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Misaki.HighPerformance/docs/documents/api/Misaki.HighPerformance.LowLevel.Buffer.Arena.yml

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YAML

### YamlMime:ManagedReference
items:
- uid: Misaki.HighPerformance.LowLevel.Buffer.Arena
commentId: T:Misaki.HighPerformance.LowLevel.Buffer.Arena
id: Arena
parent: Misaki.HighPerformance.LowLevel.Buffer
children:
- Misaki.HighPerformance.LowLevel.Buffer.Arena.#ctor(System.UIntPtr)
- Misaki.HighPerformance.LowLevel.Buffer.Arena.Allocate(System.UIntPtr,System.UIntPtr,Misaki.HighPerformance.LowLevel.Buffer.AllocationOption)
- Misaki.HighPerformance.LowLevel.Buffer.Arena.Buffer
- Misaki.HighPerformance.LowLevel.Buffer.Arena.Create(Misaki.HighPerformance.LowLevel.Buffer.Arena.CreationOptions@)
- Misaki.HighPerformance.LowLevel.Buffer.Arena.Dispose
- Misaki.HighPerformance.LowLevel.Buffer.Arena.Free(System.Void*)
- Misaki.HighPerformance.LowLevel.Buffer.Arena.Offset
- Misaki.HighPerformance.LowLevel.Buffer.Arena.Reallocate(System.Void*,System.UIntPtr,System.UIntPtr,System.UIntPtr,Misaki.HighPerformance.LowLevel.Buffer.AllocationOption)
- Misaki.HighPerformance.LowLevel.Buffer.Arena.Reset
- Misaki.HighPerformance.LowLevel.Buffer.Arena.Size
langs:
- csharp
- vb
name: Arena
nameWithType: Arena
fullName: Misaki.HighPerformance.LowLevel.Buffer.Arena
type: Struct
source:
remote:
path: src/Misaki.HighPerformance.LowLevel/Buffer/Arena.cs
branch: main
repo: https://git.personalnas.com/Misaki/Misaki.HighPerformance.git
id: Arena
path: src/Misaki.HighPerformance.LowLevel/Buffer/Arena.cs
startLine: 9
assemblies:
- Misaki.HighPerformance.LowLevel
namespace: Misaki.HighPerformance.LowLevel.Buffer
summary: A memory management structure that allocates and resets memory blocks with specified alignment.
example: []
syntax:
content: 'public struct Arena : IMemoryAllocator<Arena, Arena.CreationOptions>, IDisposable'
content.vb: Public Structure Arena Implements IMemoryAllocator(Of Arena, Arena.CreationOptions), IDisposable
implements:
- Misaki.HighPerformance.LowLevel.Buffer.IMemoryAllocator{Misaki.HighPerformance.LowLevel.Buffer.Arena,Misaki.HighPerformance.LowLevel.Buffer.Arena.CreationOptions}
- System.IDisposable
inheritedMembers:
- System.ValueType.Equals(System.Object)
- System.ValueType.GetHashCode
- System.ValueType.ToString
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetType
- System.Object.ReferenceEquals(System.Object,System.Object)
- uid: Misaki.HighPerformance.LowLevel.Buffer.Arena.Create(Misaki.HighPerformance.LowLevel.Buffer.Arena.CreationOptions@)
commentId: M:Misaki.HighPerformance.LowLevel.Buffer.Arena.Create(Misaki.HighPerformance.LowLevel.Buffer.Arena.CreationOptions@)
id: Create(Misaki.HighPerformance.LowLevel.Buffer.Arena.CreationOptions@)
parent: Misaki.HighPerformance.LowLevel.Buffer.Arena
langs:
- csharp
- vb
name: Create(in CreationOptions)
nameWithType: Arena.Create(in Arena.CreationOptions)
fullName: Misaki.HighPerformance.LowLevel.Buffer.Arena.Create(in Misaki.HighPerformance.LowLevel.Buffer.Arena.CreationOptions)
type: Method
source:
remote:
path: src/Misaki.HighPerformance.LowLevel/Buffer/Arena.cs
branch: main
repo: https://git.personalnas.com/Misaki/Misaki.HighPerformance.git
id: Create
path: src/Misaki.HighPerformance.LowLevel/Buffer/Arena.cs
startLine: 17
assemblies:
- Misaki.HighPerformance.LowLevel
namespace: Misaki.HighPerformance.LowLevel.Buffer
summary: Creates a new instance of the allocator with the specified options.
