- ISPMDLane: add MaskGather, MaskStore, Scatter, MaskScatter; update MaskLoad/Gather signatures for hardware parity - WideLane/ScalarLane: implement new methods with HW/fallback logic - MathV: gather/mask-gather now delegate to lane methods - Vector2/3/4: add CompressStore, Scatter, MaskScatter - SPMD jobs/tests/README: migrate to new APIs for correctness - Use Unsafe.BitCast instead of Unsafe.As/AsRef - Add SPMDUtility for gather index extraction - Job system: add ICustomJob<TSelf>, ScheduleCustom overload - FreeList concurrency obsolete; always thread-safe - NuGet: include LICENSE/README, set license/readme in .csproj - Docs: update SPMD usage, clarify safety notes - Minor: doc fixes, CompressStore test improvements
496 lines
14 KiB
C#
496 lines
14 KiB
C#
using Misaki.HighPerformance.LowLevel.Utilities;
|
|
using System.Numerics;
|
|
using System.Runtime.CompilerServices;
|
|
using System.Runtime.InteropServices;
|
|
|
|
namespace Misaki.HighPerformance.LowLevel.Buffer;
|
|
|
|
/// <summary>
|
|
/// A Two-Level Segregated Fit (TLSF) memory allocator.
|
|
/// Guarantees O(1) allocation and deallocation with very low fragmentation.
|
|
/// Note: This is a single-threaded allocator. Wrap it in a lock for thread safety.
|
|
/// </summary>
|
|
[StructLayout(LayoutKind.Sequential)]
|
|
public unsafe struct TLSF : IMemoryAllocator<TLSF, TLSF.CreationOptions>
|
|
{
|
|
public struct CreationOptions
|
|
{
|
|
public nuint alignment;
|
|
public nuint initialChunkSize;
|
|
}
|
|
|
|
[StructLayout(LayoutKind.Sequential)]
|
|
private struct MemoryChunk
|
|
{
|
|
public MemoryChunk* next;
|
|
public byte* memory;
|
|
}
|
|
|
|
[StructLayout(LayoutKind.Explicit)]
|
|
internal struct BlockHeader
|
|
{
|
|
[FieldOffset(0)]
|
|
public BlockHeader* prevPhysBlock;
|
|
[FieldOffset(8)]
|
|
public nuint sizeAndFlags;
|
|
|
|
[FieldOffset(16)]
|
|
public BlockHeader* nextFree;
|
|
[FieldOffset(24)]
|
|
public BlockHeader* prevFree;
|
|
|
|
public readonly bool IsFree => (sizeAndFlags & 1) != 0;
|
|
public readonly bool IsPrevFree => (sizeAndFlags & 2) != 0;
|
|
public readonly nuint Size => sizeAndFlags & ~3u;
|
|
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public void SetSizeAndFlags(nuint size, bool isFree, bool isPrevFree)
|
|
{
|
|
sizeAndFlags = size | (isFree ? 1u : 0u) | (isPrevFree ? 2u : 0u);
|
|
}
|
|
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public void SetFree(bool isFree)
|
|
{
|
|
if (isFree)
|
|
{
|
|
sizeAndFlags |= 1u;
|
|
}
|
|
else
|
|
{
|
|
sizeAndFlags &= ~1u;
|
|
}
|
|
}
|
|
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public void SetPrevFree(bool isPrevFree)
|
|
{
|
|
if (isPrevFree)
|
|
{
|
|
sizeAndFlags |= 2u;
|
|
}
|
|
else
|
|
{
|
|
sizeAndFlags &= ~2u;
|
|
}
|
|
}
|
|
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public readonly BlockHeader* GetNextPhysBlock()
|
|
{
|
|
return (BlockHeader*)((byte*)Unsafe.AsPointer(ref Unsafe.AsRef(in this)) + Size);
|
|
}
|
|
}
|
|
|
|
private ulong _flBitmap;
|
|
private uint* _slBitmaps;
|
|
private BlockHeader** _blocks;
|
|
private MemoryChunk* _chunks;
|
|
private nuint _alignment;
|
|
private nuint _chunkSize;
|
|
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public static TLSF Create(in CreationOptions opts)
|
|
{
|
|
return new TLSF(opts.alignment, opts.initialChunkSize);
|
|
}
|
|
|
|
public TLSF (nuint alignment, nuint chunkSize)
|
|
{
|
|
