Files
Misaki.HighPerformance/Misaki.HighPerformance.Mathematics.SPMD/Templates/Vector2.gen.cs
Misaki 9f7507ba71 Refactor SPMD lane abstraction and add gather support
- Rename ISPMD interfaces to ISPMDLane for clarity
- Add gather and mask load methods to ISPMDLane, implement for ScalarLane and WideLane
- Add GetUnsafePtr() for direct pointer access
- Update MathV and vector types to use new interface and gather methods
- Update SPMD job interfaces and implementations to ISPMDLane
- Improve hash codes, range checks, and safety checks in vector types
- Update codegen templates for new interface/methods
- Refactor SPMD jobs to use gather methods for efficient vectorized access
2026-04-25 11:50:51 +09:00

431 lines
12 KiB
C#

using System.Diagnostics;
using System.Numerics;
using System.Runtime.CompilerServices;
namespace Misaki.HighPerformance.Mathematics.SPMD;
public unsafe struct Vector2<TLane, TNumber> : IEquatable<Vector2<TLane, TNumber>>
where TLane : ISPMDLane<TLane, TNumber>
where TNumber : unmanaged, INumber<TNumber>, IBinaryNumber<TNumber>, IMinMaxValue<TNumber>, IBitwiseOperators<TNumber, TNumber, TNumber>
{
public TLane x;
public TLane y;
public static Vector2<TLane, TNumber> Zero
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
return new Vector2<TLane, TNumber>
{
x = TLane.Zero,
y = TLane.Zero,
};
}
}
public static Vector2<TLane, TNumber> One
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
return new Vector2<TLane, TNumber>
{
x = TLane.One,
y = TLane.One,
};
}
}
public TLane this[int index]
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
RangeCheck(index);
return Unsafe.Add(ref x, index);
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[Conditional("MHP_ENABLE_SAFETY_CHECKS")]
private static void RangeCheck(int index)
{
if (index < 0 || index >= 2)
{
throw new IndexOutOfRangeException($"Index {index} is out of range for Vector2.");
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Store(TNumber* pDst)
{
var width = TLane.LaneWidth;
var x = stackalloc TNumber[width];
var y = stackalloc TNumber[width];
this.x.Store(x);
this.y.Store(y);
for (var i = 0; i < width; i++)
{
pDst[i * 2 + 0] = x[i];
pDst[i * 2 + 1] = y[i];
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Store(ref TNumber dst)
{
Store((TNumber*)Unsafe.AsPointer(ref dst));
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Store(TNumber* px, TNumber* py)
{
x.Store(px);
y.Store(py);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Store(ref TNumber x, ref TNumber y)
{
this.x.Store(ref x);
this.y.Store(ref y);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector2<TLane, TNumber> operator -(in Vector2<TLane, TNumber> vector)
{
return new Vector2<TLane, TNumber>
{
x = -vector.x,
y = -vector.y,
};
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector2<TLane, TNumber> operator +(in Vector2<TLane, TNumber> left, in Vector2<TLane, TNumber> right)
{
return new Vector2<TLane, TNumber>
{
x = left.x + right.x,
y = left.y + right.y,
};
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector2<TLane, TNumber> operator +(in Vector2<TLane, TNumber> vector, TLane lane)
{
return new Vector2<TLane, TNumber>
{
x = vector.x + lane,
y = vector.y + lane,
};
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector2<TLane, TNumber> operator +(TLane lane, in Vector2<TLane, TNumber> vector)
{
return new Vector2<TLane, TNumber>
{
x = lane + vector.x,
y = lane + vector.y,
};
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector2<TLane, TNumber> operator -(in Vector2<TLane, TNumber> left, in Vector2<TLane, TNumber> right)
{
return new Vector2<TLane, TNumber>
{
x = left.x - right.x,
y = left.y - right.y,
};
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector2<TLane, TNumber> operator -(in Vector2<TLane, TNumber> vector, TLane lane)
{
return new Vector2<TLane, TNumber>
{
x = vector.x - lane,
y = vector.y - lane,
};
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector2<TLane, TNumber> operator -(TLane lane, in Vector2<TLane, TNumber> vector)
{
return new Vector2<TLane, TNumber>
{
x = lane - vector.x,
y = lane - vector.y,
};
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector2<TLane, TNumber> operator *(in Vector2<TLane, TNumber> left, in Vector2<TLane, TNumber> right)
{
return new Vector2<TLane, TNumber>
{
x = left.x * right.x,
y = left.y * right.y,
};
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector2<TLane, TNumber> operator *(in Vector2<TLane, TNumber> vector, TLane lane)
{
return new Vector2<TLane, TNumber>
{
x = vector.x * lane,
y = vector.y * lane,
};
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector2<TLane, TNumber> operator *(TLane lane, in Vector2<TLane, TNumber> vector)
{
return new Vector2<TLane, TNumber>
{
x = lane * vector.x,
y = lane * vector.y,
};
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector2<TLane, TNumber> operator /(in Vector2<TLane, TNumber> left, in Vector2<TLane, TNumber> right)
{
return new Vector2<TLane, TNumber>
{
x = left.x / right.x,
y = left.y / right.y,
};