example: []
syntax:
content: public static Arena Create(in Arena.CreationOptions opts)
parameters:
- id: opts
type: Misaki.HighPerformance.LowLevel.Buffer.Arena.CreationOptions
description: The options for creating the allocator.
return:
type: Misaki.HighPerformance.LowLevel.Buffer.Arena
description: The created allocator instance.
content.vb: Public Shared Function Create(opts As Arena.CreationOptions) As Arena
overload: Misaki.HighPerformance.LowLevel.Buffer.Arena.Create*
implements:
- Misaki.HighPerformance.LowLevel.Buffer.IMemoryAllocator{Misaki.HighPerformance.LowLevel.Buffer.Arena,Misaki.HighPerformance.LowLevel.Buffer.Arena.CreationOptions}.Create(Misaki.HighPerformance.LowLevel.Buffer.Arena.CreationOptions@)
nameWithType.vb: Arena.Create(Arena.CreationOptions)
fullName.vb: Misaki.HighPerformance.LowLevel.Buffer.Arena.Create(Misaki.HighPerformance.LowLevel.Buffer.Arena.CreationOptions)
name.vb: Create(CreationOptions)
- uid: Misaki.HighPerformance.LowLevel.Buffer.Arena.Buffer
commentId: P:Misaki.HighPerformance.LowLevel.Buffer.Arena.Buffer
id: Buffer
parent: Misaki.HighPerformance.LowLevel.Buffer.Arena
langs:
- csharp
- vb
name: Buffer
nameWithType: Arena.Buffer
fullName: Misaki.HighPerformance.LowLevel.Buffer.Arena.Buffer
type: Property
source:
remote:
path: src/Misaki.HighPerformance.LowLevel/Buffer/Arena.cs
branch: main
repo: https://git.personalnas.com/Misaki/Misaki.HighPerformance.git
id: Buffer
path: src/Misaki.HighPerformance.LowLevel/Buffer/Arena.cs
startLine: 29
assemblies:
- Misaki.HighPerformance.LowLevel
namespace: Misaki.HighPerformance.LowLevel.Buffer
syntax:
content: public readonly byte* Buffer { get; }
parameters: []
return:
type: System.Byte*
content.vb: Public ReadOnly Property Buffer As Byte*
overload: Misaki.HighPerformance.LowLevel.Buffer.Arena.Buffer*
- uid: Misaki.HighPerformance.LowLevel.Buffer.Arena.Size
commentId: P:Misaki.HighPerformance.LowLevel.Buffer.Arena.Size
id: Size
parent: Misaki.HighPerformance.LowLevel.Buffer.Arena
langs:
- csharp
- vb
name: Size
nameWithType: Arena.Size
fullName: Misaki.HighPerformance.LowLevel.Buffer.Arena.Size
type: Property
source:
remote:
path: src/Misaki.HighPerformance.LowLevel/Buffer/Arena.cs
branch: main
repo: https://git.personalnas.com/Misaki/Misaki.HighPerformance.git
id: Size
path: src/Misaki.HighPerformance.LowLevel/Buffer/Arena.cs
startLine: 30
assemblies:
- Misaki.HighPerformance.LowLevel
namespace: Misaki.HighPerformance.LowLevel.Buffer
syntax:
content: public readonly nuint Size { get; }
parameters: []
return:
type: System.UIntPtr
content.vb: Public ReadOnly Property Size As UIntPtr
overload: Misaki.HighPerformance.LowLevel.Buffer.Arena.Size*
- uid: Misaki.HighPerformance.LowLevel.Buffer.Arena.Offset
commentId: P:Misaki.HighPerformance.LowLevel.Buffer.Arena.Offset
id: Offset
parent: Misaki.HighPerformance.LowLevel.Buffer.Arena
langs:
- csharp
- vb
name: Offset
nameWithType: Arena.Offset
fullName: Misaki.HighPerformance.LowLevel.Buffer.Arena.Offset
type: Property
source:
remote:
path: src/Misaki.HighPerformance.LowLevel/Buffer/Arena.cs
