Refactored memory management by removing safety checks and introducing `MemoryHandle` for centralized tracking. Simplified allocation logic across allocators and enhanced `Dispose` methods for better resource cleanup. Added `UnsafeChunkedQueue<T>`, a lock-free, dynamically resizing queue with chunk-based memory management, supporting parallel producers and consumers. Updated unit tests to validate new queue functionality and ensure compatibility with refactored memory logic. Incremented assembly version to 1.6.12. BREAKING CHANGE: Removed `#if MHP_ENABLE_SAFETY_CHECKS` blocks, altering memory validation behavior.
190 lines
5.7 KiB
C#
190 lines
5.7 KiB
C#
using Misaki.HighPerformance.LowLevel.Utilities;
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using System.Runtime.CompilerServices;
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namespace Misaki.HighPerformance.LowLevel.Buffer;
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/// <summary>
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/// Provides a stack-based memory allocator for unmanaged memory, enabling fast allocation and deallocation of memory
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/// blocks within a preallocated buffer.
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/// </summary>
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/// <remarks>This is not a thread-safe implementation.</remarks>
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public unsafe partial struct Stack : IMemoryAllocator<Stack, Stack.CreationOptions>
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{
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public struct CreationOptions
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{
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public nuint size;
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}
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public static Stack Create(in CreationOptions opts)
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{
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return new Stack(opts.size);
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}
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public readonly ref struct Scope : IDisposable
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{
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private readonly Stack* _allocator;
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private readonly AllocationHandle _handle;
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private readonly nuint _originalOffset;
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public readonly AllocationHandle AllocationHandle => _handle;
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internal Scope(Stack* allocator, AllocationHandle handle)
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{
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_allocator = allocator;
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_handle = handle;
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_originalOffset = allocator->_offset;
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}
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public void Dispose()
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{
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if (_allocator != null)
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{
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_allocator->_offset = _allocator->_offset > _originalOffset ? _originalOffset : _allocator->_offset;
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}
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}
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}
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private byte* _buffer;
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private nuint _size;
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private nuint _offset;
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public readonly byte* Buffer => _buffer;
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public readonly nuint Size => _size;
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public readonly nuint Offset => _offset;
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/// <summary>
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/// Initializes a new instance of the StackAllocator class with a buffer of the specified size.
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/// </summary>
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/// <param name="size">The size, in bytes, of the memory buffer to allocate for stack-based allocations. Must be greater than zero.</param>
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public Stack(nuint size)
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{
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ArgumentOutOfRangeException.ThrowIfNegative(size);
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_buffer = (byte*)Malloc(size);
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_size = size;
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_offset = 0;
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}
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/// <summary>
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/// Creates a new scope instance associated with the current stack context.
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/// </summary>
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/// <remarks>
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/// The instance of <see cref="Stack"/> must be pinned or allocated on the native heap to ensure that the pointer remains valid for the lifetime of the scope.
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/// </remarks>
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/// <returns>A <see cref="Scope"/> object that represents a scope tied to this stack.</returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public Scope CreateScope(AllocationHandle handle)
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{
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return new Scope((Stack*)Unsafe.AsPointer(ref this), handle);
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}
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/// <summary>
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/// Allocates a block of memory of the specified size and alignment from the buffer.
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/// </summary>
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/// <param name="size">The number of bytes to allocate. Must be greater than zero and less than or equal to the remaining buffer size.</param>
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/// <param name="alignment">The alignment, in bytes, for the allocated memory block. Must be a power of two and greater than zero.</param>
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/// <param name="allocationOption">An option specifying additional allocation behavior, such as whether the allocated memory should be cleared. The
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/// default is <see cref="AllocationOption.None"/>.</param>
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/// <returns>A pointer to the beginning of the allocated memory block if successful; otherwise, <see langword="null"/> if
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/// there is insufficient space in the buffer.</returns>
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public void* Allocate(nuint size, nuint alignment, AllocationOption allocationOption = AllocationOption.None)
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{
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if (size == 0)
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{
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return null;
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}
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if ((alignment & (alignment - 1)) != 0)
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{
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throw new ArgumentException("Alignment must be a power of two.", nameof(alignment));
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}
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var alignedOffset = (_offset + alignment - 1) & ~(alignment - 1);
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var newOffset = alignedOffset + size;
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if (newOffset > _size)
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{
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throw new OutOfMemoryException("Insufficient memory in stack allocator.");
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}
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var ptr = _buffer + alignedOffset;
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_offset = newOffset;
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if (allocationOption.HasFlag(AllocationOption.Clear))
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{
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MemClear(ptr, size);
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}
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return ptr;
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}
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public void* Reallocate(void* ptr, nuint oldSize, nuint newSize, nuint alignment, AllocationOption allocationOption)
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{
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if (_buffer == null)
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{
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return null;
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}
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if (ptr == null)
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{
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return Allocate(newSize, alignment, allocationOption);
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}
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var oldBase = _buffer + _offset - oldSize;
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if (ptr == oldBase)
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{
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if (newSize > oldSize)
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{
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var diff = newSize - oldSize;
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_offset += diff;
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if (allocationOption.HasFlag(AllocationOption.Clear))
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{
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MemClear(_buffer + _offset - diff, diff);
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}
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}
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return ptr;
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}
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var newPtr = Allocate(newSize, alignment, allocationOption);
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if (newPtr == null)
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{
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return null;
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}
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MemCpy(newPtr, ptr, Math.Min(oldSize, newSize));
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return newPtr;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public readonly void Free(void* ptr)
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{
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}
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/// <summary>
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/// Resets the internal offset to its initial position.
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/// </summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void Reset()
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{
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_offset = 0;
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}
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public void Dispose()
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{
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if (_buffer == null)
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{
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return;
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}
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var ptr = _buffer;
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_buffer = null;
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_offset = 0;
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_size = 0;
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MemoryUtility.Free(ptr);
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}
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}
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