Added new namespace `Misaki.HighPerformance.Image` for image processing, including classes for animated GIF handling and memory management. Added `AnimatedFrameResult` class for individual frames in animated images. Added `AnimatedGifEnumerator` class for enumerating frames in animated GIFs. Added `ColorComponents` enum for different color formats. Added `ImageInfo` struct for image dimensions and color components. Added `CRuntime` class for low-level memory management functions. Added `MemoryStats` class to track memory allocation statistics. Added utility functions for creating multi-dimensional arrays. Added new structures for fixed-size UTF-8 encoded strings. Added benchmarking classes to test new memory management features. Changed `StbImage.cs` to include new namespaces and functionality for image data manipulation. Changed project files to target .NET 9.0 and enable new features. Changed `Arena.cs` and `DynamicArena.cs` to use `nuint` for size parameters. Changed `BitSet.cs` to enhance bit manipulation methods. Changed `Program.cs` to run `FunctionPtrBenchmark` for performance testing. Removed memory tracking code from `AllocationManager.cs`, including the `_allocated` dictionary and related logic. Removed `Free` method from `IAllocator.cs` interface. Removed `UNSAFE_COLLECTION_CHECK` preprocessor directive from the codebase. Refactored various files to improve organization, moving from `Unsafe` to `LowLevel` namespace. Refactored `MemoryUtilities` class to include new memory operation methods. Refactored `UnsafeUtilities.cs` to support new collection structures.
52 lines
1.1 KiB
C#
52 lines
1.1 KiB
C#
using Misaki.HighPerformance.LowLevel.Collections;
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namespace Misaki.HighPerformance.LowLevel.Contracts;
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using unsafe AllocFunc = delegate* unmanaged<void*, nuint, nuint, AllocationOption, void*>;
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using unsafe FreeFunc = delegate* unmanaged<void*, void*, void>;
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using unsafe ReallocFunc = delegate* unmanaged<void*, void*, nuint, nuint, void*>;
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public unsafe readonly struct AllocationHandle
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{
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public void* Allocator
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{
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get;
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}
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public AllocFunc Alloc
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{
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get;
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}
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public ReallocFunc Realloc
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{
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get;
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}
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public FreeFunc Free
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{
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get;
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}
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public AllocationHandle(void* allocator, AllocFunc alloc, ReallocFunc realloc, FreeFunc free)
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{
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Allocator = allocator;
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Alloc = alloc;
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Realloc = realloc;
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Free = free;
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}
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}
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/// <summary>
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/// Represents an allocator interface for managing memory allocations.
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/// </summary>
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/// <remarks>
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/// The allocator must be static or pined to a specific memory region.
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/// </remarks>
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public unsafe interface IAllocator
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{
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public ref AllocationHandle Handle
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{
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get;
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}
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} |