branch: main
repo: https://git.personalnas.com/Misaki/Misaki.HighPerformance.git
id: Offset
path: src/Misaki.HighPerformance.LowLevel/Buffer/Arena.cs
startLine: 31
assemblies:
- Misaki.HighPerformance.LowLevel
namespace: Misaki.HighPerformance.LowLevel.Buffer
syntax:
content: public readonly nuint Offset { get; }
parameters: []
return:
type: System.UIntPtr
content.vb: Public ReadOnly Property Offset As UIntPtr
overload: Misaki.HighPerformance.LowLevel.Buffer.Arena.Offset*
- uid: Misaki.HighPerformance.LowLevel.Buffer.Arena.#ctor(System.UIntPtr)
commentId: M:Misaki.HighPerformance.LowLevel.Buffer.Arena.#ctor(System.UIntPtr)
id: '#ctor(System.UIntPtr)'
parent: Misaki.HighPerformance.LowLevel.Buffer.Arena
langs:
- csharp
- vb
name: Arena(nuint)
nameWithType: Arena.Arena(nuint)
fullName: Misaki.HighPerformance.LowLevel.Buffer.Arena.Arena(nuint)
type: Constructor
source:
remote:
path: src/Misaki.HighPerformance.LowLevel/Buffer/Arena.cs
branch: main
repo: https://git.personalnas.com/Misaki/Misaki.HighPerformance.git
id: .ctor
path: src/Misaki.HighPerformance.LowLevel/Buffer/Arena.cs
startLine: 33
assemblies:
- Misaki.HighPerformance.LowLevel
namespace: Misaki.HighPerformance.LowLevel.Buffer
syntax:
content: public Arena(nuint size)
parameters:
- id: size
type: System.UIntPtr
content.vb: Public Sub New(size As UIntPtr)
overload: Misaki.HighPerformance.LowLevel.Buffer.Arena.#ctor*
nameWithType.vb: Arena.New(UIntPtr)
fullName.vb: Misaki.HighPerformance.LowLevel.Buffer.Arena.New(System.UIntPtr)
name.vb: New(UIntPtr)
- uid: Misaki.HighPerformance.LowLevel.Buffer.Arena.Allocate(System.UIntPtr,System.UIntPtr,Misaki.HighPerformance.LowLevel.Buffer.AllocationOption)
commentId: M:Misaki.HighPerformance.LowLevel.Buffer.Arena.Allocate(System.UIntPtr,System.UIntPtr,Misaki.HighPerformance.LowLevel.Buffer.AllocationOption)
id: Allocate(System.UIntPtr,System.UIntPtr,Misaki.HighPerformance.LowLevel.Buffer.AllocationOption)
parent: Misaki.HighPerformance.LowLevel.Buffer.Arena
langs:
- csharp
- vb
name: Allocate(nuint, nuint, AllocationOption)
nameWithType: Arena.Allocate(nuint, nuint, AllocationOption)
fullName: Misaki.HighPerformance.LowLevel.Buffer.Arena.Allocate(nuint, nuint, Misaki.HighPerformance.LowLevel.Buffer.AllocationOption)
type: Method
source:
remote:
path: src/Misaki.HighPerformance.LowLevel/Buffer/Arena.cs
branch: main
repo: https://git.personalnas.com/Misaki/Misaki.HighPerformance.git
id: Allocate
path: src/Misaki.HighPerformance.LowLevel/Buffer/Arena.cs
startLine: 58
assemblies:
- Misaki.HighPerformance.LowLevel
namespace: Misaki.HighPerformance.LowLevel.Buffer
summary: Allocates a block of memory of a specified size with a given alignment.
remarks: This is thread safe.
example: []
syntax:
content: public void* Allocate(nuint size, nuint alignment, AllocationOption allocationOption)
parameters:
- id: size
type: System.UIntPtr
description: Specifies the amount of memory to allocate in bytes.
- id: alignment
type: System.UIntPtr
description: Defines the alignment requirement for the allocated memory.
