Added new namespace `Misaki.HighPerformance.Image` for image processing, including classes for animated GIF handling and memory management. Added `AnimatedFrameResult` class for individual frames in animated images. Added `AnimatedGifEnumerator` class for enumerating frames in animated GIFs. Added `ColorComponents` enum for different color formats. Added `ImageInfo` struct for image dimensions and color components. Added `CRuntime` class for low-level memory management functions. Added `MemoryStats` class to track memory allocation statistics. Added utility functions for creating multi-dimensional arrays. Added new structures for fixed-size UTF-8 encoded strings. Added benchmarking classes to test new memory management features. Changed `StbImage.cs` to include new namespaces and functionality for image data manipulation. Changed project files to target .NET 9.0 and enable new features. Changed `Arena.cs` and `DynamicArena.cs` to use `nuint` for size parameters. Changed `BitSet.cs` to enhance bit manipulation methods. Changed `Program.cs` to run `FunctionPtrBenchmark` for performance testing. Removed memory tracking code from `AllocationManager.cs`, including the `_allocated` dictionary and related logic. Removed `Free` method from `IAllocator.cs` interface. Removed `UNSAFE_COLLECTION_CHECK` preprocessor directive from the codebase. Refactored various files to improve organization, moving from `Unsafe` to `LowLevel` namespace. Refactored `MemoryUtilities` class to include new memory operation methods. Refactored `UnsafeUtilities.cs` to support new collection structures.
186 lines
5.9 KiB
C#
186 lines
5.9 KiB
C#
using Misaki.HighPerformance.LowLevel.Buffer;
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using Misaki.HighPerformance.LowLevel.Collections.Contracts;
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using Misaki.HighPerformance.LowLevel.Contracts;
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using Misaki.HighPerformance.LowLevel.Helpers;
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using System.Collections;
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using System.Runtime.CompilerServices;
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namespace Misaki.HighPerformance.LowLevel.Collections;
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/// <summary>
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/// A structure for managing an array of unmanaged types with unsafe memory operations.
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/// </summary>
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/// <typeparam name="T">Represents a type that can be stored in an unmanaged memory context.</typeparam>
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public unsafe struct UnsafeArray<T> : IUnsafeCollection<T>
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where T : unmanaged
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{
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public struct Enumerator : IEnumerator<T>
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{
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private UnsafeArray<T>* _collection;
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private int _index;
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private T _value;
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public Enumerator(UnsafeArray<T>* collection)
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{
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_collection = collection;
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_index = -1;
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_value = default;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public bool MoveNext()
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{
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_index++;
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if (_index < _collection->_count)
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{
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_value = UnsafeUtilities.ReadArrayElement<T>(_collection->_buffer, _index);
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return true;
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}
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_value = default;
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return false;
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}
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public void Reset()
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{
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_index = -1;
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}
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// Let NativeArray indexer check for out of range.
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public readonly T Current
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get => _value;
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}
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readonly object IEnumerator.Current
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get => Current;
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}
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public void Dispose()
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{
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}
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}
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private T* _buffer;
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private int _count;
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private AllocationHandle* _handle;
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public readonly int Count => _count;
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public readonly ref T this[int index]
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get
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{
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if (index < 0 || index >= _count)
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{
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throw new ArgumentOutOfRangeException(nameof(index), "Index is out of range.");
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}
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return ref _buffer[index];
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}
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}
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public readonly bool IsCreated
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get => _buffer != null;
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}
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public IEnumerator<T> GetEnumerator() => new Enumerator((UnsafeArray<T>*)UnsafeUtilities.AddressOf(ref this));
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IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
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/// <summary>
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/// Constructs an UnsafeArray with a default size of 1 and uses the Persistent allocator.
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/// </summary>
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public UnsafeArray()
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: this(1, Allocator.Persistent)
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{
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}
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public UnsafeArray(int count, ref AllocationHandle handle, AllocationOption allocationOption = AllocationOption.None)
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{
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if (count <= 0)
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{
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throw new ArgumentOutOfRangeException(nameof(count), "Count must be greater than zero.");
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}
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_handle = (AllocationHandle*)Unsafe.AsPointer(ref handle);
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_buffer = (T*)handle.Alloc(_handle->Allocator, (uint)count * (uint)sizeof(T), (uint)AlignOf<T>(), allocationOption);
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_count = count;
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}
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/// <summary>
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/// Initializes a new instance of UnsafeArray with a specified number of elements and an allocation type.
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/// </summary>
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/// <param name="count">Specifies the number of elements to allocate in the array, which must be greater than zero.</param>
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/// <param name="allocator">Specifies the allocator to use for memory allocation, which determines the memory management strategy.</param>
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/// <param name="allocationOption">Determines how the memory should be allocated.</param>
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/// <exception cref="ArgumentOutOfRangeException">Thrown when the specified number of elements is less than or equal to zero.</exception>
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public UnsafeArray(int count, Allocator allocator, AllocationOption allocationOption = AllocationOption.None)
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: this(count, ref AllocationManager.GetAllocationHandle(allocator), allocationOption)
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{
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}
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/// <summary>
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/// Initializes an UnsafeArray with a pointer to a buffer and a count of elements. This does not copy the data.
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/// </summary>
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/// <param name="buffer">A pointer to the memory location that holds the elements of the array.</param>
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/// <param name="count">The total size of the data.</param>
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/// <remarks>
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/// When using this constructor, the user is responsible for managing the memory pointed to by the buffer.
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/// Disposing of the UnsafeArray does not free the memory and only release the reference. The memory should be freed manually when no longer needed.
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/// Use <see cref="UnsafeArray(int, Allocator, AllocationOption)"/> constructor and <see cref="MemCpy(void*, void*, nuint)"/> if you are not sure what you are doing.
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/// </remarks>
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public UnsafeArray(void* buffer, int count)
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{
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_buffer = (T*)buffer;
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_count = count;
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_handle = (AllocationHandle*)Unsafe.AsPointer(ref AllocationManager.EmptyAllocator.Handle);
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}
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/// <inheritdoc/>
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public void Resize(int newSize)
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{
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if (newSize == _count)
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{
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return;
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}
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_buffer = (T*)_handle->Realloc(_handle->Allocator, _buffer, (uint)newSize, (uint)AlignOf<T>());
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_count = newSize;
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}
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/// <inheritdoc/>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public readonly void Clear()
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{
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MemClear(_buffer, (nuint)(_count * sizeof(T)));
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}
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/// <inheritdoc/>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public readonly void* GetUnsafePtr()
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{
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return _buffer;
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}
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/// <inheritdoc/>
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public void Dispose()
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{
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if (!IsCreated)
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{
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return;
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}
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_handle->Free(_handle->Allocator, _buffer);
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_handle = null;
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_buffer = null;
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_count = 0;
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}
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} |