Files
Misaki.HighPerformance/Misaki.HighPerformance.Unsafe/Collections/UnsafeQueue.cs
Misaki da64e07c6f Refactor allocation types and improve memory management
This commit renames `AllocationType` to `AllocationOption` across multiple files, enhancing clarity in memory allocation practices. Key updates include:
- Modifications to the `UnsafeArray`, `ParallelNoiseBenchmark`, `Arena`, and `DynamicArena` classes to utilize the new `AllocationOption`.
- Refactoring of the `AllocationManager` and `HashMapHelper` classes to support the new allocation strategy.
- Removal of the `Misaki.HighPerformance.Mathematics` project reference, indicating a restructuring of dependencies.
- Introduction of a new `MathUtilities` class for calculating the smallest power of two, aiding memory allocation strategies.

These changes collectively improve code maintainability and clarity in memory management.
2025-04-03 12:06:25 +09:00

177 lines
5.0 KiB
C#

using Misaki.HighPerformance.Unsafe.Collections.Contracts;
using Misaki.HighPerformance.Unsafe.Helpers;
using System.Collections;
using System.Diagnostics.CodeAnalysis;
using System.Runtime.CompilerServices;
namespace Misaki.HighPerformance.Unsafe.Collections;
/// <summary>
/// A structure that implements a queue using unmanaged types for efficient memory management.
/// </summary>
/// <typeparam name="T">Represents the type of elements stored in the queue, which must be an unmanaged type for performance and safety.</typeparam>
public unsafe struct UnsafeQueue<T> : IUnsafeCollection<T>
where T : unmanaged
{
private struct Enumerator : IEnumerator<T>
{
private UnsafeQueue<T>* _collection;
private int _index;
private T _value;
public Enumerator(UnsafeQueue<T>* collection)
{
_collection = collection;
_index = -1;
_value = default;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool MoveNext()
{
_index++;
if (_index < _collection->_count)
{
_value = UnsafeUtilities.ReadArrayElement<T>(_collection->_array.GetUnsafePtr(), _index);
return true;
}
_value = default;
return false;
}
public void Reset()
{
_index = -1;
}
// Let NativeArray indexer check for out of range.
public readonly T Current
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => _value;
}
readonly object IEnumerator.Current
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => Current;
}
public readonly void Dispose()
{
}
}
private UnsafeArray<T> _array;
private int _count;
private int _offset;
public readonly int Count => _count;
public readonly int Capacity => _array.Count;
public readonly bool IsCreated => _array.IsCreated;
public readonly ref T this[int index]
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => ref _array[index];
}
public IEnumerator<T> GetEnumerator() => new Enumerator((UnsafeQueue<T>*)UnsafeUtilities.AddressOf(ref this));
IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
public UnsafeQueue(int capacity, Allocator allocator, AllocationOption allocationType = AllocationOption.UnInitialized)
{
_array = new UnsafeArray<T>(capacity, allocator, allocationType);
_count = 0;
_offset = 0;
if (allocationType == AllocationOption.Clear)
{
Clear();
}
}
/// <summary>
/// Adds an element to the end of a collection, resizing if the current capacity is reached. The new element is
/// stored in a circular buffer.
/// </summary>
/// <param name="value">The item to be added to the collection.</param>
public void Enqueue(T value)
{
if (_count >= Capacity)
{
Resize(Capacity + (int)(Capacity * 0.5f));
}
UnsafeUtilities.WriteArrayElement(_array.GetUnsafePtr(), (_offset + _count) % Capacity, value);
_count++;
}
/// <summary>
/// Removes and returns the element at the front of the queue. If the queue is empty, an exception is thrown.
/// </summary>
/// <returns>The element that was removed from the front of the queue.</returns>
/// <exception cref="InvalidOperationException">Thrown when attempting to dequeue from an empty queue.</exception>
public T Dequeue()
{
if (_count == 0)
{
throw new InvalidOperationException("Queue is empty.");
}
var value = UnsafeUtilities.ReadArrayElement<T>(_array.GetUnsafePtr(), _offset);
_offset = (_offset + 1) % Capacity;
_count--;
return value;
}
/// <summary>
/// Attempts to remove and return an item from a collection. Returns a boolean indicating success or failure.
/// </summary>
/// <param name="value">The output variable that will hold the dequeued item if the operation is successful.</param>
/// <returns>True if an item was successfully dequeued, otherwise false.</returns>
public bool TryDequeue([MaybeNullWhen(false)] out T value)
{
if (_count == 0)
{
value = default;
return false;
}
value = Dequeue();
return true;
}
public void Resize(int newSize)
{
_array.Resize(newSize);
if (_count > newSize)
{
_count = newSize;
}
}
public void Clear()
{
_array.Clear();
_count = 0;
_offset = 0;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public readonly void* GetUnsafePtr()
{
return _array.GetUnsafePtr();
}
public void Dispose()
{
_array.Dispose();
_count = 0;
_offset = 0;
}
}