alignment = alignment == 0 ? 16 : alignment;
|
|
if (alignment < 16)
|
|
{
|
|
alignment = 16;
|
|
}
|
|
|
|
if ((alignment & (alignment - 1)) != 0)
|
|
{
|
|
throw new ArgumentException("Alignment must be a power of 2");
|
|
}
|
|
|
|
_alignment = alignment;
|
|
_chunkSize = chunkSize == 0 ? 64 * 1024 : chunkSize;
|
|
|
|
var slSize = 64 * (nuint)sizeof(uint);
|
|
var blocksSize = 64 * 32 * (nuint)sizeof(BlockHeader*);
|
|
_slBitmaps = (uint*)Calloc(slSize);
|
|
_blocks = (BlockHeader**)Calloc(blocksSize);
|
|
|
|
AddChunk(_chunkSize);
|
|
}
|
|
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
private static void MappingInsert(nuint size, out int fli, out int sli)
|
|
{
|
|
var fl = BitOperations.Log2(size);
|
|
sli = (int)((size ^ (1ul << fl)) >> (fl - 5));
|
|
fli = fl - 5;
|
|
}
|
|
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
private static void MappingSearch(nuint size, out int fli, out int sli)
|
|
{
|
|
var shift = BitOperations.Log2(size) - 5;
|
|
var mappingSize = size + (nuint)((1ul << shift) - 1);
|
|
var fl = BitOperations.Log2(mappingSize);
|
|
sli = (int)((mappingSize ^ (1ul << fl)) >> (fl - 5));
|
|
fli = fl - 5;
|
|
}
|
|
|
|
private void AddChunk(nuint size)
|
|
{
|
|
var totalSize = size + (nuint)sizeof(MemoryChunk);
|
|
var mem = (byte*)AlignedAlloc(totalSize, _alignment);
|
|
if (mem == null)
|
|
{
|
|
throw new OutOfMemoryException("Failed to allocate MemoryChunk for TlsfAllocator.");
|
|
}
|
|
|
|
MemoryChunk* chunk = (MemoryChunk*)mem;
|
|
chunk->next = _chunks;
|
|
chunk->memory = mem;
|
|
_chunks = chunk;
|
|
|
|
var blockMem = mem + sizeof(MemoryChunk);
|
|
var offset = (nuint)blockMem % _alignment;
|
|
if (offset != 0)
|
|
{
|
|
blockMem += (_alignment - offset);
|
|
}
|
|
|
|
var usableSize = totalSize - (nuint)(blockMem - mem);
|
|
usableSize &= ~15u; // Align usable size to 16
|
|
usableSize -= 16; // Room for sentinel
|
|
|
|
BlockHeader* block = (BlockHeader*)blockMem;
|
|
block->SetSizeAndFlags(usableSize, true, false);
|
|
block->prevPhysBlock = null;
|
|
|
|
BlockHeader* sentinel = block->GetNextPhysBlock();
|
|
sentinel->SetSizeAndFlags(0, false, true); // Sentinel is marked as allocated so it's never coalesced
|
|
sentinel->prevPhysBlock = block;
|
|
|
|
InsertFreeBlock(block);
|
|
}
|
|
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
private void InsertFreeBlock(BlockHeader* block)
|
|
{
|
|
MappingInsert(block->Size, out var fli, out var sli);
|
|
|
|
BlockHeader* head = _blocks[fli * 32 + sli];
|
|
block->nextFree = head;
|
|
block->prevFree = null;
|
|
if (head != null)
|
|
{
|
|
head->prevFree = block;
|
|
}
|
|
_blocks[fli * 32 + sli] = block;
|
|
|
|
_slBitmaps[fli] |= (1u << sli);
|
|
_flBitmap |= (1ul << fli);
|
|
}
|
|
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
private void RemoveFreeBlock(BlockHeader* block)
|
|
{
|
|
MappingInsert(block->Size, out var fli, out var sli);
|
|
RemoveFreeBlock(block, fli, sli);
|
|
}
|
|
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
private void RemoveFreeBlock(BlockHeader* block, int fli, int sli)
|
|
{
|
|
if (block->prevFree != null)
|
|
{
|
|
block->prevFree->nextFree = block->nextFree;
|
|
}
|
|
else
|
|
{
|
|
_blocks[fli * 32 + sli] = block->nextFree;
|
|
if (block->nextFree == null)
|
|
{
|
|
_slBitmaps[fli] &= ~(1u << sli);
|
|
if (_slBitmaps[fli] == 0)
|
|
{
|
|
