Files
Misaki.HighPerformance/Misaki.HighPerformance.LowLevel/Buffer/MemoryPool.cs
Misaki a0deadc363 feat(memory): refactor allocation and add new queue
Refactored memory management by removing safety checks and introducing `MemoryHandle` for centralized tracking. Simplified allocation logic across allocators and enhanced `Dispose` methods for better resource cleanup.

Added `UnsafeChunkedQueue<T>`, a lock-free, dynamically resizing queue with chunk-based memory management, supporting parallel producers and consumers.

Updated unit tests to validate new queue functionality and ensure compatibility with refactored memory logic. Incremented assembly version to 1.6.12.

BREAKING CHANGE: Removed `#if MHP_ENABLE_SAFETY_CHECKS` blocks, altering memory validation behavior.
2026-04-10 14:44:48 +09:00

57 lines
1.7 KiB
C#

using System.Runtime.CompilerServices;
namespace Misaki.HighPerformance.LowLevel.Buffer;
public unsafe struct MemoryPool<TAllocator, TOpts> : IDisposable
where TAllocator : unmanaged, IMemoryAllocator<TAllocator, TOpts>
{
private TAllocator* _pAllocator;
private AllocationHandle _allocationHandle;
public readonly ref TAllocator Allocator => ref Unsafe.AsRef<TAllocator>(_pAllocator);
public readonly AllocationHandle AllocationHandle => _allocationHandle;
public MemoryPool(in TOpts opts)
{
var allocator = TAllocator.Create(opts);
_pAllocator = (TAllocator*)allocator.Allocate((nuint)sizeof(TAllocator), AlignOf<TAllocator>(), AllocationOption.None);
*_pAllocator = allocator;
_allocationHandle = new AllocationHandle
{
State = _pAllocator,
Alloc = &Allocate,
Realloc = &Reallocate,
Free = &Free
};
}
private static void* Allocate(void* pAllocator, nuint size, nuint alignment, AllocationOption allocationOption)
{
return ((TAllocator*)pAllocator)->Allocate(size, alignment, allocationOption);
}
private static void* Reallocate(void* pAllocator, void* ptr, nuint oldSize, nuint newSize, nuint alignment, AllocationOption allocationOption)
{
return ((TAllocator*)pAllocator)->Reallocate(ptr, oldSize, newSize, alignment, allocationOption);
}
private static void Free(void* pAllocator, void* ptr)
{
((TAllocator*)pAllocator)->Free(ptr);
}
public void Dispose()
{
if (_pAllocator == null)
{
return;
}
_pAllocator->Dispose();
_pAllocator = null;
_allocationHandle = default;
}
}