- id: allocationOption
type: Misaki.HighPerformance.LowLevel.Buffer.AllocationOption
description: The option when allocating memory.
return:
type: System.Void*
description: A pointer to the allocated memory block or null if the allocation cannot be fulfilled.
content.vb: Public Function Allocate(size As UIntPtr, alignment As UIntPtr, allocationOption As AllocationOption) As Void*
overload: Misaki.HighPerformance.LowLevel.Buffer.Arena.Allocate*
exceptions:
- type: System.ObjectDisposedException
commentId: T:System.ObjectDisposedException
description: Thrown if the arena has been disposed.
implements:
- Misaki.HighPerformance.LowLevel.Buffer.IMemoryAllocator{Misaki.HighPerformance.LowLevel.Buffer.Arena,Misaki.HighPerformance.LowLevel.Buffer.Arena.CreationOptions}.Allocate(System.UIntPtr,System.UIntPtr,Misaki.HighPerformance.LowLevel.Buffer.AllocationOption)
nameWithType.vb: Arena.Allocate(UIntPtr, UIntPtr, AllocationOption)
fullName.vb: Misaki.HighPerformance.LowLevel.Buffer.Arena.Allocate(System.UIntPtr, System.UIntPtr, Misaki.HighPerformance.LowLevel.Buffer.AllocationOption)
name.vb: Allocate(UIntPtr, UIntPtr, AllocationOption)
- uid: Misaki.HighPerformance.LowLevel.Buffer.Arena.Reallocate(System.Void*,System.UIntPtr,System.UIntPtr,System.UIntPtr,Misaki.HighPerformance.LowLevel.Buffer.AllocationOption)
commentId: M:Misaki.HighPerformance.LowLevel.Buffer.Arena.Reallocate(System.Void*,System.UIntPtr,System.UIntPtr,System.UIntPtr,Misaki.HighPerformance.LowLevel.Buffer.AllocationOption)
id: Reallocate(System.Void*,System.UIntPtr,System.UIntPtr,System.UIntPtr,Misaki.HighPerformance.LowLevel.Buffer.AllocationOption)
parent: Misaki.HighPerformance.LowLevel.Buffer.Arena
langs:
- csharp
- vb
name: Reallocate(void*, nuint, nuint, nuint, AllocationOption)
nameWithType: Arena.Reallocate(void*, nuint, nuint, nuint, AllocationOption)
fullName: Misaki.HighPerformance.LowLevel.Buffer.Arena.Reallocate(void*, nuint, nuint, nuint, Misaki.HighPerformance.LowLevel.Buffer.AllocationOption)
type: Method
source:
remote:
path: src/Misaki.HighPerformance.LowLevel/Buffer/Arena.cs
branch: main
repo: https://git.personalnas.com/Misaki/Misaki.HighPerformance.git
id: Reallocate
path: src/Misaki.HighPerformance.LowLevel/Buffer/Arena.cs
startLine: 99
assemblies:
- Misaki.HighPerformance.LowLevel
namespace: Misaki.HighPerformance.LowLevel.Buffer
summary: Reallocates a block of memory to a new size and alignment.
remarks: The returned pointer must be freed using the <xref href="Misaki.HighPerformance.LowLevel.Buffer.IMemoryAllocator%602.Free(System.Void*)" data-throw-if-not-resolved="false"></xref> method to avoid memory leaks. If the reallocation fails, the original pointer remains valid and must be freed by the caller.
example: []
syntax:
content: public void* Reallocate(void* ptr, nuint oldSize, nuint newSize, nuint alignment, AllocationOption allocationOption)
parameters:
- id: ptr
type: System.Void*
description: A pointer to the memory block to reallocate.
- id: oldSize
type: System.UIntPtr
description: The size of the original memory block.
- id: newSize
type: System.UIntPtr
description: The size of the new memory block.
- id: alignment
type: System.UIntPtr
description: The alignment of the new memory block.
