Added new namespace `Misaki.HighPerformance.Image` for image processing, including classes for animated GIF handling and memory management. Added `AnimatedFrameResult` class for individual frames in animated images. Added `AnimatedGifEnumerator` class for enumerating frames in animated GIFs. Added `ColorComponents` enum for different color formats. Added `ImageInfo` struct for image dimensions and color components. Added `CRuntime` class for low-level memory management functions. Added `MemoryStats` class to track memory allocation statistics. Added utility functions for creating multi-dimensional arrays. Added new structures for fixed-size UTF-8 encoded strings. Added benchmarking classes to test new memory management features. Changed `StbImage.cs` to include new namespaces and functionality for image data manipulation. Changed project files to target .NET 9.0 and enable new features. Changed `Arena.cs` and `DynamicArena.cs` to use `nuint` for size parameters. Changed `BitSet.cs` to enhance bit manipulation methods. Changed `Program.cs` to run `FunctionPtrBenchmark` for performance testing. Removed memory tracking code from `AllocationManager.cs`, including the `_allocated` dictionary and related logic. Removed `Free` method from `IAllocator.cs` interface. Removed `UNSAFE_COLLECTION_CHECK` preprocessor directive from the codebase. Refactored various files to improve organization, moving from `Unsafe` to `LowLevel` namespace. Refactored `MemoryUtilities` class to include new memory operation methods. Refactored `UnsafeUtilities.cs` to support new collection structures.
107 lines
2.2 KiB
C#
107 lines
2.2 KiB
C#
using Misaki.HighPerformance.LowLevel.Collections.Contracts;
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using Misaki.HighPerformance.LowLevel.Helpers;
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using System.Collections;
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using System.Runtime.CompilerServices;
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namespace Misaki.HighPerformance.LowLevel.Collections;
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public unsafe struct UnsafeStack<T> : IUnsafeCollection<T>
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where T : unmanaged
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{
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private UnsafeArray<T> _array;
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private int _count;
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public readonly int Count => _count;
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public readonly bool IsCreated => _array.IsCreated;
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public IEnumerator<T> GetEnumerator()
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{
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throw new NotImplementedException();
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}
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IEnumerator IEnumerable.GetEnumerator()
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{
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return GetEnumerator();
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}
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public UnsafeStack() : this(1, Allocator.Persistent)
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{
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}
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public UnsafeStack(int initialSize, Allocator allocator, AllocationOption allocationOption = AllocationOption.None)
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{
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_array = new UnsafeArray<T>(initialSize, allocator, allocationOption);
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}
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public void Push(T value)
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{
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if (_count >= _array.Count)
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{
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Resize(_array.Count + (int)(_array.Count * 0.5f));
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}
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UnsafeUtilities.WriteArrayElement(_array.GetUnsafePtr(), _count, value);
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_count++;
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}
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public T Pop()
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{
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if (_count == 0)
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{
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throw new InvalidOperationException("Stack is empty.");
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}
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_count--;
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return _array[_count];
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}
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public bool TryPop(out T value)
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{
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if (_count == 0)
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{
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value = default;
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return false;
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}
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_count--;
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value = _array[_count];
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return true;
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}
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public readonly T Peek()
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{
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if (_count == 0)
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{
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throw new InvalidOperationException("Stack is empty.");
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}
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return _array[_count - 1];
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}
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public void Resize(int newSize)
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{
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_array.Resize(newSize);
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if (_count > newSize)
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{
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_count = newSize;
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}
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}
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public void Clear()
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{
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_array.Clear();
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_count = 0;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public readonly void* GetUnsafePtr()
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{
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return _array.GetUnsafePtr();
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}
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public void Dispose()
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{
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_array.Dispose();
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_count = 0;
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}
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} |