Refactored TLSFAllocator to use a static lock instead of per-instance GCHandle-based locking, removing the Dispose method and related code. Updated allocation methods to use the static lock for thread safety. Removed Dispose call on s_pTLSFAllocator. In UnsafeChunkedList, removed an unused using directive and replaced explicit int types with var in AddRange. Changed UnsafeList<T>.AddRange to accept ReadOnlySpan<T> for broader compatibility. Bumped assembly version to 1.6.25.
753 lines
22 KiB
C#
753 lines
22 KiB
C#
using Misaki.HighPerformance.LowLevel.Buffer;
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using Misaki.HighPerformance.LowLevel.Collections.Contracts;
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using Misaki.HighPerformance.LowLevel.Utilities;
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using System.Diagnostics;
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using System.Diagnostics.CodeAnalysis;
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using System.Runtime.CompilerServices;
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namespace Misaki.HighPerformance.LowLevel.Collections;
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internal class UnsafeChunkedListDebugView<T>
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where T : unmanaged
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{
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private readonly UnsafeChunkedList<T> _list;
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public UnsafeChunkedListDebugView(UnsafeChunkedList<T> list)
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{
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_list = list;
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}
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[DebuggerBrowsable(DebuggerBrowsableState.RootHidden)]
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public T[] Items
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{
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get
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{
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var array = new T[_list.Count];
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_list.CopyTo(array);
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return array;
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}
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}
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}
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/// <summary>
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/// A collection that stores elements in fixed-size chunks, enabling stable element addresses
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/// and eliminating large reallocation during growth. Adding elements never moves existing ones.
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/// </summary>
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/// <typeparam name="T">Represents a type that can be stored in the collection, constrained to unmanaged types for performance and safety.</typeparam>
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[DebuggerTypeProxy(typeof(UnsafeChunkedListDebugView<>))]
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public unsafe struct UnsafeChunkedList<T> : IUnsafeCollection<T>
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where T : unmanaged
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{
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public const int DEFAULT_CHUNK_SIZE_IN_BYTES = 16384;
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public ref struct Enumerator
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{
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private ref UnsafeChunkedList<T> _collection;
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private int _index;
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public readonly ref T Current
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{
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get
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{
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var (chunkIdx, offset) = SplitIndex(_index, _collection._chunkCapacity);
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return ref ((T*)_collection._chunks[chunkIdx])[offset];
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}
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}
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public Enumerator(ref UnsafeChunkedList<T> collection)
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{
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_collection = ref collection;
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_index = -1;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public bool MoveNext()
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{
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_index++;
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return _index < _collection._count;
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}
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public void Reset()
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{
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_index = -1;
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}
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}
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/// <summary>
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/// A parallel reader for an UnsafeChunkedList.
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/// </summary>
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public readonly unsafe struct ParallelReader
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{
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public readonly UnsafeChunkedList<T>* listData;
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public readonly int Count => listData->_count;
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public readonly int ChunkCapacity => listData->_chunkCapacity;
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public ref readonly T this[int index]
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get
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{
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var (chunkIdx, offset) = SplitIndex(index, listData->_chunkCapacity);
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return ref ((T*)listData->_chunks[chunkIdx])[offset];
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}
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}
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public ref readonly T this[uint index]
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get => ref this[(int)index];
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}
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internal ParallelReader(UnsafeChunkedList<T>* list)
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{
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listData = list;
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}
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public readonly Enumerator GetEnumerator()
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{
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ref var list = ref Unsafe.AsRef<UnsafeChunkedList<T>>(listData);
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return new Enumerator(ref list);
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}
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}
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/// <summary>
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/// A parallel writer for an UnsafeChunkedList.
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/// </summary>
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/// <remarks>
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/// Adding elements is thread-safe and auto-allocates chunks as needed, since new chunks never move existing data.
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/// The chunk pointer array must be pre-sized via <see cref="EnsureCapacity"/> before dispatching parallel writes.