_flBitmap &= ~(1ul << fli);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (block->nextFree != null)
|
|
{
|
|
block->nextFree->prevFree = block->prevFree;
|
|
}
|
|
}
|
|
|
|
public void* Allocate(nuint size, nuint alignment, AllocationOption allocationOption = AllocationOption.None)
|
|
{
|
|
if (size == 0)
|
|
{
|
|
return null;
|
|
}
|
|
|
|
// TODO: Use Front Splitting to better handle alignment requirements
|
|
|
|
if (alignment != 0 && (alignment & (alignment - 1)) != 0)
|
|
{
|
|
throw new ArgumentException("Alignment must be a power of two.");
|
|
}
|
|
|
|
var totalSize = size + 16; // 16 bytes for header overhead
|
|
totalSize = (totalSize + 15) & ~15u;
|
|
if (totalSize < 32)
|
|
{
|
|
totalSize = 32;
|
|
}
|
|
|
|
MappingSearch(totalSize, out var fli, out var sli);
|
|
|
|
var slMap = _slBitmaps[fli] & (~0u << sli);
|
|
int blockFli, blockSli;
|
|
|
|
if (slMap != 0)
|
|
{
|
|
blockFli = fli;
|
|
blockSli = BitOperations.TrailingZeroCount(slMap);
|
|
}
|
|
else
|
|
{
|
|
var flMap = _flBitmap & (~0ul << (fli + 1));
|
|
if (flMap == 0)
|
|
{
|
|
AddChunk(Math.Max(_chunkSize, totalSize * 2));
|
|
MappingSearch(totalSize, out fli, out sli);
|
|
slMap = _slBitmaps[fli] & (~0u << sli);
|
|
if (slMap != 0)
|
|
{
|
|
blockFli = fli;
|
|
blockSli = BitOperations.TrailingZeroCount(slMap);
|
|
}
|
|
else
|
|
{
|
|
flMap = _flBitmap & (~0ul << (fli + 1));
|
|
blockFli = BitOperations.TrailingZeroCount(flMap);
|
|
blockSli = BitOperations.TrailingZeroCount(_slBitmaps[blockFli]);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
blockFli = BitOperations.TrailingZeroCount(flMap);
|
|
blockSli = BitOperations.TrailingZeroCount(_slBitmaps[blockFli]);
|
|
}
|
|
}
|
|
|
|
BlockHeader* block = _blocks[blockFli * 32 + blockSli];
|
|
RemoveFreeBlock(block, blockFli, blockSli);
|
|
|
|
var blockSize = block->Size;
|
|
var remainSize = blockSize - totalSize;
|
|
if (remainSize >= 32)
|
|
{
|
|
BlockHeader* remainBlock = (BlockHeader*)((byte*)block + totalSize);
|
|
remainBlock->SetSizeAndFlags(remainSize, true, false);
|
|
remainBlock->prevPhysBlock = block;
|
|
|
|
BlockHeader* nextPhys = remainBlock->GetNextPhysBlock();
|
|
if (nextPhys != null)
|
|
{
|
|
nextPhys->prevPhysBlock = remainBlock;
|
|
}
|
|
|
|
block->SetSizeAndFlags(totalSize, false, block->IsPrevFree);
|
|
InsertFreeBlock(remainBlock);
|
|
|
|
nextPhys->SetPrevFree(true);
|
|
}
|
|
else
|
|
{
|
|
block->SetSizeAndFlags(blockSize, false, block->IsPrevFree);
|
|
BlockHeader* nextPhys = block->GetNextPhysBlock();
|
|
if (nextPhys != null)
|
|
{
|
|
nextPhys->SetPrevFree(false);
|
|
}
|
|
}
|
|
|
|
void* userPtr = (byte*)block + 16;
|
|
if (allocationOption.HasFlag(AllocationOption.Clear))
|
|
{
|
|
MemClear(userPtr, block->Size - 16);
|
|
}
|
|
|
|
return userPtr;
|
|
}
|
|
|
|
public void Free(void* ptr)
|
|
{
|
|
if (ptr == null)
|
|
{
|
|
return;
|
|
}
|
|
|
|
BlockHeader* block = (BlockHeader*)((byte*)ptr - 16);
|
|
block->SetFree(true);
|
|
|
|
BlockHeader* prev = block->IsPrevFree ? block->prevPhysBlock : null;
|
|
BlockHeader* next = block->GetNextPhysBlock();
|
|
|
|
if (next->IsFree)
|
|
{
|
|
RemoveFreeBlock(next);
|
|
block->SetSizeAndFlags(block->Size + next->Size, true, block->IsPrevFree);
|
|
|
|
BlockHeader* nextNext = block->GetNextPhysBlock();
|
|
if (nextNext != null)
|
|
{
|
|
nextNext->prevPhysBlock = block;
|
|
}
|
|
}
|
|
|
|
if (prev != null)
|
|
{
|
|
RemoveFreeBlock(prev);
|
|