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector2<TLane, TNumber> operator /(in Vector2<TLane, TNumber> vector, TLane lane)
{
return new Vector2<TLane, TNumber>
{
x = vector.x / lane,
y = vector.y / lane,
};
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector2<TLane, TNumber> operator /(TLane lane, in Vector2<TLane, TNumber> vector)
{
return new Vector2<TLane, TNumber>
{
x = lane / vector.x,
y = lane / vector.y,
};
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector2<TLane, TNumber> operator ==(in Vector2<TLane, TNumber> left, in Vector2<TLane, TNumber> right)
{
return new Vector2<TLane, TNumber>
{
x = left.x == right.x,
y = left.y == right.y,
};
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector2<TLane, TNumber> operator ==(in Vector2<TLane, TNumber> vector, TLane lane)
{
return new Vector2<TLane, TNumber>
{
x = vector.x == lane,
y = vector.y == lane,
};
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector2<TLane, TNumber> operator ==(TLane lane, in Vector2<TLane, TNumber> vector)
{
return new Vector2<TLane, TNumber>
{
x = lane == vector.x,
y = lane == vector.y,
};
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector2<TLane, TNumber> operator !=(in Vector2<TLane, TNumber> left, in Vector2<TLane, TNumber> right)
{
return new Vector2<TLane, TNumber>
{
x = left.x != right.x,
y = left.y != right.y,
};
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector2<TLane, TNumber> operator !=(in Vector2<TLane, TNumber> vector, TLane lane)
{
return new Vector2<TLane, TNumber>
{
x = vector.x != lane,
y = vector.y != lane,
};
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector2<TLane, TNumber> operator !=(TLane lane, in Vector2<TLane, TNumber> vector)
{
return new Vector2<TLane, TNumber>
{
x = lane != vector.x,
y = lane != vector.y,
};
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector2<TLane, TNumber> operator >(in Vector2<TLane, TNumber> left, in Vector2<TLane, TNumber> right)
{
return new Vector2<TLane, TNumber>
{
x = left.x > right.x,
y = left.y > right.y,
};
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector2<TLane, TNumber> operator >(in Vector2<TLane, TNumber> vector, TLane lane)
{
return new Vector2<TLane, TNumber>
{
x = vector.x > lane,
y = vector.y > lane,
};
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector2<TLane, TNumber> operator >(TLane lane, in Vector2<TLane, TNumber> vector)
{
return new Vector2<TLane, TNumber>
{
x = lane > vector.x,
y = lane > vector.y,
};
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector2<TLane, TNumber> operator >=(in Vector2<TLane, TNumber> left, in Vector2<TLane, TNumber> right)
{
return new Vector2<TLane, TNumber>
{
x = left.x >= right.x,
y = left.y >= right.y,
};
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector2<TLane, TNumber> operator >=(in Vector2<TLane, TNumber> vector, TLane lane)
{
return new Vector2<TLane, TNumber>
{
x = vector.x >= lane,
y = vector.y >= lane,
};
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector2<TLane, TNumber> operator >=(TLane lane, in Vector2<TLane, TNumber> vector)
{
return new Vector2<TLane, TNumber>
{
x = lane >= vector.x,
y = lane >= vector.y,
};
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector2<TLane, TNumber> operator <(in Vector2<TLane, TNumber> left, in Vector2<TLane, TNumber> right)
{
return new Vector2<TLane, TNumber>
{
x = left.x < right.x,
y = left.y < right.y,
};
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector2<TLane, TNumber> operator <(in Vector2<TLane, TNumber> vector, TLane lane)
{
return new Vector2<TLane, TNumber>
{
x = vector.x < lane,
y = vector.y < lane,
};
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector2<TLane, TNumber> operator <(TLane lane, in Vector2<TLane, TNumber> vector)
{
return new Vector2<TLane, TNumber>
{
x = lane < vector.x,
y = lane < vector.y,
};
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector2<TLane, TNumber> operator <=(in Vector2<TLane, TNumber> left, in Vector2<TLane, TNumber> right)
{
return new Vector2<TLane, TNumber>
{
x = left.x <= right.x,
y = left.y <= right.y,
};
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector2<TLane, TNumber> operator <=(in Vector2<TLane, TNumber> vector, TLane lane)
{
return new Vector2<TLane, TNumber>
{
x = vector.x <= lane,
y = vector.y <= lane,
};
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector2<TLane, TNumber> operator <=(TLane lane, in Vector2<TLane, TNumber> vector)
{
return new Vector2<TLane, TNumber>
{
x = lane <= vector.x,
y = lane <= vector.y,
};
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public readonly bool Equals(Vector2<TLane, TNumber> other)
{
return this.x.Equals(other.x) && this.y.Equals(other.y);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public override readonly bool Equals(object? obj)
{
return obj is Vector2<TLane, TNumber> other && Equals(other);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public override readonly int GetHashCode()
{
var hash = new HashCode();
hash.Add(x);
hash.Add(y);
return hash.ToHashCode();
}
}