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/// </remarks>
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public readonly struct ParallelWriter
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{
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public readonly UnsafeChunkedList<T>* listData;
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internal ParallelWriter(UnsafeChunkedList<T>* list)
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{
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listData = list;
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}
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/// <summary>
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/// Thread-safely adds a value, auto-allocating new chunks as needed.
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/// </summary>
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public void Add(scoped in T value)
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{
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var idx = Interlocked.Increment(ref listData->_count) - 1;
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var (chunkIdx, offset) = SplitIndex(idx, listData->_chunkCapacity);
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listData->EnsureChunkParallel(chunkIdx);
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((T*)listData->_chunks[chunkIdx])[offset] = value;
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}
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/// <summary>
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/// Thread-safely adds a range of elements, auto-allocating new chunks as needed.
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/// </summary>
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public void AddRange(ReadOnlySpan<T> collection)
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{
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var count = collection.Length;
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var index = Interlocked.Add(ref listData->_count, count) - count;
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fixed (T* pCollection = collection)
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{
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var remaining = count;
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T* srcPtr = pCollection;
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var currentIndex = index;
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while (remaining > 0)
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{
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var (chunkIdx, offset) = SplitIndex(currentIndex, listData->_chunkCapacity);
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var copyCount = Math.Min(remaining, listData->_chunkCapacity - offset);
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listData->EnsureChunkParallel(chunkIdx);
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var dstPtr = (T*)listData->_chunks[chunkIdx] + offset;
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MemoryUtility.MemCpy(dstPtr, srcPtr, (nuint)(copyCount * sizeof(T)));
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srcPtr += copyCount;
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currentIndex += copyCount;
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remaining -= copyCount;
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}
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}
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}
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}
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private UnsafeArray<nint> _chunks;
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private int _chunkCount;
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private int _count;
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private readonly int _chunkCapacity;
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private readonly AllocationHandle _allocationHandle;
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public readonly int Count => _count;
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public readonly int ChunkCapacity => _chunkCapacity;
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public readonly int ChunkCount => _chunkCount;
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public readonly int Capacity => _chunkCount * _chunkCapacity;
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public readonly bool IsCreated => _chunks.IsCreated;
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public readonly ref T this[int index]
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get
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{
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var (chunkIdx, offset) = SplitIndex(index, _chunkCapacity);
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return ref ((T*)_chunks[chunkIdx])[offset];
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}
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}
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public readonly ref T this[uint index]
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get
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{
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var (chunkIdx, offset) = SplitIndex((int)index, _chunkCapacity);
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return ref ((T*)_chunks[chunkIdx])[offset];
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}
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}
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/// <summary>
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/// Invalid constructor, use <see cref="UnsafeChunkedList(int, AllocationHandle, AllocationOption)"/> instead.
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/// </summary>
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public UnsafeChunkedList()
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: this(DEFAULT_CHUNK_SIZE_IN_BYTES / sizeof(T), AllocationHandle.Persistent)
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{
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}
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/// <summary>
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/// Initializes a new instance with a specified chunk capacity and allocator.
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/// </summary>
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/// <param name="chunkCapacity">The maximum number of elements per chunk.</param>
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/// <param name="handle">A reference to an AllocationHandle that manages memory allocation.</param>
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/// <param name="allocationOption">Specifies how the memory should be allocated.</param>
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public UnsafeChunkedList(int chunkCapacity, AllocationHandle handle, AllocationOption allocationOption = AllocationOption.None)
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{
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chunkCapacity = Math.Max(1, chunkCapacity);
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_chunks = new UnsafeArray<nint>(4, handle, allocationOption);
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_chunkCount = 0;
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_count = 0;
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_chunkCapacity = chunkCapacity;
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_allocationHandle = handle;
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}
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/// <summary>
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/// Initializes a new instance with a specified chunk capacity and an allocation type.
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/// </summary>
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[Obsolete("Use AllocationHandle instead.")]
