Files
Misaki.HighPerformance/Misaki.HighPerformance.LowLevel/Collections/UnsafeQueue.cs
Misaki 9c4faa107a feat(memory): transition to AllocationHandle API
Replaced the deprecated Allocator API with the new AllocationHandle API across the codebase. Updated constructors, methods, and tests to use AllocationHandle for memory management. Marked Allocator-based methods as [Obsolete] and provided alternatives.

Added OwnershipTransferAnalyzer to detect ownership transfer issues and introduced OwnershipTransferAttribute for marking parameters. Enhanced DefensiveCopyAnalyzer with additional checks for readonly and ValueType instances.

Refactored internal memory management in AllocationManager and updated benchmarks, utilities, and documentation to reflect the changes.

BREAKING CHANGE: Deprecated Allocator API in favor of AllocationHandle. Updated constructors and methods to use AllocationHandle. Users must migrate to the new API.
2026-04-12 17:50:12 +09:00

228 lines
7.3 KiB
C#

using Misaki.HighPerformance.LowLevel.Buffer;
using Misaki.HighPerformance.LowLevel.Collections.Contracts;
using Misaki.HighPerformance.LowLevel.Utilities;
using System.Collections;
using System.Diagnostics.CodeAnalysis;
using System.Runtime.CompilerServices;
namespace Misaki.HighPerformance.LowLevel.Collections;
/// <summary>
/// A structure that implements a queue using unmanaged types for efficient memory management.
/// </summary>
/// <typeparam name="T">Represents the type of elements stored in the queue, which must be an unmanaged type for performance and safety.</typeparam>
public unsafe struct UnsafeQueue<T> : IUnsafeCollection<T>
where T : unmanaged
{
public ref struct Enumerator
{
private readonly ref UnsafeQueue<T> _collection;
private int _currentIndex;
// We assume _currentIndex will always be in range when accessed.
public readonly ref T Current => ref _collection._array[(_collection._offset + _currentIndex) % _collection.Capacity];
public Enumerator(ref UnsafeQueue<T> collection)
{
_collection = ref collection;
_currentIndex = -1;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool MoveNext()
{
_currentIndex++;
return _currentIndex < _collection._count;
}
public void Reset()
{
_currentIndex = -1;
}
}
private UnsafeArray<T> _array;
private int _count;
private int _offset;
public readonly int Count => _count;
public readonly int Capacity => _array.Count;
public readonly bool IsCreated => _array.IsCreated;
public readonly T this[int index]
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => _array[index];
[MethodImpl(MethodImplOptions.AggressiveInlining)]
set => _array[index] = value;
}
/// <summary>
/// Initializes a new instance of UnsafeQueue with a default size of 1 and a persistent allocation handle.
/// </summary>
public UnsafeQueue()
: this(1, AllocationHandle.Persistent)
{
}
public UnsafeQueue(int capacity, AllocationHandle handle, AllocationOption allocationOption = AllocationOption.None)
{
_array = new UnsafeArray<T>(capacity, handle, allocationOption);
_count = 0;
_offset = 0;
}
[Obsolete("Use AllocationHandle instead.")]
public UnsafeQueue(int capacity, Allocator allocator, AllocationOption allocationType = AllocationOption.None)
: this(capacity, AllocationManager.GetAllocationHandle(allocator), allocationType)
{
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[UnscopedRef]
public Enumerator GetEnumerator()
{
return new Enumerator(ref this);
}
/// <summary>
/// Returns a reference to the item at the front of the queue without removing it.
/// </summary>
/// <returns>A reference to the item at the front of the queue.</returns>
/// <exception cref="InvalidOperationException">Thrown if the queue is empty.</exception>
public readonly ref T Peek()
{
if (_count == 0)
{
throw new InvalidOperationException("Queue is empty.");
}
return ref UnsafeUtility.ReadArrayElementRef<T>(_array.GetUnsafePtr(), _offset);
}
/// <summary>
/// Attempts to return the object at the top of the collection without removing it.
/// </summary>
/// <param name="value">The item at the front of the queue if the operation is successful; otherwise, the default value of <typeparamref name="T"/>.</param>
/// <returns><see langword="true"/> if an object was returned successfully; otherwise, <see langword="false"/>.</returns>
public readonly bool TryPeek(out T value)
{
if (_count == 0)
{
value = default;
return false;
}
value = _array[_offset];
return true;
}
/// <summary>
/// Adds an element to the end of a collection, resizing if the current capacity is reached. The new element is
/// stored in a circular buffer.
/// </summary>
/// <param name="value">The item to be added to the collection.</param>
public void Enqueue(T value)
{
if (_count >= Capacity)
{
Resize(Math.Max(1, Capacity * 2));
}
UnsafeUtility.WriteArrayElement(_array.GetUnsafePtr(), (_offset + _count) % Capacity, value);
_count++;
}
/// <summary>
/// Removes and returns the element at the front of the queue. If the queue is empty, an exception is thrown.
/// </summary>
/// <returns>The element that was removed from the front of the queue.</returns>
/// <exception cref="InvalidOperationException">Thrown when attempting to dequeue from an empty queue.</exception>
public T Dequeue()
{
if (_count == 0)
{
throw new InvalidOperationException("Queue is empty.");
}
var value = UnsafeUtility.ReadArrayElement<T>(_array.GetUnsafePtr(), _offset);
_offset = (_offset + 1) % Capacity;
_count--;
return value;
}
/// <summary>
/// Attempts to remove and return an item from a collection. Returns a boolean indicating success or failure.
/// </summary>
/// <param name="value">The output variable that will hold the dequeued item if the operation is successful.</param>
/// <returns>True if an item was successfully dequeued, otherwise false.</returns>
public bool TryDequeue(out T value)
{
if (_count == 0)
{
value = default;
return false;
}
value = Dequeue();
return true;
}
public void Resize(int newSize, AllocationOption option = AllocationOption.None)
{
if (newSize < _count)
{
newSize = _count;
}
var newArray = new UnsafeArray<T>(newSize, _array.AllocationHandle, option);
if (_count > 0)
{
if (_offset + _count <= Capacity)
{
// No wrap-around, single copy
var sizeToCopy = (uint)(_count * sizeof(T));
MemCpy(newArray.GetUnsafePtr(), (byte*)_array.GetUnsafePtr() + _offset * sizeof(T), sizeToCopy);
}
else
{
// Wrap-around, two copies required
var firstPartElements = Capacity - _offset;
var secondPartElements = _count - firstPartElements;
// Copy from _offset to the end of the old array
MemCpy(newArray.GetUnsafePtr(), (byte*)_array.GetUnsafePtr() + _offset * sizeof(T), (uint)(firstPartElements * sizeof(T)));
// Copy from the start of the old array to the remaining count
MemCpy((byte*)newArray.GetUnsafePtr() + firstPartElements * sizeof(T), _array.GetUnsafePtr(), (uint)(secondPartElements * sizeof(T)));
}
}
_array.Dispose();
_array = newArray;
_offset = 0;
}
public void Clear()
{
_count = 0;
_offset = 0;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public readonly void* GetUnsafePtr()
{
return _array.GetUnsafePtr();
}
public void Dispose()
{
_array.Dispose();
_count = 0;
_offset = 0;
}
}