Files
Misaki.HighPerformance/Misaki.HighPerformance.LowLevel/Collections/FixedString.tt
Misaki ac73e28f26 Refactor and enhance math, memory, and utilities
Refactored `sincos` usage in `quaternion` to use tuple-based
returns for improved readability. Introduced a `random` struct
with methods for generating random values of various types
and dimensions, including ranges and directions. Added a
`DynamicArray` class for dynamic resizing and manipulation
of collections. Enhanced `SlotMap` with new methods for
safe access and updates.

Updated `uint` vector types with `NumericConvertable`
attributes for better type interoperability. Removed the
`MathUtilities` class and refactored `adj` and `adjInverse`
methods for encapsulation. Improved memory management
with `StackAllocator` and `UnsafeArray` enhancements.

Added geometry utilities like `AABB`, `OBB`, `Plane`, and
`SphereBounds` for 3D operations. Updated project
configuration for versioning and NuGet packaging.
Performed general code cleanup, improved validation, and
aligned with modern C# practices.
2025-09-23 22:57:12 +09:00

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<#@ template debug="false" hostspecific="false" language="C#" #>
<#@ assembly name="System.Core" #>
<#@ import namespace="System.Linq" #>
<#@ import namespace="System.Text" #>
<#@ import namespace="System.Collections.Generic" #>
<#@ output extension=".cs" #>
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Text;
namespace Misaki.HighPerformance.LowLevel.Collections;
<# for (int i = 32; i <= 4096; i *= 2) { #>
/// <summary>
/// Represents a stack allocated fixed-size UTF-8 encoded string of length <#= i #> bytes.
/// </summary>
/// <remarks>
/// This struct is designed to hold data on the stack. Every copy of this struct causes a copy of the underlying data.
/// If you need a heap allocated fixed-size UTF-8 encoded string of length <#= i #> bytes, consider using <see cref="Misaki.HighPerformance.Unsafe.Buffer.FixedString<#= i #>"/>.
/// </remarks>
[StructLayout(LayoutKind.Sequential, Size = <#= i #>)]
public unsafe struct FixedString<#= i #>
{
private ushort _length;
private fixed byte _buffer[<#= i - 2 #>];
public readonly ushort Length => _length;
public string Value
{
get
{
fixed (byte* bufferPtr = _buffer)
{
return Encoding.UTF8.GetString(bufferPtr, _length);
}
}
set
{
if (string.IsNullOrEmpty(value))
{
_length = 0;
return;
}
var maxBytes = Encoding.UTF8.GetByteCount(value);
if (maxBytes > <#= i - 2 #>)
{
throw new ArgumentException("Input string is too long to fit in FixedString<#= i #>.");
}
fixed (byte* bufferPtr = _buffer)
{
_length = (ushort)Encoding.UTF8.GetBytes(value, new Span<byte>(bufferPtr, <#= i - 2 #>));
}
}
}
public FixedString<#= i #>(ReadOnlySpan<char> input)
{
var maxBytes = Encoding.UTF8.GetByteCount(input);
if (maxBytes > <#= i - 2 #>)
{
throw new ArgumentException("Input string is too long to fit in FixedString<#= i #>.");
}
fixed (char* inputPtr = input)
fixed (byte* bufferPtr = _buffer)
{
var actualByteCount = Encoding.UTF8.GetBytes(inputPtr, input.Length, bufferPtr, <#= i - 2 #>);
_length = (ushort)actualByteCount;
}
}
public FixedString<#= i #>(string input)
: this(input.AsSpan())
{
}
public FixedString<#= i #>(char* input, ushort length)
: this(new Span<char>(input, length))
{
}
public FixedString<#= i #>(ReadOnlySpan<byte> input)
{
if (input.Length > <#= i - 2 #>)
{
throw new ArgumentException("Input byte array is too long to fit in FixedString<#= i #>.");
}
_length = (ushort)input.Length;
fixed (byte* inputPtr = input)
fixed (byte* bufferPtr = _buffer)
{
Unsafe.CopyBlockUnaligned(bufferPtr, inputPtr, _length);
}
}
public FixedString<#= i #>(byte* input, ushort length)
: this(new ReadOnlySpan<byte>(input, length))
{
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public Span<byte> AsSpan()
{
fixed (byte* ptr = _buffer)
{
return new(ptr, _length);
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public byte* GetUnsafePointer()
{
fixed (byte* ptr = _buffer)
{
return ptr;
}
}
public override string ToString()
{
return Value;
}
}
<# } #>