Files
Misaki.HighPerformance/Misaki.HighPerformance.Test/HashCodeBenchmark.cs
Misaki 48f2dce778 Enhance memory management and performance benchmarks
Added a new configuration setting in `.editorconfig` to sort system directives last and increased the maximum line length to 400 characters.
Added a new static class `MathUtilities` in `MathUtilities.cs` with a method `CeilPow2` for computing powers of two.
Added a new benchmark class `CollectionBenchmark` in `CollectionBenchmark.cs` to measure performance of standard versus unsafe arrays.
Added a new benchmark class `HashCodeBenchmark` in `HashCodeBenchmark.cs` to evaluate hash code generation performance.
Added new utility methods in `UnsafeUtilities.cs` for memory allocation and deallocation, including `Malloc`, `AlignedAlloc`, `Realloc`, and `Free`.
Added a new `AllocationType` enum in `AllocationType.cs` to specify memory allocation types.

Changed the project file `Misaki.HighPerformance.Mathematics.csproj` to target .NET 9.0 and enable implicit usings and nullable reference types.
Changed the `ParallelNoiseBenchmark` class in `ParallelNoiseBenchmark.cs` to improve memory allocation strategies and performance.
Changed memory management in `Arena.cs` and `DynamicArena.cs` to use custom `Malloc` and `Free` functions.
Changed the `IUnsafeCollection` interface in `IUnsafeCollection.cs` to include new methods for resizing collections and obtaining unsafe pointers.
Changed the `UnsafeArray.cs` to improve management of unsafe arrays, including constructor and method updates.
Changed the `UnsafeHashMap` and `UnsafeHashSet` classes to enhance performance and memory management.
Changed the `UnsafeCollectionExtensions` class to provide additional methods for copying elements and converting collections.
Changed the `ObjectPool` class in `ObjectPool.cs` to simplify cleanup and remove auto-cleanup functionality.
Changed job scheduling and worker classes in `JobExtensions.cs` and `JobWorker.cs` to improve job scheduling in a thread pool.

Removed commented-out code in `Program.cs` related to previous testing methods.
Removed auto-cleanup functionality from the `ObjectPool` class.
2025-04-03 09:13:07 +09:00

95 lines
2.0 KiB
C#

using BenchmarkDotNet.Attributes;
using System.Numerics;
namespace Misaki.HighPerformance.Test;
public class HashCodeBenchmark
{
private struct Component
{
public int Value;
public int Value2;
public float Value3;
public Guid Value4;
public Matrix4x4 Value5;
public Vector4 Value6;
}
[Params(100, 1000, 10000)]
public int count;
private Component _component = new Component()
{
Value = 0,
Value2 = 1,
Value3 = 2,
Value4 = Guid.NewGuid(),
Value5 = Matrix4x4.Identity,
Value6 = Vector4.One
};
private Dictionary<Type, int> _hashCache = new();
//private UnsafeHashMap<Guid, int> _hashMap = new(16);
private bool _disposed;
//~HashCodeBenchmark()
//{
// Dispose();
//}
[Benchmark]
public void Hash()
{
for (var i = 0; i < count; i++)
{
_ = _component.GetHashCode();
}
}
[Benchmark]
public void HashWithCache()
{
for (var i = 0; i < count; i++)
{
var type = typeof(Component);
if (!_hashCache.TryGetValue(type, out var hash))
{
hash = type.GetHashCode();
_hashCache[type] = hash;
}
_ = hash;
}
}
//[Benchmark]
//public void HashWithUnsafeHashMap()
//{
// for (var i = 0; i < count; i++)
// {
// var type = _component.GetType();
// var guid = type.GUID;
// if (!_hashMap.TryGetValue(guid, out var hash))
// {
// hash = type.GetHashCode();
// _hashMap.Add(guid, hash);
// _hashMap.Test(ref _hashMap._hashMap);
// }
// _ = hash;
// }
//}
//public void Dispose()
//{
// if (_disposed)
// {
// return;
// }
// _hashMap.Dispose();
// GC.SuppressFinalize(this);
//}
}