Files
Misaki.HighPerformance/Misaki.HighPerformance.LowLevel/Buffer/MemoryBlock.cs
Misaki 07c99b8a5a Refactor job system and update project configuration
Added:
- Added `JobExecutor.cs` for job execution management.
- Added `JobInfo.cs` to hold job execution information.
- Added `TestJobSystem.cs` for unit tests of the job system.
- Added `TestJobs.cs` for additional job implementation tests.
- Added `WorkerThread.cs` to manage worker threads for jobs.

Changed:
- Changed `AssemblyInfo.cs.cs` to include a global using directive for `unsafe JobExecuteFunc`.
- Changed `IJob.cs` to include an overload of the `Execute` method with a `threadIndex` parameter.
- Changed `JobHandle.cs` to include an `IsValid` property and updated internal structure.
- Changed `JobScheduler.cs` to improve job scheduling and management.
- Changed `JobsUtility.cs` to enhance job management functions.
- Changed `MemoryBlock.cs` to reference the heap from which memory was allocated.
- Changed `ParallelNoiseBenchmark.cs` to include benchmarks for the job system.
- Changed `Program.cs` to execute benchmarks instead of previous test code.

Removed:
- Removed `.gitignore` entries for default ignored files.
- Removed `JobBase.cs` to shift from structs to classes for jobs.
- Removed `JobExtensions.cs` indicating a change in job scheduling.
- Removed `JobStruct.cs` indicating a change in job structure.
- Removed `encodings.xml`, `indexLayout.xml`, and `vcs.xml` files to simplify project configuration.
- Removed fields from `JobData.cs` to simplify the job data structure.
- Removed `TestJobSystem.csproj` entries related to old project structure.
2025-09-08 23:17:22 +09:00

77 lines
1.8 KiB
C#

using System.Runtime.InteropServices;
namespace Misaki.HighPerformance.LowLevel.Buffer;
/// <summary>
/// Represents an allocated memory block with metadata.
/// </summary>
[StructLayout(LayoutKind.Sequential)]
public unsafe readonly struct MemoryBlock
{
/// <summary>
/// Pointer to the actual allocated memory.
/// </summary>
public void* Ptr
{
get;
}
/// <summary>
/// The heap from which the memory was allocated.
/// </summary>
public void* Heap
{
get;
}
/// <summary>
/// Size of the allocated memory in bytes.
/// </summary>
public nuint Size
{
get;
}
/// <summary>
/// Alignment of the allocated memory.
/// </summary>
public nuint Alignment
{
get;
}
/// <summary>
/// Indicates whether this memory block is valid.
/// </summary>
public readonly bool IsValid => Ptr != null && Size > 0;
/// <summary>
/// Creates a new MemoryBlock with the specified parameters.
/// </summary>
/// <param name="ptr">Pointer to the allocated memory.</param>
/// <param name="size">Size of the allocated memory.</param>
/// <param name="alignment">Alignment of the allocated memory.</param>
public MemoryBlock(void* ptr, void* heap, nuint size, nuint alignment)
{
Ptr = ptr;
Heap = heap;
Size = size;
Alignment = alignment;
}
/// <summary>
/// Creates an invalid MemoryBlock.
/// </summary>
public static MemoryBlock Invalid => new(null, null, 0, 0);
public Span<T> AsSpan<T>()
where T : unmanaged
{
if (!IsValid)
{
throw new InvalidOperationException("Cannot create span from invalid MemoryBlock.");
}
return new Span<T>(Ptr, (int)(Size / SizeOf<T>()));
}
}