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public UnsafeChunkedList(int chunkCapacity, Allocator allocator, AllocationOption allocationOption = AllocationOption.None)
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: this(chunkCapacity, AllocationManager.GetAllocationHandle(allocator), allocationOption)
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{
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}
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[Conditional("MHP_ENABLE_SAFETY_CHECKS")]
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private readonly void CheckIndexBounds(int index)
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{
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if (index < 0 || index >= _count)
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{
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throw new ArgumentOutOfRangeException(nameof(index));
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}
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}
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[Conditional("MHP_ENABLE_SAFETY_CHECKS")]
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private readonly void CheckIndexCount(int index, int count)
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{
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if (count < 0)
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{
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throw new ArgumentOutOfRangeException($"Value for count {count} must be positive.");
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}
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if (index < 0)
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{
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throw new ArgumentOutOfRangeException($"Value for index {index} must be positive.");
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}
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if (index > Count)
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{
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throw new ArgumentOutOfRangeException($"Value for index {index} is out of bounds.");
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}
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if (index + count > Count)
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{
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throw new ArgumentOutOfRangeException($"Value for count {count} is out of bounds.");
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}
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}
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[Conditional("MHP_ENABLE_SAFETY_CHECKS")]
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private readonly void ThrowIfNotCreated()
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{
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if (!IsCreated)
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{
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throw new InvalidOperationException("The UnsafeChunkedList is not created.");
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private static (int chunkIndex, int offset) SplitIndex(int index, int chunkCapacity)
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{
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return (index / chunkCapacity, index % chunkCapacity);
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}
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private void GrowChunkArray(int minCapacity)
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{
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var newCapacity = Math.Max(minCapacity, Math.Max(_chunks.Count * 2, 4));
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_chunks.Resize(newCapacity);
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}
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private void AllocateChunk(int chunkIndex)
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{
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if (chunkIndex >= _chunks.Count)
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{
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GrowChunkArray(chunkIndex + 1);
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}
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var sizeInBytes = (nuint)(_chunkCapacity * sizeof(T));
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_chunks[chunkIndex] = (nint)_allocationHandle.Alloc(sizeInBytes, MemoryUtility.AlignOf<T>());
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_chunkCount = Math.Max(_chunkCount, chunkIndex + 1);
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}
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private void EnsureChunkIndex(int elementIndex)
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{
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if (elementIndex < 0)
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{
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return;
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}
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var (chunkIdx, _) = SplitIndex(elementIndex, _chunkCapacity);
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while (_chunkCount <= chunkIdx)
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{
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AllocateChunk(_chunkCount);
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}
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}
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private void EnsureChunkParallel(int chunkIndex)
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{
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if (chunkIndex < Volatile.Read(ref _chunkCount))
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{
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return;
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}
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var chunksPtr = (nint*)_chunks.GetUnsafePtr();
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while (true)
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{
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var currentCount = Volatile.Read(ref _chunkCount);
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if (chunkIndex < currentCount)
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{
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return;
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}
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var toAlloc = currentCount;
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if (toAlloc >= _chunks.Count)
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{
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Thread.SpinWait(1);
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continue;
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}
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var sizeInBytes = (nuint)(_chunkCapacity * sizeof(T));
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var data = (nint)_allocationHandle.Alloc(sizeInBytes, MemoryUtility.AlignOf<T>());
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var old = Interlocked.CompareExchange(ref chunksPtr[toAlloc], data, 0);
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if (old == 0)
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{
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Interlocked.Increment(ref _chunkCount);
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if (chunkIndex >= currentCount + 1)
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{
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continue;
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}
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return;
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}
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_allocationHandle.Free((void*)data);
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}
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}
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private void FreeChunk(int chunkIndex)
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{
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var ptr = (void*)_chunks[chunkIndex];
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if (ptr != null)
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{
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_allocationHandle.Free(ptr);
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_chunks[chunkIndex] = 0;
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}
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}
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private void FreeTrailingEmptyChunks()
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{
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var neededChunks = _count > 0 ? (_count + _chunkCapacity - 1) / _chunkCapacity : 0;
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while (_chunkCount > neededChunks)
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{
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_chunkCount--;
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FreeChunk(_chunkCount);
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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[UnscopedRef]
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public Enumerator GetEnumerator()
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{
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return new Enumerator(ref this);
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}
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/// <summary>
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/// Provides a parallel reader for the current list, enabling thread-safe read operations.
