Refactored `sincos` usage in `quaternion` to use tuple-based returns for improved readability. Introduced a `random` struct with methods for generating random values of various types and dimensions, including ranges and directions. Added a `DynamicArray` class for dynamic resizing and manipulation of collections. Enhanced `SlotMap` with new methods for safe access and updates. Updated `uint` vector types with `NumericConvertable` attributes for better type interoperability. Removed the `MathUtilities` class and refactored `adj` and `adjInverse` methods for encapsulation. Improved memory management with `StackAllocator` and `UnsafeArray` enhancements. Added geometry utilities like `AABB`, `OBB`, `Plane`, and `SphereBounds` for 3D operations. Updated project configuration for versioning and NuGet packaging. Performed general code cleanup, improved validation, and aligned with modern C# practices.
203 lines
6.0 KiB
C#
203 lines
6.0 KiB
C#
using Misaki.HighPerformance.LowLevel.Buffer;
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using Misaki.HighPerformance.LowLevel.Collections.Contracts;
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using Misaki.HighPerformance.LowLevel.Contracts;
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using Misaki.HighPerformance.LowLevel.Utilities;
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using System.Collections;
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using System.Runtime.CompilerServices;
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namespace Misaki.HighPerformance.LowLevel.Collections;
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/// <summary>
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/// A structure that implements a queue using unmanaged types for efficient memory management.
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/// </summary>
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/// <typeparam name="T">Represents the type of elements stored in the queue, which must be an unmanaged type for performance and safety.</typeparam>
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public unsafe struct UnsafeQueue<T> : IUnsafeCollection<T>
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where T : unmanaged
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{
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public struct Enumerator : IEnumerator<T>
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{
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private readonly UnsafeQueue<T>* _collection;
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private int _index;
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private T _value;
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public Enumerator(UnsafeQueue<T>* collection)
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{
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_collection = collection;
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_index = -1;
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_value = default;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public bool MoveNext()
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{
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_index++;
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if (_index < _collection->_count)
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{
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_value = UnsafeUtilities.ReadArrayElement<T>(_collection->_array.GetUnsafePtr(), _index);
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return true;
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}
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_value = default;
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return false;
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}
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public void Reset()
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{
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_index = -1;
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}
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// Let NativeArray indexer check for out of range.
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public readonly T Current
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get => _value;
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}
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readonly object IEnumerator.Current
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get => Current;
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}
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public readonly void Dispose()
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{
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}
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}
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private UnsafeArray<T> _array;
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private int _count;
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private int _offset;
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public readonly int Count => _count;
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public readonly int Capacity => _array.Count;
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public readonly bool IsCreated => _array.IsCreated;
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public readonly T this[int index]
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get => _array[index];
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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set => _array[index] = value;
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}
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public IEnumerator<T> GetEnumerator() => new Enumerator((UnsafeQueue<T>*)UnsafeUtilities.AddressOf(ref this));
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IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
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/// <summary>
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/// Invalid constructor. Use <see cref="UnsafeQueue(int, Allocator, AllocationOption)"/> or <see cref="UnsafeQueue(int, ref AllocationHandle, AllocationOption)"/> instead."/>
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/// </summary>
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public UnsafeQueue()
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: this(0, Allocator.Invalid)
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{
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}
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public UnsafeQueue(int capacity, ref AllocationHandle handle, AllocationOption allocationOption = AllocationOption.None)
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{
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_array = new UnsafeArray<T>(capacity, ref handle, allocationOption);
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_count = 0;
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_offset = 0;
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}
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public UnsafeQueue(int capacity, Allocator allocator, AllocationOption allocationType = AllocationOption.None)
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: this(capacity, ref AllocationManager.GetAllocationHandle(allocator), allocationType)
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{
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}
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/// <summary>
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/// Returns a reference to the item at the front of the queue without removing it.
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/// </summary>
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/// <returns>A reference to the item at the front of the queue.</returns>
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/// <exception cref="InvalidOperationException">Thrown if the queue is empty.</exception>
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public readonly ref T Peek()
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{
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if (_count == 0)
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{
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throw new InvalidOperationException("Queue is empty.");
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}
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return ref UnsafeUtilities.ReadArrayElementRef<T>(_array.GetUnsafePtr(), _offset);
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}
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/// <summary>
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/// Adds an element to the end of a collection, resizing if the current capacity is reached. The new element is
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/// stored in a circular buffer.
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/// </summary>
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/// <param name="value">The item to be added to the collection.</param>
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public void Enqueue(T value)
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{
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if (_count >= Capacity)
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{
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Resize(Capacity + (int)(Capacity * 0.5f));
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}
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UnsafeUtilities.WriteArrayElement(_array.GetUnsafePtr(), (_offset + _count) % Capacity, value);
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_count++;
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}
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/// <summary>
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/// Removes and returns the element at the front of the queue. If the queue is empty, an exception is thrown.
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/// </summary>
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/// <returns>The element that was removed from the front of the queue.</returns>
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/// <exception cref="InvalidOperationException">Thrown when attempting to dequeue from an empty queue.</exception>
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public T Dequeue()
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{
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if (_count == 0)
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{
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throw new InvalidOperationException("Queue is empty.");
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}
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var value = UnsafeUtilities.ReadArrayElement<T>(_array.GetUnsafePtr(), _offset);
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_offset = (_offset + 1) % Capacity;
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_count--;
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return value;
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}
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/// <summary>
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/// Attempts to remove and return an item from a collection. Returns a boolean indicating success or failure.
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/// </summary>
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/// <param name="value">The output variable that will hold the dequeued item if the operation is successful.</param>
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/// <returns>True if an item was successfully dequeued, otherwise false.</returns>
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public bool TryDequeue(out T value)
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{
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if (_count == 0)
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{
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value = default;
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return false;
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}
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value = Dequeue();
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return true;
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}
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public void Resize(int newSize)
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{
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_array.Resize(newSize);
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if (_count > newSize)
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{
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_count = newSize;
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}
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}
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public void Clear()
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{
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_array.Clear();
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_count = 0;
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_offset = 0;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public readonly void* GetUnsafePtr()
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{
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return _array.GetUnsafePtr();
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}
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public void Dispose()
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{
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_array.Dispose();
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_count = 0;
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_offset = 0;
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}
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}
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