Changed the `CollectionBenchmark` class to use unsafe code for improved memory operations and added benchmarks for stack-allocated arrays. Changed the `ParallelNoiseBenchmark` class to remove the internal `NoiseJob` struct, promoting better organization. Changed the `AllocationManager` class to remove the lock mechanism for thread safety and simplified the `Reset` method. Changed the `Arena` and `DynamicArena` structs to include `Initialize` methods for better initialization control. Changed the `UnsafeArray<T>`, `UnsafeHashSet<T>`, and `UnsafeList<T>` structs to improve element access and management. Updated the `UnsafeCollectionExtensions` class to enhance usability with new methods for copying and converting collections. Updated the `MemoryLeakException` class to provide more detailed stack trace information for better debugging. Removed the usage of `UnsafeHashMap` in `Program.cs` and directly ran the `CollectionBenchmark`. Added a new `NoiseJob` struct in `NoiseJob.cs` for generating gradient noise using `UnsafeArray<float>`. Fixed minor typos and improved method signatures throughout the codebase for clarity.
172 lines
5.3 KiB
C#
172 lines
5.3 KiB
C#
using Misaki.HighPerformance.Unsafe.Buffer;
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using Misaki.HighPerformance.Unsafe.Collections.Contracts;
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using Misaki.HighPerformance.Unsafe.Helpers;
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using System.Collections;
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using System.Runtime.CompilerServices;
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namespace Misaki.HighPerformance.Unsafe.Collections;
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/// <summary>
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/// A structure for managing an array of unmanaged types with unsafe memory operations.
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/// </summary>
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/// <typeparam name="T">Represents a type that can be stored in an unmanaged memory context.</typeparam>
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public unsafe struct UnsafeArray<T> : IUnsafeCollection<T>
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where T : unmanaged
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{
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public struct Enumerator : IEnumerator<T>
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{
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private UnsafeArray<T>* _collection;
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private int _index;
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private T _value;
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public Enumerator(UnsafeArray<T>* collection)
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{
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_collection = collection;
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_index = -1;
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_value = default;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public bool MoveNext()
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{
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_index++;
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if (_index < _collection->_count)
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{
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_value = UnsafeUtilities.ReadArrayElement<T>(_collection->_buffer, _index);
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return true;
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}
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_value = default;
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return false;
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}
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public void Reset()
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{
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_index = -1;
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}
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// Let NativeArray indexer check for out of range.
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public readonly T Current
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get => _value;
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}
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readonly object IEnumerator.Current
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get => Current;
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}
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public void Dispose()
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{
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}
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}
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private T* _buffer;
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private int _count;
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private readonly Allocator _allocator;
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public readonly int Count => _count;
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public readonly ref T this[int index]
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get => ref _buffer[index];
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}
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public readonly bool IsCreated
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get => _buffer != null;
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}
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public IEnumerator<T> GetEnumerator() => new Enumerator((UnsafeArray<T>*)UnsafeUtilities.AddressOf(ref this));
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IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
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/// <summary>
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/// Constructs an UnsafeArray with a default size of 1 and uses the Persistent allocator.
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/// </summary>
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public UnsafeArray() : this(1, Allocator.Persistent)
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{
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}
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/// <summary>
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/// Initializes a new instance of UnsafeArray with a specified number of elements and an allocation type.
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/// </summary>
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/// <param name="count">Specifies the number of elements to allocate in the array, which must be greater than zero.</param>
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/// <param name="allocator">Specifies the allocator to use for memory allocation, which determines the memory management strategy.</param>
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/// <param name="allocationOption">Determines how the memory should be allocated.</param>
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/// <exception cref="ArgumentOutOfRangeException">Thrown when the specified number of elements is less than or equal to zero.</exception>
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public UnsafeArray(int count, Allocator allocator, AllocationOption allocationOption = AllocationOption.None)
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{
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if (count <= 0)
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{
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throw new ArgumentOutOfRangeException(nameof(count), "Count must be greater than zero.");
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}
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_buffer = AllocationManager.Allocate<T>((uint)count, (uint)AlignOf<T>(), allocator, allocationOption);
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_count = count;
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_allocator = allocator;
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}
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/// <summary>
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/// Initializes an UnsafeArray with a pointer to a buffer and a count of elements. This does not copy the data.
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/// </summary>
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/// <param name="buffer">A pointer to the memory location that holds the elements of the array.</param>
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/// <param name="count">The total size of the data.</param>
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/// <remarks>
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/// When using this constructor, the user is responsible for managing the memory pointed to by the buffer.
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/// Disposing of the UnsafeArray does not free the memory and only release the reference. The memory should be freed manually when no longer needed.
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/// Use <see cref="UnsafeArray(int, Allocator, AllocationOption)"/> constructor and <see cref="MemCpy(void*, void*, nuint)"/> if you are not sure what you are doing.
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/// </remarks>
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public UnsafeArray(void* buffer, int count)
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{
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_buffer = (T*)buffer;
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_count = count;
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_allocator = Allocator.External;
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}
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/// <inheritdoc/>
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public void Resize(int newSize)
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{
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if (newSize == _count)
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{
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return;
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}
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_buffer = AllocationManager.Realloc(_buffer, (uint)newSize, (uint)AlignOf<T>(), _allocator);
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_count = newSize;
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}
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/// <inheritdoc/>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public readonly void Clear()
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{
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MemClear(_buffer, (nuint)(_count * sizeof(T)));
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}
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/// <inheritdoc/>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public readonly void* GetUnsafePtr()
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{
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return _buffer;
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}
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/// <inheritdoc/>
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public void Dispose()
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{
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if (!IsCreated)
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{
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return;
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}
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AllocationManager.Free(_buffer, _allocator);
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_buffer = null;
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_count = 0;
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}
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}
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