Files
Misaki.HighPerformance/Misaki.HighPerformance.Mathematics.SPMD/Templates/Vector3.gen.cs
Misaki 208e1aa975 feat(allocator): add unified Reallocate to all allocators
Introduce a unified Reallocate method to all memory allocator types (Arena, Stack, FreeList, VirtualArena, VirtualStack, DynamicArena) and require it in the IMemoryAllocator interface. This enables efficient resizing of memory blocks, with fast-path optimizations for stack-like allocators.

Update AllocationManager and MemoryPool to use the new Reallocate method, simplifying and optimizing memory resizing logic. Add public properties for buffer pointers, sizes, and offsets to allocator structs for easier diagnostics.

Set FreeList's default concurrency level to 1 and make its allocation method return null on dispose instead of throwing. Clean up vector types for formatting, fix UnsafeList's RemoveRangeSwapBack logic, and simplify RemoveAtSwapBack.

Simplify Program.cs to only run SPMDBenchmark. Add new unit tests for FixedString, UnsafeList, UnsafeHashMap, and UnsafeHashSet. Apply minor test code cleanups for consistency in TestUnsafeQueue.

BREAKING CHANGE: IMemoryAllocator now requires a Reallocate method, and allocator APIs have changed accordingly.
2026-04-04 14:16:52 +09:00