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/// </summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public ParallelReader AsParallelReader()
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{
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return new((UnsafeChunkedList<T>*)Unsafe.AsPointer(ref this));
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}
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/// <summary>
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/// Provides a parallel writer for the current list, enabling thread-safe additions.
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/// </summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public ParallelWriter AsParallelWriter()
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{
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return new((UnsafeChunkedList<T>*)Unsafe.AsPointer(ref this));
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}
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/// <summary>
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/// Adds a new element to the end of the list, allocating new chunks as needed.
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/// </summary>
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public void Add(scoped in T value)
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{
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EnsureChunkIndex(_count);
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var (chunkIdx, offset) = SplitIndex(_count, _chunkCapacity);
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((T*)_chunks[chunkIdx])[offset] = value;
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_count++;
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}
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/// <summary>
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/// Adds the specified value to the collection. For chunked lists, this is equivalent to <see cref="Add"/>,
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/// since allocating new chunks never moves existing elements.
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/// </summary>
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public void AddNoResize(scoped in T value)
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{
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EnsureChunkIndex(_count);
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var (chunkIdx, offset) = SplitIndex(_count, _chunkCapacity);
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((T*)_chunks[chunkIdx])[offset] = value;
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_count++;
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}
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/// <summary>
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/// Adds a range of elements to the collection, allocating new chunks as needed.
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/// </summary>
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public void AddRange(ReadOnlySpan<T> values)
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{
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if (values.Length == 0)
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{
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return;
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}
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EnsureChunkIndex(_count + values.Length - 1);
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CopyFromSpan(values, _count);
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_count += values.Length;
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}
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/// <summary>
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/// Adds a range of elements from a pointer to the collection, allocating new chunks as needed.
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/// </summary>
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public void AddRange(T* ptr, int count)
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{
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if (count <= 0)
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{
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return;
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}
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EnsureChunkIndex(_count + count - 1);
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CopyFromPtr(ptr, _count, count);
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_count += count;
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}
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/// <summary>
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/// Adds a range of elements. For chunked lists, this is equivalent to <see cref="AddRange(ReadOnlySpan{T})"/>,
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/// since allocating new chunks never moves existing elements.
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/// </summary>
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public void AddRangeNoResize(ReadOnlySpan<T> collection)
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{
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if (collection.Length == 0)
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{
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return;
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}
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EnsureChunkIndex(_count + collection.Length - 1);
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CopyFromSpan(collection, _count);
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_count += collection.Length;
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}
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/// <summary>
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/// Adds a range of elements from a pointer. For chunked lists, this is equivalent to <see cref="AddRange(T*, int)"/>,
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/// since allocating new chunks never moves existing elements.
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/// </summary>
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public void AddRangeNoResize(T* ptr, int count)
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{
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if (count <= 0)
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{
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return;
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}
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EnsureChunkIndex(_count + count - 1);
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CopyFromPtr(ptr, _count, count);
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_count += count;
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}
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private void CopyFromSpan(ReadOnlySpan<T> source, int startIndex)
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{
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fixed (T* pSrc = source)
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{
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CopyFromPtr(pSrc, startIndex, source.Length);
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}
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}
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private void CopyFromPtr(T* srcPtr, int startIndex, int count)
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{
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var remaining = count;
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var src = srcPtr;
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var currentIndex = startIndex;
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while (remaining > 0)
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{
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var (chunkIdx, offset) = SplitIndex(currentIndex, _chunkCapacity);
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var dstPtr = (T*)_chunks[chunkIdx] + offset;
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var copyCount = Math.Min(remaining, _chunkCapacity - offset);
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MemoryUtility.MemCpy(dstPtr, src, (nuint)(copyCount * sizeof(T)));
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src += copyCount;
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currentIndex += copyCount;
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remaining -= copyCount;
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}
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}
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/// <summary>
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/// Removes a range of elements from the list starting at the specified index.
