Added new namespace `Misaki.HighPerformance.Image` for image processing, including classes for animated GIF handling and memory management. Added `AnimatedFrameResult` class for individual frames in animated images. Added `AnimatedGifEnumerator` class for enumerating frames in animated GIFs. Added `ColorComponents` enum for different color formats. Added `ImageInfo` struct for image dimensions and color components. Added `CRuntime` class for low-level memory management functions. Added `MemoryStats` class to track memory allocation statistics. Added utility functions for creating multi-dimensional arrays. Added new structures for fixed-size UTF-8 encoded strings. Added benchmarking classes to test new memory management features. Changed `StbImage.cs` to include new namespaces and functionality for image data manipulation. Changed project files to target .NET 9.0 and enable new features. Changed `Arena.cs` and `DynamicArena.cs` to use `nuint` for size parameters. Changed `BitSet.cs` to enhance bit manipulation methods. Changed `Program.cs` to run `FunctionPtrBenchmark` for performance testing. Removed memory tracking code from `AllocationManager.cs`, including the `_allocated` dictionary and related logic. Removed `Free` method from `IAllocator.cs` interface. Removed `UNSAFE_COLLECTION_CHECK` preprocessor directive from the codebase. Refactored various files to improve organization, moving from `Unsafe` to `LowLevel` namespace. Refactored `MemoryUtilities` class to include new memory operation methods. Refactored `UnsafeUtilities.cs` to support new collection structures.
125 lines
3.2 KiB
Plaintext
125 lines
3.2 KiB
Plaintext
<#@ template debug="false" hostspecific="false" language="C#" #>
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<#@ assembly name="System.Core" #>
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<#@ import namespace="System.Linq" #>
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<#@ import namespace="System.Text" #>
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<#@ import namespace="System.Collections.Generic" #>
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<#@ output extension=".cs" #>
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using System.Text;
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namespace Misaki.HighPerformance.LowLevel.Buffer;
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<# for (int i = 32; i <= 4096; i *= 2) { #>
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/// <summary>
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/// Represents a heap allocated fixed-size UTF-8 encoded string of length <#= i #> bytes.
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/// </summary>
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[StructLayout(LayoutKind.Sequential, Size = <#= i #>)]
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public unsafe struct FixedString<#= i #> : IDisposable
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{
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private ushort _length;
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private byte* _buffer;
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public ushort Length => _length;
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public string Value
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{
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readonly get
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{
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return Encoding.UTF8.GetString(_buffer, _length);
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}
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set
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{
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if (string.IsNullOrEmpty(value))
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{
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_length = 0;
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return;
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}
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var maxBytes = Encoding.UTF8.GetByteCount(value);
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if (maxBytes > <#= i - 2 #>)
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{
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throw new ArgumentException("Input string is too long to fit in FixedString<#= i #>.");
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}
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_length = (ushort)Encoding.UTF8.GetBytes(value, new Span<byte>(_buffer, <#= i - 2 #>));
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}
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}
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public FixedString<#= i #>(ReadOnlySpan<char> input)
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{
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var maxBytes = Encoding.UTF8.GetByteCount(input);
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if (maxBytes > <#= i - 2 #>)
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{
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throw new ArgumentException("Input string is too long to fit in FixedString<#= i #>.");
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}
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_buffer = (byte*)NativeMemory.Alloc(<#= i - 2 #>);
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fixed (char* inputPtr = input)
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{
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var actualByteCount = Encoding.UTF8.GetBytes(inputPtr, input.Length, _buffer, <#= i - 2 #>);
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_length = (ushort)actualByteCount;
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}
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}
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public FixedString<#= i #>(string input)
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: this(input.AsSpan())
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{
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}
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public FixedString<#= i #>(char* input, ushort length)
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: this(new Span<char>(input, length))
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{
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}
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public FixedString<#= i #>(ReadOnlySpan<byte> input)
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{
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if (input.Length > <#= i - 2 #>)
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{
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throw new ArgumentException("Input byte array is too long to fit in FixedString<#= i #>.");
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}
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_buffer = (byte*)NativeMemory.Alloc(<#= i - 2 #>);
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_length = (ushort)input.Length;
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fixed (byte* inputPtr = input)
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{
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SystemUnsfae.CopyBlockUnaligned(_buffer, inputPtr, _length);
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}
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}
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public FixedString<#= i #>(byte* input, ushort length)
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: this(new ReadOnlySpan<byte>(input, length))
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{
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public readonly Span<byte> AsSpan()
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{
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return new(_buffer, _length);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public readonly byte* GetUnsafePointer()
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{
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return _buffer;
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}
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public override string ToString()
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{
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return Value;
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}
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public void Dispose()
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{
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if (_buffer != null)
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{
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NativeMemory.Free(_buffer);
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_length = 0;
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_buffer = null;
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}
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}
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}
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<# } #> |