Added a new configuration setting in `.editorconfig` to sort system directives last and increased the maximum line length to 400 characters. Added a new static class `MathUtilities` in `MathUtilities.cs` with a method `CeilPow2` for computing powers of two. Added a new benchmark class `CollectionBenchmark` in `CollectionBenchmark.cs` to measure performance of standard versus unsafe arrays. Added a new benchmark class `HashCodeBenchmark` in `HashCodeBenchmark.cs` to evaluate hash code generation performance. Added new utility methods in `UnsafeUtilities.cs` for memory allocation and deallocation, including `Malloc`, `AlignedAlloc`, `Realloc`, and `Free`. Added a new `AllocationType` enum in `AllocationType.cs` to specify memory allocation types. Changed the project file `Misaki.HighPerformance.Mathematics.csproj` to target .NET 9.0 and enable implicit usings and nullable reference types. Changed the `ParallelNoiseBenchmark` class in `ParallelNoiseBenchmark.cs` to improve memory allocation strategies and performance. Changed memory management in `Arena.cs` and `DynamicArena.cs` to use custom `Malloc` and `Free` functions. Changed the `IUnsafeCollection` interface in `IUnsafeCollection.cs` to include new methods for resizing collections and obtaining unsafe pointers. Changed the `UnsafeArray.cs` to improve management of unsafe arrays, including constructor and method updates. Changed the `UnsafeHashMap` and `UnsafeHashSet` classes to enhance performance and memory management. Changed the `UnsafeCollectionExtensions` class to provide additional methods for copying elements and converting collections. Changed the `ObjectPool` class in `ObjectPool.cs` to simplify cleanup and remove auto-cleanup functionality. Changed job scheduling and worker classes in `JobExtensions.cs` and `JobWorker.cs` to improve job scheduling in a thread pool. Removed commented-out code in `Program.cs` related to previous testing methods. Removed auto-cleanup functionality from the `ObjectPool` class.
95 lines
2.0 KiB
C#
95 lines
2.0 KiB
C#
using BenchmarkDotNet.Attributes;
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using System.Numerics;
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namespace Misaki.HighPerformance.Test;
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public class HashCodeBenchmark
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{
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private struct Component
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{
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public int Value;
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public int Value2;
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public float Value3;
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public Guid Value4;
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public Matrix4x4 Value5;
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public Vector4 Value6;
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}
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[Params(100, 1000, 10000)]
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public int count;
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private Component _component = new Component()
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{
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Value = 0,
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Value2 = 1,
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Value3 = 2,
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Value4 = Guid.NewGuid(),
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Value5 = Matrix4x4.Identity,
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Value6 = Vector4.One
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};
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private Dictionary<Type, int> _hashCache = new();
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//private UnsafeHashMap<Guid, int> _hashMap = new(16);
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private bool _disposed;
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//~HashCodeBenchmark()
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//{
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// Dispose();
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//}
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[Benchmark]
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public void Hash()
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{
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for (var i = 0; i < count; i++)
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{
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_ = _component.GetHashCode();
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}
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}
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[Benchmark]
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public void HashWithCache()
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{
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for (var i = 0; i < count; i++)
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{
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var type = typeof(Component);
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if (!_hashCache.TryGetValue(type, out var hash))
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{
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hash = type.GetHashCode();
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_hashCache[type] = hash;
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}
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_ = hash;
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}
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}
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//[Benchmark]
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//public void HashWithUnsafeHashMap()
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//{
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// for (var i = 0; i < count; i++)
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// {
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// var type = _component.GetType();
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// var guid = type.GUID;
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// if (!_hashMap.TryGetValue(guid, out var hash))
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// {
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// hash = type.GetHashCode();
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// _hashMap.Add(guid, hash);
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// _hashMap.Test(ref _hashMap._hashMap);
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// }
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// _ = hash;
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// }
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//}
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//public void Dispose()
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//{
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// if (_disposed)
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// {
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// return;
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// }
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// _hashMap.Dispose();
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// GC.SuppressFinalize(this);
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//}
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} |