Files
Misaki.HighPerformance/Misaki.HighPerformance.Test/UnitTest/Jobs/CompressStoreTest.cs
2026-03-30 12:47:29 +09:00

114 lines
3.9 KiB
C#

using Misaki.HighPerformance.Mathematics.SPMD;
using System.Numerics;
namespace Misaki.HighPerformance.Test.UnitTest.Jobs;
public static class CompressStoreTest
{
public static void Run()
{
Console.WriteLine("--- Testing CompressStore (Double) ---");
// Test 1: Simple Pattern (True, False, True, False...)
TestPattern_Double(
input: new double[] { 1, 2, 3, 4, 5, 6, 7, 8 },
// Mask: Keep only even numbers (values > 0)
// We simulate a mask by comparing against 0 or -1
keepPattern: new bool[] { true, false, true, false, true, false, true, false }
);
// Test 2: All True
TestPattern_Double(
input: new double[] { 10, 20, 30, 40, 50, 60, 70, 80 },
keepPattern: new bool[] { true, true, true, true, true, true, true, true }
);
// Test 3: All False
TestPattern_Double(
input: new double[] { 10, 20, 30, 40, 50, 60, 70, 80 },
keepPattern: new bool[] { false, false, false, false, false, false, false, false }
);
// Test 4: Sparse (First and Last only)
TestPattern_Double(
input: new double[] { 1, 2, 3, 4, 5, 6, 7, 8 },
keepPattern: new bool[] { true, false, false, false, false, false, false, true }
);
}
private static unsafe void TestPattern_Double(double[] input, bool[] keepPattern)
{
// 1. Setup Input Vector
// Handle case where Vector<TLane> is smaller than 8 (e.g. 2 or 4)
var vecSize = Vector<double>.Count;
var safeInput = new double[vecSize];
var safeMaskVal = new double[vecSize];
// Expected Output Calculation
var expected = new double[vecSize];
var expectedCount = 0;
for (var i = 0; i < vecSize; i++)
{
safeInput[i] = input[i];
// If we want to keep it, make mask "GreaterThan" true
// We'll compare X > 0.
// If keep=true, val=1. If keep=false, val=-1.
safeMaskVal[i] = keepPattern[i] ? 1 : -1;
if (keepPattern[i])
{
expected[expectedCount++] = input[i];
}
}
// 2. Create WideLanes
var vInput = WideLane<double>.Load(ref safeInput.AsSpan().GetPinnableReference());
// Create Mask: greater than 0
var vMaskVal = WideLane<double>.Load(ref safeMaskVal.AsSpan().GetPinnableReference());
var vZero = WideLane<double>.Create(0);
var vMask = WideLane<double>.GreaterThan(vMaskVal, vZero);
// 3. Run CompressStore
var outputBuffer = new double[vecSize];
var actualCount = 0;
fixed (double* ptr = outputBuffer)
{
actualCount = vInput.CompressStore(vMask, ptr);
}
// 4. Verify
var pass = actualCount == expectedCount;
for (var i = 0; i < expectedCount; i++)
{
if (outputBuffer[i] != expected[i])
pass = false;
}
// 5. Report
var hardware = (vecSize == 4) ? "AVX2 (256-bit)" : (vecSize == 2) ? "SSE/NEON (128-bit)" : "Scalar";
Console.Write($"[{hardware}] Pattern: ");
for (var i = 0; i < vecSize; i++)
Console.Write(keepPattern[i] ? "1" : "0");
if (pass)
{
Console.WriteLine($" -> PASS (Count: {actualCount})");
}
else
{
Console.WriteLine($" -> FAIL!");
Console.WriteLine($" Expected Count: {expectedCount}, Actual: {actualCount}");
Console.Write(" Expected Data: ");
foreach (var d in expected)
Console.Write($"{d} ");
Console.WriteLine();
Console.Write(" Actual Data: ");
foreach (var d in outputBuffer)
Console.Write($"{d} ");
Console.WriteLine();
}
}
}