- id: allocationOption
type: Misaki.HighPerformance.LowLevel.Buffer.AllocationOption
description: The allocation options.
return:
type: System.Void*
description: A pointer to the reallocated memory block. null if reallocation fails.
content.vb: Public Function Reallocate(ptr As Void*, oldSize As UIntPtr, newSize As UIntPtr, alignment As UIntPtr, allocationOption As AllocationOption) As Void*
overload: Misaki.HighPerformance.LowLevel.Buffer.Arena.Reallocate*
implements:
- Misaki.HighPerformance.LowLevel.Buffer.IMemoryAllocator{Misaki.HighPerformance.LowLevel.Buffer.Arena,Misaki.HighPerformance.LowLevel.Buffer.Arena.CreationOptions}.Reallocate(System.Void*,System.UIntPtr,System.UIntPtr,System.UIntPtr,Misaki.HighPerformance.LowLevel.Buffer.AllocationOption)
nameWithType.vb: Arena.Reallocate(Void*, UIntPtr, UIntPtr, UIntPtr, AllocationOption)
fullName.vb: Misaki.HighPerformance.LowLevel.Buffer.Arena.Reallocate(Void*, System.UIntPtr, System.UIntPtr, System.UIntPtr, Misaki.HighPerformance.LowLevel.Buffer.AllocationOption)
name.vb: Reallocate(Void*, UIntPtr, UIntPtr, UIntPtr, AllocationOption)
- uid: Misaki.HighPerformance.LowLevel.Buffer.Arena.Free(System.Void*)
commentId: M:Misaki.HighPerformance.LowLevel.Buffer.Arena.Free(System.Void*)
id: Free(System.Void*)
parent: Misaki.HighPerformance.LowLevel.Buffer.Arena
langs:
- csharp
- vb
name: Free(void*)
nameWithType: Arena.Free(void*)
fullName: Misaki.HighPerformance.LowLevel.Buffer.Arena.Free(void*)
type: Method
source:
remote:
path: src/Misaki.HighPerformance.LowLevel/Buffer/Arena.cs
branch: main
repo: https://git.personalnas.com/Misaki/Misaki.HighPerformance.git
id: Free
path: src/Misaki.HighPerformance.LowLevel/Buffer/Arena.cs
startLine: 140
assemblies:
- Misaki.HighPerformance.LowLevel
namespace: Misaki.HighPerformance.LowLevel.Buffer
summary: Frees a previously allocated block of memory.
remarks: The pointer must have been returned by a previous call to the <xref href="Misaki.HighPerformance.LowLevel.Buffer.IMemoryAllocator%602.Allocate(System.UIntPtr%2cSystem.UIntPtr%2cMisaki.HighPerformance.LowLevel.Buffer.AllocationOption)" data-throw-if-not-resolved="false"></xref> or <xref href="Misaki.HighPerformance.LowLevel.Buffer.IMemoryAllocator%602.Reallocate(System.Void*%2cSystem.UIntPtr%2cSystem.UIntPtr%2cSystem.UIntPtr%2cMisaki.HighPerformance.LowLevel.Buffer.AllocationOption)" data-throw-if-not-resolved="false"></xref> method. After calling this method, the pointer is no longer valid and must not be used.
example: []
syntax:
content: public readonly void Free(void* ptr)
parameters:
- id: ptr
type: System.Void*
description: A pointer to the memory block to free.
content.vb: Public Sub Free(ptr As Void*)
overload: Misaki.HighPerformance.LowLevel.Buffer.Arena.Free*
implements:
- Misaki.HighPerformance.LowLevel.Buffer.IMemoryAllocator{Misaki.HighPerformance.LowLevel.Buffer.Arena,Misaki.HighPerformance.LowLevel.Buffer.Arena.CreationOptions}.Free(System.Void*)
nameWithType.vb: Arena.Free(Void*)
fullName.vb: Misaki.HighPerformance.LowLevel.Buffer.Arena.Free(Void*)
name.vb: Free(Void*)
- uid: Misaki.HighPerformance.LowLevel.Buffer.Arena.Reset
commentId: M:Misaki.HighPerformance.LowLevel.Buffer.Arena.Reset
id: Reset
parent: Misaki.HighPerformance.LowLevel.Buffer.Arena
langs:
- csharp
- vb
name: Reset()
nameWithType: Arena.Reset()
fullName: Misaki.HighPerformance.LowLevel.Buffer.Arena.Reset()
type: Method
source:
remote:
path: src/Misaki.HighPerformance.LowLevel/Buffer/Arena.cs
branch: main
repo: https://git.personalnas.com/Misaki/Misaki.HighPerformance.git
id: Reset
path: src/Misaki.HighPerformance.LowLevel/Buffer/Arena.cs
startLine: 148
assemblies:
- Misaki.HighPerformance.LowLevel
namespace: Misaki.HighPerformance.LowLevel.Buffer
summary: Resets the arena.
