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Misaki.HighPerformance/Misaki.HighPerformance.LowLevel/Buffer/Stack.cs
Misaki 49e1171781
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Refactor and enhance math and utility libraries
Refactored `sincos` usage across `quaternion` and `random` to use `out` parameters for improved performance. Enhanced `random` struct with updated random direction generation methods.

Added new benchmarks in `MathematicsBenchmark` for vector operations, including SIMD-based `f4` struct. Downgraded target framework to `net9.0` for compatibility.

Introduced `ReadOnlyUnsafeCollection` for low-level memory management. Added utility methods in `CollectionUtility` for span creation and optimized list operations.

Renamed `MemoryUtilities` to `MemoryUtility` and updated all references. Enhanced `ObjectPool` with `Rent` and `TryRent` methods. Enabled `AllowUnsafeBlocks` and AOT compatibility in project configuration.

Performed general code cleanup, including removal of unused methods, improved formatting, and alignment with modern coding practices.
2025-11-04 14:53:01 +09:00

155 lines
4.5 KiB
C#

using System.Runtime.CompilerServices;
namespace Misaki.HighPerformance.LowLevel.Buffer;
/// <summary>
/// Provides a stack-based memory allocator for unmanaged memory, enabling fast allocation and deallocation of memory
/// blocks within a preallocated buffer.
/// </summary>
/// <remarks>This is not a thread-safe implementation.</remarks>
public unsafe struct Stack : IDisposable
{
private const nuint _DEFAULT_SIZE = 1024 * 1024; // 1MB
public readonly struct Scope : IDisposable
{
private readonly Stack* _allocator;
private readonly nuint _originalOffset;
internal Scope(Stack* allocator)
{
_allocator = allocator;
_originalOffset = allocator->_offset;
_allocator->_activeScopeCount++;
}
public void Dispose()
{
if (_allocator != null)
{
_allocator->_offset = _allocator->_offset > _originalOffset ? _originalOffset : _allocator->_offset;
_allocator->_activeScopeCount--;
}
}
}
private byte* _buffer;
private nuint _size;
private nuint _offset;
private uint _activeScopeCount;
/// <summary>
/// Initializes a new instance of the StackAllocator class with a buffer of the specified size.
/// </summary>
/// <param name="size">The size, in bytes, of the memory buffer to allocate for stack-based allocations. Must be greater than zero.</param>
public Stack(nuint size)
{
if (size == 0)
{
throw new ArgumentException("Size must be greater than zero.", nameof(size));
}
Init(size);
}
private void Init(nuint size)
{
if (_buffer != null)
{
Free(_buffer);
}
_buffer = (byte*)Malloc(size);
_size = size;
_offset = 0;
_activeScopeCount = 0;
}
private readonly void ThrowIfNoScope()
{
if (_activeScopeCount == 0)
{
throw new InvalidOperationException("Allocations can only be made within an active memory scope.");
}
}
private void EnsureInitialize()
{
if (_buffer == null || _size == 0)
{
Init(_DEFAULT_SIZE);
}
}
/// <summary>
/// Creates a new scope instance associated with the current stack context.
/// </summary>
/// <returns>A <see cref="Scope"/> object that represents a scope tied to this stack.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public Scope CreateScope()
{
EnsureInitialize();
return new Scope((Stack*)Unsafe.AsPointer(ref this));
}
/// <summary>
/// Allocates a block of memory of the specified size and alignment from the buffer.
/// </summary>
/// <param name="size">The number of bytes to allocate. Must be greater than zero and less than or equal to the remaining buffer size.</param>
/// <param name="alignment">The alignment, in bytes, for the allocated memory block. Must be a power of two and greater than zero.</param>
/// <param name="allocationOption">An option specifying additional allocation behavior, such as whether the allocated memory should be cleared. The
/// default is <see cref="AllocationOption.None"/>.</param>
/// <returns>A pointer to the beginning of the allocated memory block if successful; otherwise, <see langword="null"/> if
/// there is insufficient space in the buffer.</returns>
public void* Allocate(nuint size, nuint alignment, AllocationOption allocationOption = AllocationOption.None)
{
ThrowIfNoScope();
if (size == 0)
{
return null;
}
if ((alignment & (alignment - 1)) != 0)
{
throw new ArgumentException("Alignment must be a power of two.", nameof(alignment));
}
var alignedOffset = (_offset + alignment - 1) & ~(alignment - 1);
var newOffset = alignedOffset + size;
if (newOffset > _size)
{
throw new OutOfMemoryException("Insufficient memory in stack allocator.");
}
var ptr = _buffer + alignedOffset;
_offset = newOffset;
if (allocationOption.HasFlag(AllocationOption.Clear))
{
MemClear(ptr, size);
}
return ptr;
}
/// <summary>
/// Resets the internal offset to its initial position.
/// </summary>
public void Reset()
{
_offset = 0;
}
public void Dispose()
{
Free(_buffer);
_buffer = null;
_size = 0;
_offset = 0;
}
}