Added: - Added `JobExecutor.cs` for job execution management. - Added `JobInfo.cs` to hold job execution information. - Added `TestJobSystem.cs` for unit tests of the job system. - Added `TestJobs.cs` for additional job implementation tests. - Added `WorkerThread.cs` to manage worker threads for jobs. Changed: - Changed `AssemblyInfo.cs.cs` to include a global using directive for `unsafe JobExecuteFunc`. - Changed `IJob.cs` to include an overload of the `Execute` method with a `threadIndex` parameter. - Changed `JobHandle.cs` to include an `IsValid` property and updated internal structure. - Changed `JobScheduler.cs` to improve job scheduling and management. - Changed `JobsUtility.cs` to enhance job management functions. - Changed `MemoryBlock.cs` to reference the heap from which memory was allocated. - Changed `ParallelNoiseBenchmark.cs` to include benchmarks for the job system. - Changed `Program.cs` to execute benchmarks instead of previous test code. Removed: - Removed `.gitignore` entries for default ignored files. - Removed `JobBase.cs` to shift from structs to classes for jobs. - Removed `JobExtensions.cs` indicating a change in job scheduling. - Removed `JobStruct.cs` indicating a change in job structure. - Removed `encodings.xml`, `indexLayout.xml`, and `vcs.xml` files to simplify project configuration. - Removed fields from `JobData.cs` to simplify the job data structure. - Removed `TestJobSystem.csproj` entries related to old project structure.
73 lines
1.6 KiB
C#
73 lines
1.6 KiB
C#
using Misaki.HighPerformance.Jobs;
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namespace Misaki.HighPerformance.Test.UnitTest.Jobs;
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internal unsafe struct TwoSumJob : IJob
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{
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public float value1;
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public float value2;
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public float* result;
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public void Execute(int threadIndex)
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{
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*result = value1 + value2;
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}
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}
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internal unsafe struct AddJob : IJob
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{
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public float value;
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public float* result;
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public void Execute(int threadIndex)
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{
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*result += value;
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}
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}
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internal unsafe struct KahanSumJob : IJob
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{
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public float* input;
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public int length;
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public float* output;
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public void Execute(int threadIndex)
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{
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var sum = 0f;
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var c = 0f; // Compensation for lost low-order bits
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for (var i = 0; i < length; i++)
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{
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var y = input[i] - c; // So far, so good: c is zero
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var t = sum + y; // Alas, sum is big, y small, so low-order digits of y are lost
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c = (t - sum) - y; // (t - sum) cancels the high-order part of y; subtracting y recovers negative (low part of y)
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sum = t; // Algebraically, c should always be zero. Beware overly-clever compilers!
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}
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*output = sum;
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}
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}
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internal unsafe struct ParallelAddJob : IJobParallelFor
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{
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public float value;
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public float* inout;
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public void Execute(int loopIndex, int threadIndex)
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{
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inout[loopIndex] += value;
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}
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}
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internal unsafe struct ParallelMultiplyJob : IJobParallelFor
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{
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public float multiplier;
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public float* inout;
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public void Execute(int loopIndex, int threadIndex)
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{
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inout[loopIndex] *= multiplier;
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}
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} |