Added: - Added `JobExecutor.cs` for job execution management. - Added `JobInfo.cs` to hold job execution information. - Added `TestJobSystem.cs` for unit tests of the job system. - Added `TestJobs.cs` for additional job implementation tests. - Added `WorkerThread.cs` to manage worker threads for jobs. Changed: - Changed `AssemblyInfo.cs.cs` to include a global using directive for `unsafe JobExecuteFunc`. - Changed `IJob.cs` to include an overload of the `Execute` method with a `threadIndex` parameter. - Changed `JobHandle.cs` to include an `IsValid` property and updated internal structure. - Changed `JobScheduler.cs` to improve job scheduling and management. - Changed `JobsUtility.cs` to enhance job management functions. - Changed `MemoryBlock.cs` to reference the heap from which memory was allocated. - Changed `ParallelNoiseBenchmark.cs` to include benchmarks for the job system. - Changed `Program.cs` to execute benchmarks instead of previous test code. Removed: - Removed `.gitignore` entries for default ignored files. - Removed `JobBase.cs` to shift from structs to classes for jobs. - Removed `JobExtensions.cs` indicating a change in job scheduling. - Removed `JobStruct.cs` indicating a change in job structure. - Removed `encodings.xml`, `indexLayout.xml`, and `vcs.xml` files to simplify project configuration. - Removed fields from `JobData.cs` to simplify the job data structure. - Removed `TestJobSystem.csproj` entries related to old project structure.
71 lines
1.7 KiB
C#
71 lines
1.7 KiB
C#
using BenchmarkDotNet.Attributes;
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using Misaki.HighPerformance.Jobs;
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using Misaki.HighPerformance.LowLevel.Buffer;
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using Misaki.HighPerformance.LowLevel.Collections;
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using Misaki.HighPerformance.Test.Jobs;
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using System.Numerics;
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namespace Misaki.HighPerformance.Test.Benchmark;
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[MemoryDiagnoser]
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public class ParallelNoiseBenchmark
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{
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private const int _WIDTH = 64;
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private const int _HEIGHT = 64;
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private const int _LENGTH = _WIDTH * _HEIGHT;
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internal JobScheduler _jobScheduler = null!;
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private UnsafeArray<float> _buffers;
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[GlobalSetup]
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public void Setup()
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{
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_jobScheduler = new JobScheduler(Environment.ProcessorCount - 1);
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_buffers = new UnsafeArray<float>(_LENGTH, Allocator.Persistent);
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}
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[GlobalCleanup]
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public void Cleanup()
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{
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_jobScheduler.Dispose();
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_buffers.Dispose();
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}
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[Benchmark]
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public void JobSystem()
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{
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var job = new NoiseJob()
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{
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buffers = _buffers,
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width = _WIDTH,
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height = _HEIGHT
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};
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var handle = _jobScheduler.ScheduleParallel(ref job, _LENGTH, 64, -1);
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_jobScheduler.WaitComplete(handle);
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}
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[Benchmark]
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public void ParallelFor()
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{
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Parallel.For(0, _LENGTH, i =>
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{
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var x = i % _WIDTH;
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var y = i / _HEIGHT;
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var uv = new Vector2(x, y);
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_buffers[i] = NoiseJob.GradientNoise(uv);
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});
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}
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[Benchmark(Baseline = true)]
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public void For()
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{
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for (var i = 0; i < _LENGTH; i++)
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{
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var x = i % _WIDTH;
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var y = i / _HEIGHT;
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var uv = new Vector2(x, y);
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_buffers[i] = NoiseJob.GradientNoise(uv);
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}
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}
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} |