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/// </summary>
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public void RemoveRange(int start, int length)
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{
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CheckIndexCount(start, length);
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if (length <= 0)
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{
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return;
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}
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var copyFrom = Math.Min(start + length, _count);
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var numToMove = _count - copyFrom;
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for (var i = 0; i < numToMove; i++)
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{
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var (srcChunk, srcOffset) = SplitIndex(copyFrom + i, _chunkCapacity);
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var (dstChunk, dstOffset) = SplitIndex(start + i, _chunkCapacity);
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((T*)_chunks[dstChunk])[dstOffset] = ((T*)_chunks[srcChunk])[srcOffset];
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}
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_count -= length;
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FreeTrailingEmptyChunks();
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}
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/// <summary>
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/// Removes the element at the specified index.
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/// </summary>
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public void RemoveAt(int index)
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{
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RemoveRange(index, 1);
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}
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/// <summary>
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/// Removes a range of elements by swapping them with elements from the end of the list.
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/// </summary>
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public void RemoveRangeSwapBack(int start, int length)
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{
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CheckIndexCount(start, length);
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if (length <= 0)
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{
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return;
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}
|
|
|
|
var numToCopy = Math.Min(length, _count - (start + length));
|
|
var copyFrom = _count - numToCopy;
|
|
|
|
for (var i = 0; i < numToCopy; i++)
|
|
{
|
|
var (dstChunk, dstOffset) = SplitIndex(start + i, _chunkCapacity);
|
|
var (srcChunk, srcOffset) = SplitIndex(copyFrom + i, _chunkCapacity);
|
|
((T*)_chunks[dstChunk])[dstOffset] = ((T*)_chunks[srcChunk])[srcOffset];
|
|
}
|
|
|
|
_count -= length;
|
|
FreeTrailingEmptyChunks();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Removes the element at the specified index by swapping it with the last element.
|
|
/// </summary>
|
|
public void RemoveAtSwapBack(int index)
|
|
{
|
|
RemoveRangeSwapBack(index, 1);
|
|
}
|
|
|
|
public void Resize(int newSize, AllocationOption option = AllocationOption.None)
|
|
{
|
|
if (newSize < 0)
|
|
{
|
|
throw new ArgumentOutOfRangeException(nameof(newSize));
|
|
}
|
|
|
|
if (newSize > _count)
|
|
{
|
|
EnsureChunkIndex(newSize - 1);
|
|
}
|
|
|
|
_count = newSize;
|
|
FreeTrailingEmptyChunks();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Pre-allocates chunks to accommodate at least the specified number of elements.
|
|
/// </summary>
|
|
public void EnsureCapacity(int capacity)
|
|
{
|
|
if (capacity > 0)
|
|
{
|
|
EnsureChunkIndex(capacity - 1);
|
|
}
|
|
}
|
|
|
|
public void Clear()
|
|
{
|
|
_count = 0;
|
|
FreeTrailingEmptyChunks();
|
|
}
|
|
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public readonly void* GetUnsafePtr()
|
|
{
|
|
ThrowIfNotCreated();
|
|
|
|
if (_chunkCount == 1)
|
|
{
|
|
return (void*)_chunks[0];
|
|
}
|
|
|
|
throw new InvalidOperationException("Cannot get a single contiguous pointer for a multi-chunk UnsafeChunkedList. Use CopyTo instead.");
|
|
}
|
|
|
|
/// <summary>
|
|
/// Copies all elements into a destination span.