456 lines
13 KiB
C#

using System.Diagnostics;
using System.Numerics;
using System.Runtime.CompilerServices;
namespace Misaki.HighPerformance.Mathematics.SPMD;
public unsafe struct Vector3<TLane, TNumber> : IEquatable<Vector3<TLane, TNumber>>
where TLane : ISPMD<TLane, TNumber>
where TNumber : unmanaged, INumber<TNumber>, IBinaryNumber<TNumber>, IMinMaxValue<TNumber>, IBitwiseOperators<TNumber, TNumber, TNumber>
{
public TLane x;
public TLane y;
public TLane z;
public static Vector3<TLane, TNumber> Zero
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
return new Vector3<TLane, TNumber>
{
x = TLane.Zero,
y = TLane.Zero,
z = TLane.Zero,
};
}
}
public static Vector3<TLane, TNumber> One
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
return new Vector3<TLane, TNumber>
{
x = TLane.One,
y = TLane.One,
z = TLane.One,
};
}
}
public TLane this[int index]
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
RangeCheck(index);
return Unsafe.Add(ref x, index);
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[Conditional("ENABLE_COLLECTION_CHECKS")]
private static void RangeCheck(int index)
{
if (index < 0 || index >= 3)
{
throw new IndexOutOfRangeException($"Index {index} is out of range for Vector2.");
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Store(TNumber* pDst)
{
var width = TLane.LaneWidth;
var x = stackalloc TNumber[width];
var y = stackalloc TNumber[width];
var z = stackalloc TNumber[width];
this.x.Store(x);
this.y.Store(y);
this.z.Store(z);
for (var i = 0; i < width; i++)
{
pDst[i * 3 + 0] = x[i];
pDst[i * 3 + 1] = y[i];
pDst[i * 3 + 2] = z[i];
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Store(ref TNumber dst)
{
Store((TNumber*)Unsafe.AsPointer(ref dst));
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Store(TNumber* px, TNumber* py, TNumber* pz)
{
x.Store(px);
y.Store(py);
z.Store(pz);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Store(ref TNumber x, ref TNumber y, ref TNumber z)
{
this.x.Store(ref x);
this.y.Store(ref y);
this.z.Store(ref z);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector3<TLane, TNumber> operator +(in Vector3<TLane, TNumber> left, in Vector3<TLane, TNumber> right)
{
return new Vector3<TLane, TNumber>
{
x = left.x + right.x,
y = left.y + right.y,
z = left.z + right.z,
};
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector3<TLane, TNumber> operator +(in Vector3<TLane, TNumber> vector, TLane lane)
{
return new Vector3<TLane, TNumber>
{
x = vector.x + lane,
y = vector.y + lane,
z = vector.z + lane,
};
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector3<TLane, TNumber> operator +(TLane lane, in Vector3<TLane, TNumber> vector)
{
return new Vector3<TLane, TNumber>
{
x = lane + vector.x,
y = lane + vector.y,
z = lane + vector.z,
};
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector3<TLane, TNumber> operator -(in Vector3<TLane, TNumber> left, in Vector3<TLane, TNumber> right)
{
return new Vector3<TLane, TNumber>
{
x = left.x - right.x,
y = left.y - right.y,
z = left.z - right.z,
};
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector3<TLane, TNumber> operator -(in Vector3<TLane, TNumber> vector, TLane lane)
{
return new Vector3<TLane, TNumber>
{
x = vector.x - lane,
y = vector.y - lane,
z = vector.z - lane,
};
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector3<TLane, TNumber> operator -(TLane lane, in Vector3<TLane, TNumber> vector)
{
return new Vector3<TLane, TNumber>
{
x = lane - vector.x,
y = lane - vector.y,
z = lane - vector.z,
};
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector3<TLane, TNumber> operator *(in Vector3<TLane, TNumber> left, in Vector3<TLane, TNumber> right)
{
return new Vector3<TLane, TNumber>
{
x = left.x * right.x,
y = left.y * right.y,
z = left.z * right.z,
};
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector3<TLane, TNumber> operator *(in Vector3<TLane, TNumber> vector, TLane lane)
{
return new Vector3<TLane, TNumber>
{
x = vector.x * lane,
y = vector.y * lane,
z = vector.z * lane,
};
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector3<TLane, TNumber> operator *(TLane lane, in Vector3<TLane, TNumber> vector)
{
return new Vector3<TLane, TNumber>
{
x = lane * vector.x,
y = lane * vector.y,
z = lane * vector.z,
};
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector3<TLane, TNumber> operator /(in Vector3<TLane, TNumber> left, in Vector3<TLane, TNumber> right)
{
return new Vector3<TLane, TNumber>
{
x = left.x / right.x,
y = left.y / right.y,
z = left.z / right.z,
};
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector3<TLane, TNumber> operator /(in Vector3<TLane, TNumber> vector, TLane lane)
{
return new Vector3<TLane, TNumber>
{
x = vector.x / lane,
y = vector.y / lane,
z = vector.z / lane,
};
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector3<TLane, TNumber> operator /(TLane lane, in Vector3<TLane, TNumber> vector)
{
return new Vector3<TLane, TNumber>
{
x = lane / vector.x,
y = lane / vector.y,
z = lane / vector.z,