example: []
syntax:
content: public void Reset()
content.vb: Public Sub Reset()
overload: Misaki.HighPerformance.LowLevel.Buffer.Arena.Reset*
- uid: Misaki.HighPerformance.LowLevel.Buffer.Arena.Dispose
commentId: M:Misaki.HighPerformance.LowLevel.Buffer.Arena.Dispose
id: Dispose
parent: Misaki.HighPerformance.LowLevel.Buffer.Arena
langs:
- csharp
- vb
name: Dispose()
nameWithType: Arena.Dispose()
fullName: Misaki.HighPerformance.LowLevel.Buffer.Arena.Dispose()
type: Method
source:
remote:
path: src/Misaki.HighPerformance.LowLevel/Buffer/Arena.cs
branch: main
repo: https://git.personalnas.com/Misaki/Misaki.HighPerformance.git
id: Dispose
path: src/Misaki.HighPerformance.LowLevel/Buffer/Arena.cs
startLine: 154
assemblies:
- Misaki.HighPerformance.LowLevel
namespace: Misaki.HighPerformance.LowLevel.Buffer
summary: Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
example: []
syntax:
content: public void Dispose()
content.vb: Public Sub Dispose()
overload: Misaki.HighPerformance.LowLevel.Buffer.Arena.Dispose*
implements:
- System.IDisposable.Dispose
references:
- uid: Misaki.HighPerformance.LowLevel.Buffer
commentId: N:Misaki.HighPerformance.LowLevel.Buffer
href: Misaki.html
name: Misaki.HighPerformance.LowLevel.Buffer
nameWithType: Misaki.HighPerformance.LowLevel.Buffer
fullName: Misaki.HighPerformance.LowLevel.Buffer
spec.csharp:
- uid: Misaki
name: Misaki
href: Misaki.html
- name: .
- uid: Misaki.HighPerformance
name: HighPerformance
href: Misaki.HighPerformance.html
- name: .
- uid: Misaki.HighPerformance.LowLevel
name: LowLevel
href: Misaki.HighPerformance.LowLevel.html
- name: .
- uid: Misaki.HighPerformance.LowLevel.Buffer
name: Buffer
href: Misaki.HighPerformance.LowLevel.Buffer.html
spec.vb:
- uid: Misaki
name: Misaki
href: Misaki.html
- name: .
- uid: Misaki.HighPerformance
name: HighPerformance
href: Misaki.HighPerformance.html
- name: .
- uid: Misaki.HighPerformance.LowLevel
name: LowLevel
href: Misaki.HighPerformance.LowLevel.html
- name: .
- uid: Misaki.HighPerformance.LowLevel.Buffer
name: Buffer
href: Misaki.HighPerformance.LowLevel.Buffer.html
- uid: Misaki.HighPerformance.LowLevel.Buffer.IMemoryAllocator{Misaki.HighPerformance.LowLevel.Buffer.Arena,Misaki.HighPerformance.LowLevel.Buffer.Arena.CreationOptions}
commentId: T:Misaki.HighPerformance.LowLevel.Buffer.IMemoryAllocator{Misaki.HighPerformance.LowLevel.Buffer.Arena,Misaki.HighPerformance.LowLevel.Buffer.Arena.CreationOptions}
parent: Misaki.HighPerformance.LowLevel.Buffer
definition: Misaki.HighPerformance.LowLevel.Buffer.IMemoryAllocator`2
href: Misaki.HighPerformance.LowLevel.Buffer.IMemoryAllocator-2.html
name: IMemoryAllocator<Arena, Arena.CreationOptions>
nameWithType: IMemoryAllocator<Arena, Arena.CreationOptions>
fullName: Misaki.HighPerformance.LowLevel.Buffer.IMemoryAllocator<Misaki.HighPerformance.LowLevel.Buffer.Arena, Misaki.HighPerformance.LowLevel.Buffer.Arena.CreationOptions>
nameWithType.vb: IMemoryAllocator(Of Arena, Arena.CreationOptions)
fullName.vb: Misaki.HighPerformance.LowLevel.Buffer.IMemoryAllocator(Of Misaki.HighPerformance.LowLevel.Buffer.Arena, Misaki.HighPerformance.LowLevel.Buffer.Arena.CreationOptions)
name.vb: IMemoryAllocator(Of Arena, Arena.CreationOptions)
spec.csharp:
- uid: Misaki.HighPerformance.LowLevel.Buffer.IMemoryAllocator`2
name: IMemoryAllocator
href: Misaki.HighPerformance.LowLevel.Buffer.IMemoryAllocator-2.html
- name: <
- uid: Misaki.HighPerformance.LowLevel.Buffer.Arena
name: Arena
href: Misaki.HighPerformance.LowLevel.Buffer.Arena.html
- name: ','
- name: " "
- uid: Misaki.HighPerformance.LowLevel.Buffer.Arena
name: Arena
href: Misaki.HighPerformance.LowLevel.Buffer.Arena.html
- name: .
