include an `AllocationOption` parameter for improved memory management.
Added a `Remove` method to `UnsafeHashMap` for key-value pair removal.
Changed `AllocationManager` to use a hash map instead of a queue for managing allocations.
Added a `Realloc` method in `AllocationManager` for handling memory reallocation.
Changed the `Free` method in `AllocationManager` to iterate through the hash map for freeing allocated memory.
2025-04-03 17:46:55 +09:00

163 lines
4.9 KiB
C#

using Misaki.HighPerformance.Unsafe.Buffer;
using Misaki.HighPerformance.Unsafe.Collections;
namespace Misaki.HighPerformance.Unsafe.Services;
public static unsafe class AllocationManager
{
private const uint _DEFAULT_ARENA_SIZE = 512 * 1024; // 512 KB
private static DynamicArena _arena;
private static bool _initialized;
private static UnsafeHashMap<IntPtr, nuint> _allocated;
private static readonly Lock _lock = new();
/// <summary>
/// Initializes the AllocationManager with a specified initial size for the memory arena.
/// </summary>
/// <param name="initialSize">The initial size in bytes for the memory arena.</param>
public static void Initialize(uint initialSize = _DEFAULT_ARENA_SIZE)
{
if (_initialized || initialSize <= 0)
{
return;
}
_arena = new DynamicArena(initialSize);
_allocated = new(32, Allocator.Persistent, AllocationOption.UnTracked);
_initialized = true;
}
internal static T* Allocate<T>(uint size, uint alignSize, Allocator allocator, AllocationOption allocationOption)
where T : unmanaged
{
if (allocationOption.HasFlag(AllocationOption.UnTracked))
{
return (T*)AlignedAlloc(size, alignSize);
}
if (!_initialized)
{
Initialize();
}
lock (_lock)
{
T* buffer;
switch (allocator)
{
case Allocator.Temp:
buffer = (T*)_arena.Allocate(size * (uint)sizeof(T), alignSize, allocationOption);
break;
case Allocator.Persistent:
var allocationSize = size * (nuint)sizeof(T);
buffer = (T*)AlignedAlloc(allocationSize, alignSize);
_allocated[(IntPtr)buffer] = allocationSize;
break;
default:
throw new ArgumentOutOfRangeException(nameof(allocator), "Invalid allocator type.");
}
if (allocationOption.HasFlag(AllocationOption.Clear))
{
MemClear(buffer, size * (uint)sizeof(T));
}
return buffer;
}
}
internal static T* Realloc<T>(T* buffer, uint size, uint alignSize, Allocator allocator)
where T : unmanaged
{
if (!_initialized)
{
throw new InvalidOperationException("The AllocationManager has not been initialized.");
}
lock (_lock)
{
T* newBuffer;
switch (allocator)
{
case Allocator.Temp:
newBuffer = (T*)_arena.Allocate(size * (uint)sizeof(T), alignSize, AllocationOption.None);
break;
case Allocator.Persistent:
var allocationSize = size * (nuint)sizeof(T);
newBuffer = (T*)AlignedRealloc(buffer, allocationSize, alignSize);
// If the allocation map can not find the old value, which means that it's a untracked allocation
if (_allocated.Remove((IntPtr)buffer))
{
_allocated.Add((IntPtr)newBuffer, allocationSize);
}
break;
default:
throw new ArgumentOutOfRangeException(nameof(allocator), "Invalid allocator type.");
}
return newBuffer;
}
}
internal static void Free(void* ptr, Allocator allocator)
{
lock (_lock)
{
if (allocator == Allocator.Persistent)
{
AlignedFree(ptr);
}
}
}
/// <summary>
/// Resets the memory arena, optionally clearing the allocated memory.
/// </summary>
/// <param name="clear">If true, the allocated memory will be cleared; otherwise, it will not be cleared.</param>
public static void Reset(bool clear = false)
{
if (!_initialized)
{
throw new InvalidOperationException("The AllocationManager has not been initialized.");
}
_arena.Reset(clear);
}
/// <summary>
/// Disposes of the AllocationManager, freeing all allocated memory and resources.
/// </summary>
/// <exception cref="InvalidOperationException">Thrown if there are still allocated buffers that have not been freed.</exception>
public static void Dispose()
{
if (!_initialized)
{
return;
}
_arena.Dispose();
nuint unfreeBytes = 0u;
foreach (var pair in _allocated)
{
unfreeBytes += pair.Value;
AlignedFree((void*)pair.Key);
}
_allocated.Dispose();
if (unfreeBytes > 0u)
{
throw new InvalidOperationException($"There are still {unfreeBytes} bytes allocated buffers are not freed yet. Please free them before disposing.");
}
}
}