};
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector3<TLane, TNumber> operator ==(in Vector3<TLane, TNumber> left, in Vector3<TLane, TNumber> right)
{
return new Vector3<TLane, TNumber>
{
x = left.x == right.x,
y = left.y == right.y,
z = left.z == right.z,
};
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector3<TLane, TNumber> operator ==(in Vector3<TLane, TNumber> vector, TLane lane)
{
return new Vector3<TLane, TNumber>
{
x = vector.x == lane,
y = vector.y == lane,
z = vector.z == lane,
};
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector3<TLane, TNumber> operator ==(TLane lane, in Vector3<TLane, TNumber> vector)
{
return new Vector3<TLane, TNumber>
{
x = lane == vector.x,
y = lane == vector.y,
z = lane == vector.z,
};
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector3<TLane, TNumber> operator !=(in Vector3<TLane, TNumber> left, in Vector3<TLane, TNumber> right)
{
return new Vector3<TLane, TNumber>
{
x = left.x != right.x,
y = left.y != right.y,
z = left.z != right.z,
};
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector3<TLane, TNumber> operator !=(in Vector3<TLane, TNumber> vector, TLane lane)
{
return new Vector3<TLane, TNumber>
{
x = vector.x != lane,
y = vector.y != lane,
z = vector.z != lane,
};
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector3<TLane, TNumber> operator !=(TLane lane, in Vector3<TLane, TNumber> vector)
{
return new Vector3<TLane, TNumber>
{
x = lane != vector.x,
y = lane != vector.y,
z = lane != vector.z,
};
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector3<TLane, TNumber> operator >(in Vector3<TLane, TNumber> left, in Vector3<TLane, TNumber> right)
{
return new Vector3<TLane, TNumber>
{
x = left.x > right.x,
y = left.y > right.y,
z = left.z > right.z,
};
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector3<TLane, TNumber> operator >(in Vector3<TLane, TNumber> vector, TLane lane)
{
return new Vector3<TLane, TNumber>
{
x = vector.x > lane,
y = vector.y > lane,
z = vector.z > lane,
};
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector3<TLane, TNumber> operator >(TLane lane, in Vector3<TLane, TNumber> vector)
{
return new Vector3<TLane, TNumber>
{
x = lane > vector.x,
y = lane > vector.y,
z = lane > vector.z,
};
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector3<TLane, TNumber> operator >=(in Vector3<TLane, TNumber> left, in Vector3<TLane, TNumber> right)
{
return new Vector3<TLane, TNumber>
{
x = left.x >= right.x,
y = left.y >= right.y,
z = left.z >= right.z,
};
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector3<TLane, TNumber> operator >=(in Vector3<TLane, TNumber> vector, TLane lane)
{
return new Vector3<TLane, TNumber>
{
x = vector.x >= lane,
y = vector.y >= lane,
z = vector.z >= lane,
};
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector3<TLane, TNumber> operator >=(TLane lane, in Vector3<TLane, TNumber> vector)
{
return new Vector3<TLane, TNumber>
{
x = lane >= vector.x,
y = lane >= vector.y,
z = lane >= vector.z,
};
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector3<TLane, TNumber> operator <(in Vector3<TLane, TNumber> left, in Vector3<TLane, TNumber> right)
{
return new Vector3<TLane, TNumber>
{
x = left.x < right.x,
y = left.y < right.y,
z = left.z < right.z,
};
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector3<TLane, TNumber> operator <(in Vector3<TLane, TNumber> vector, TLane lane)
{
return new Vector3<TLane, TNumber>
{
x = vector.x < lane,
y = vector.y < lane,
z = vector.z < lane,
};
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector3<TLane, TNumber> operator <(TLane lane, in Vector3<TLane, TNumber> vector)
{
return new Vector3<TLane, TNumber>
{
x = lane < vector.x,
y = lane < vector.y,
z = lane < vector.z,
};
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector3<TLane, TNumber> operator <=(in Vector3<TLane, TNumber> left, in Vector3<TLane, TNumber> right)
{
return new Vector3<TLane, TNumber>
{
x = left.x <= right.x,
y = left.y <= right.y,
z = left.z <= right.z,
};
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector3<TLane, TNumber> operator <=(in Vector3<TLane, TNumber> vector, TLane lane)
{
return new Vector3<TLane, TNumber>
{
x = vector.x <= lane,
y = vector.y <= lane,
z = vector.z <= lane,
};
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector3<TLane, TNumber> operator <=(TLane lane, in Vector3<TLane, TNumber> vector)
{
return new Vector3<TLane, TNumber>
{
x = lane <= vector.x,
y = lane <= vector.y,
z = lane <= vector.z,
};
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public readonly bool Equals(Vector3<TLane, TNumber> other)
{
return this.x.Equals(other.x) && this.y.Equals(other.y) && this.z.Equals(other.z);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public override readonly bool Equals(object? obj)
{
return obj is Vector3<TLane, TNumber> other && Equals(other);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public override int GetHashCode()
{
throw new NotImplementedException();
}
}