- uid: Misaki.HighPerformance.LowLevel.Buffer.Arena.CreationOptions
name: CreationOptions
href: Misaki.HighPerformance.LowLevel.Buffer.Arena.CreationOptions.html
- name: '>'
spec.vb:
- uid: Misaki.HighPerformance.LowLevel.Buffer.IMemoryAllocator`2
name: IMemoryAllocator
href: Misaki.HighPerformance.LowLevel.Buffer.IMemoryAllocator-2.html
- name: (
- name: Of
- name: " "
- uid: Misaki.HighPerformance.LowLevel.Buffer.Arena
name: Arena
href: Misaki.HighPerformance.LowLevel.Buffer.Arena.html
- name: ','
- name: " "
- uid: Misaki.HighPerformance.LowLevel.Buffer.Arena
name: Arena
href: Misaki.HighPerformance.LowLevel.Buffer.Arena.html
- name: .
- uid: Misaki.HighPerformance.LowLevel.Buffer.Arena.CreationOptions
name: CreationOptions
href: Misaki.HighPerformance.LowLevel.Buffer.Arena.CreationOptions.html
- name: )
- uid: System.IDisposable
commentId: T:System.IDisposable
parent: System
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.idisposable
name: IDisposable
nameWithType: IDisposable
fullName: System.IDisposable
- uid: System.ValueType.Equals(System.Object)
commentId: M:System.ValueType.Equals(System.Object)
parent: System.ValueType
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.valuetype.equals
name: Equals(object)
nameWithType: ValueType.Equals(object)
fullName: System.ValueType.Equals(object)
nameWithType.vb: ValueType.Equals(Object)
fullName.vb: System.ValueType.Equals(Object)
name.vb: Equals(Object)
spec.csharp:
- uid: System.ValueType.Equals(System.Object)
name: Equals
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.valuetype.equals
- name: (
- uid: System.Object
name: object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
- name: )
spec.vb:
- uid: System.ValueType.Equals(System.Object)
name: Equals
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.valuetype.equals
- name: (
- uid: System.Object
name: Object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
- name: )
- uid: System.ValueType.GetHashCode
commentId: M:System.ValueType.GetHashCode
parent: System.ValueType
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.valuetype.gethashcode
name: GetHashCode()
nameWithType: ValueType.GetHashCode()
fullName: System.ValueType.GetHashCode()
spec.csharp:
- uid: System.ValueType.GetHashCode
name: GetHashCode
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.valuetype.gethashcode
- name: (
- name: )
spec.vb:
- uid: System.ValueType.GetHashCode
name: GetHashCode
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.valuetype.gethashcode
- name: (
- name: )
- uid: System.ValueType.ToString
commentId: M:System.ValueType.ToString
parent: System.ValueType
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.valuetype.tostring
name: ToString()
nameWithType: ValueType.ToString()
fullName: System.ValueType.ToString()
spec.csharp:
- uid: System.ValueType.ToString
name: ToString
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.valuetype.tostring
- name: (
- name: )
spec.vb:
- uid: System.ValueType.ToString
name: ToString
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.valuetype.tostring
- name: (
- name: )
- uid: System.Object.Equals(System.Object,System.Object)
commentId: M:System.Object.Equals(System.Object,System.Object)
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