|
|
/// </summary>
|
|
public readonly void CopyTo(Span<T> destination)
|
|
{
|
|
var size = Math.Min(destination.Length, Count);
|
|
var remaining = size;
|
|
var elementIndex = 0;
|
|
|
|
fixed (T* pDest = destination)
|
|
{
|
|
var dst = pDest;
|
|
|
|
while (remaining > 0)
|
|
{
|
|
var (chunkIdx, offset) = SplitIndex(elementIndex, _chunkCapacity);
|
|
var srcPtr = (T*)_chunks[chunkIdx] + offset;
|
|
var copyCount = Math.Min(remaining, _chunkCapacity - offset);
|
|
MemoryUtility.MemCpy(dst, srcPtr, (nuint)(copyCount * sizeof(T)));
|
|
elementIndex += copyCount;
|
|
dst += copyCount;
|
|
remaining -= copyCount;
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Copies a range of elements from the list to a destination span.
|
|
/// </summary>
|
|
public readonly void CopyTo(Span<T> destination, int sourceIndex, int destinationIndex, int length)
|
|
{
|
|
if (sourceIndex + length > _count || destinationIndex + length > destination.Length)
|
|
{
|
|
throw new ArgumentOutOfRangeException(nameof(length), "Source collection or destination span is too small for the specified range.");
|
|
}
|
|
|
|
fixed (T* pDest = destination)
|
|
{
|
|
var dst = pDest + destinationIndex;
|
|
var remaining = length;
|
|
var elementIndex = sourceIndex;
|
|
|
|
while (remaining > 0)
|
|
{
|
|
var (chunkIdx, offset) = SplitIndex(elementIndex, _chunkCapacity);
|
|
var srcPtr = (T*)_chunks[chunkIdx] + offset;
|
|
var copyCount = Math.Min(remaining, _chunkCapacity - offset);
|
|
MemoryUtility.MemCpy(dst, srcPtr, (nuint)(copyCount * sizeof(T)));
|
|
elementIndex += copyCount;
|
|
dst += copyCount;
|
|
remaining -= copyCount;
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Copies elements from a source span into the list, growing as needed.
|
|
/// </summary>
|
|
public void CopyFrom(ReadOnlySpan<T> source)
|
|
{
|
|
if (_count < source.Length)
|
|
{
|
|
Resize(source.Length);
|
|
}
|
|
|
|
CopyFromSpan(source, 0);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Copies a range of elements from a source span to the list.
|
|
/// </summary>
|
|
public void CopyFrom(ReadOnlySpan<T> source, int sourceIndex, int destinationIndex, int length)
|
|
{
|
|
if (sourceIndex + length > source.Length)
|
|
{
|
|
throw new ArgumentOutOfRangeException(nameof(length), "Source span or destination collection is too small for the specified range.");
|
|
}
|
|
|
|
if (destinationIndex + length > _count)
|
|
{
|
|
Resize(destinationIndex + length);
|
|
}
|
|
|
|
fixed (T* pSrc = source)
|
|
{
|
|
CopyFromPtr(pSrc + sourceIndex, destinationIndex, length);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Creates a new <see cref="List{T}"/> containing the elements.
|
|
/// </summary>
|
|
public readonly List<T> ToList()
|
|
{
|
|
var list = new List<T>(_count);
|
|
var remaining = _count;
|
|
var elementIndex = 0;
|
|
|
|
while (remaining > 0)
|
|
{
|
|
var (chunkIdx, offset) = SplitIndex(elementIndex, _chunkCapacity);
|
|
var chunkSize = Math.Min(remaining, _chunkCapacity - offset);
|
|
var srcPtr = (T*)_chunks[chunkIdx] + offset;
|
|
var span = new ReadOnlySpan<T>(srcPtr, chunkSize);
|
|
list.AddRange(span);
|
|
elementIndex += chunkSize;
|
|
remaining -= chunkSize;
|
|
}
|
|
|
|
return list;
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
for (var i = 0; i < _chunkCount; i++)
|
|
{
|
|
FreeChunk(i);
|
|
}
|
|
|
|
_chunks.Dispose();
|
|
_chunkCount = 0;
|
|
_count = 0;
|
|
}
|
|
}
|