prev->SetSizeAndFlags(prev->Size + block->Size, true, prev->IsPrevFree);
|
|
block = prev;
|
|
|
|
BlockHeader* nextNext = block->GetNextPhysBlock();
|
|
if (nextNext != null)
|
|
{
|
|
nextNext->prevPhysBlock = block;
|
|
}
|
|
}
|
|
|
|
InsertFreeBlock(block);
|
|
|
|
BlockHeader* finalNext = block->GetNextPhysBlock();
|
|
if (finalNext != null)
|
|
{
|
|
finalNext->SetPrevFree(true);
|
|
}
|
|
}
|
|
|
|
public void* Reallocate(void* ptr, nuint oldSize, nuint newSize, nuint alignment, AllocationOption allocationOption = AllocationOption.None)
|
|
{
|
|
if (ptr == null)
|
|
{
|
|
return Allocate(newSize, alignment, allocationOption);
|
|
}
|
|
|
|
if (newSize == 0)
|
|
{
|
|
Free(ptr);
|
|
return null;
|
|
}
|
|
|
|
BlockHeader* block = (BlockHeader*)((byte*)ptr - 16);
|
|
var currentTotalSize = block->Size;
|
|
var neededTotalSize = newSize + 16;
|
|
neededTotalSize = (neededTotalSize + 15) & ~15u;
|
|
if (neededTotalSize < 32)
|
|
{
|
|
neededTotalSize = 32;
|
|
}
|
|
|
|
if (currentTotalSize >= neededTotalSize)
|
|
{
|
|
var remainSize = currentTotalSize - neededTotalSize;
|
|
if (remainSize >= 32)
|
|
{
|
|
BlockHeader* remainBlock = (BlockHeader*)((byte*)block + neededTotalSize);
|
|
remainBlock->SetSizeAndFlags(remainSize, true, false);
|
|
remainBlock->prevPhysBlock = block;
|
|
|
|
BlockHeader* nextPhys = remainBlock->GetNextPhysBlock();
|
|
if (nextPhys != null)
|
|
{
|
|
nextPhys->prevPhysBlock = remainBlock;
|
|
}
|
|
|
|
block->SetSizeAndFlags(neededTotalSize, false, block->IsPrevFree);
|
|
InsertFreeBlock(remainBlock);
|
|
|
|
nextPhys->SetPrevFree(true);
|
|
}
|
|
return ptr;
|
|
}
|
|
|
|
BlockHeader* next = block->GetNextPhysBlock();
|
|
if (next->IsFree && (currentTotalSize + next->Size) >= neededTotalSize)
|
|
{
|
|
RemoveFreeBlock(next);
|
|
|
|
var combinedSize = currentTotalSize + next->Size;
|
|
block->SetSizeAndFlags(combinedSize, false, block->IsPrevFree);
|
|
|
|
BlockHeader* nextNext = block->GetNextPhysBlock();
|
|
if (nextNext != null)
|
|
{
|
|
nextNext->prevPhysBlock = block;
|
|
}
|
|
|
|
var remainSize = combinedSize - neededTotalSize;
|
|
if (remainSize >= 32)
|
|
{
|
|
BlockHeader* remainBlock = (BlockHeader*)((byte*)block + neededTotalSize);
|
|
remainBlock->SetSizeAndFlags(remainSize, true, false);
|
|
remainBlock->prevPhysBlock = block;
|
|
|
|
BlockHeader* nextPhys = remainBlock->GetNextPhysBlock();
|
|
if (nextPhys != null)
|
|
{
|
|
nextPhys->prevPhysBlock = remainBlock;
|
|
}
|
|
|
|
block->SetSizeAndFlags(neededTotalSize, false, block->IsPrevFree);
|
|
InsertFreeBlock(remainBlock);
|
|
|
|
nextPhys->SetPrevFree(true);
|
|
}
|
|
else
|
|
{
|
|
if (nextNext != null)
|
|
{
|
|
nextNext->SetPrevFree(false);
|
|
}
|
|
}
|
|
|
|
return ptr;
|
|
}
|
|
|
|
var newPtr = Allocate(newSize, alignment, allocationOption);
|
|
if (newPtr != null)
|
|
{
|
|
var copySize = oldSize < newSize ? oldSize : newSize;
|
|
MemCpy(newPtr, ptr, copySize);
|
|
Free(ptr);
|
|
}
|
|
return newPtr;
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
if (_blocks != null)
|
|
{
|
|
MemoryUtility.Free(_blocks);
|
|
_blocks = null;
|
|
}
|
|
|
|
if (_slBitmaps != null)
|
|
{
|
|
MemoryUtility.Free(_slBitmaps);
|
|
_slBitmaps = null;
|
|
}
|
|
|
|
MemoryChunk* chunk = _chunks;
|
|
_chunks = null;
|
|
|
|
while (chunk != null)
|
|
{
|
|
MemoryChunk* next = chunk->next;
|
|
AlignedFree(chunk->memory);
|
|
chunk = next;
|
|
}
|
|
}
|
|
}
|