Added new namespace `Misaki.HighPerformance.Image` for image processing, including classes for animated GIF handling and memory management. Added `AnimatedFrameResult` class for individual frames in animated images. Added `AnimatedGifEnumerator` class for enumerating frames in animated GIFs. Added `ColorComponents` enum for different color formats. Added `ImageInfo` struct for image dimensions and color components. Added `CRuntime` class for low-level memory management functions. Added `MemoryStats` class to track memory allocation statistics. Added utility functions for creating multi-dimensional arrays. Added new structures for fixed-size UTF-8 encoded strings. Added benchmarking classes to test new memory management features. Changed `StbImage.cs` to include new namespaces and functionality for image data manipulation. Changed project files to target .NET 9.0 and enable new features. Changed `Arena.cs` and `DynamicArena.cs` to use `nuint` for size parameters. Changed `BitSet.cs` to enhance bit manipulation methods. Changed `Program.cs` to run `FunctionPtrBenchmark` for performance testing. Removed memory tracking code from `AllocationManager.cs`, including the `_allocated` dictionary and related logic. Removed `Free` method from `IAllocator.cs` interface. Removed `UNSAFE_COLLECTION_CHECK` preprocessor directive from the codebase. Refactored various files to improve organization, moving from `Unsafe` to `LowLevel` namespace. Refactored `MemoryUtilities` class to include new memory operation methods. Refactored `UnsafeUtilities.cs` to support new collection structures.
149 lines
3.8 KiB
C#
149 lines
3.8 KiB
C#
using Misaki.HighPerformance.Image.Runtime;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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namespace Misaki.HighPerformance.Image
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{
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internal class AnimatedGifEnumerator : IEnumerator<AnimatedFrameResult>
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{
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private readonly StbImage.stbi__context _context;
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private StbImage.stbi__gif _gif;
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private readonly ColorComponents _colorComponents;
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public AnimatedGifEnumerator(Stream input, ColorComponents colorComponents)
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{
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if (input == null)
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throw new ArgumentNullException("input");
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_context = new StbImage.stbi__context(input);
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if (StbImage.stbi__gif_test(_context) == 0)
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throw new Exception("Input stream is not GIF file.");
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_gif = new StbImage.stbi__gif();
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_colorComponents = colorComponents;
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}
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public ColorComponents ColorComponents
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{
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get
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{
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return _colorComponents;
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}
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}
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public AnimatedFrameResult Current
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{
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get; private set;
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}
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object IEnumerator.Current
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{
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get
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{
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return Current;
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}
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}
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public void Dispose()
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{
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Dispose(true);
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GC.SuppressFinalize(this);
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}
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public unsafe bool MoveNext()
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{
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// Read next frame
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int ccomp;
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byte two_back;
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var result = StbImage.stbi__gif_load_next(_context, _gif, &ccomp, (int)ColorComponents, &two_back);
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if (result == null)
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return false;
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if (Current == null)
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{
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Current = new AnimatedFrameResult
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{
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Width = (uint)_gif.w,
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Height = (uint)_gif.h,
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SourceComponent = (ColorComponents)ccomp,
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Component = ColorComponents == ColorComponents.Default ? (ColorComponents)ccomp : ColorComponents
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};
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Current.SetData(result);
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}
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Current.DelayInMs = _gif.delay;
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return true;
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}
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public void Reset()
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{
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throw new NotImplementedException();
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}
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~AnimatedGifEnumerator()
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{
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Dispose(false);
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}
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protected unsafe virtual void Dispose(bool disposing)
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{
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if (_gif != null)
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{
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if (_gif._out_ != null)
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{
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CRuntime.free(_gif._out_);
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_gif._out_ = null;
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}
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if (_gif.history != null)
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{
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CRuntime.free(_gif.history);
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_gif.history = null;
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}
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if (_gif.background != null)
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{
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CRuntime.free(_gif.background);
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_gif.background = null;
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}
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_gif = null;
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}
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}
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}
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internal class AnimatedGifEnumerable : IEnumerable<AnimatedFrameResult>
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{
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private readonly Stream _input;
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private readonly ColorComponents _colorComponents;
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public AnimatedGifEnumerable(Stream input, ColorComponents colorComponents)
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{
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_input = input;
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_colorComponents = colorComponents;
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}
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public ColorComponents ColorComponents
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{
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get
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{
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return _colorComponents;
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}
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}
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public IEnumerator<AnimatedFrameResult> GetEnumerator()
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{
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return new AnimatedGifEnumerator(_input, ColorComponents);
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}
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IEnumerator IEnumerable.GetEnumerator()
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{
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return GetEnumerator();
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}
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}
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} |