Files
Misaki.HighPerformance/Misaki.HighPerformance.Mathematics.SPMD/Templates/WideLane.gen.cs
Misaki 9f7507ba71 Refactor SPMD lane abstraction and add gather support
- Rename ISPMD interfaces to ISPMDLane for clarity
- Add gather and mask load methods to ISPMDLane, implement for ScalarLane and WideLane
- Add GetUnsafePtr() for direct pointer access
- Update MathV and vector types to use new interface and gather methods
- Update SPMD job interfaces and implementations to ISPMDLane
- Improve hash codes, range checks, and safety checks in vector types
- Update codegen templates for new interface/methods
- Refactor SPMD jobs to use gather methods for efficient vectorized access
2026-04-25 11:50:51 +09:00

80 lines
3.5 KiB
C#

using System.Numerics;
using System.Runtime.CompilerServices;
namespace Misaki.HighPerformance.Mathematics.SPMD;
public readonly unsafe partial struct WideLane<TNumber> : ISPMDLane<WideLane<TNumber>, TNumber>
where TNumber : unmanaged, INumber<TNumber>, IBinaryNumber<TNumber>, IMinMaxValue<TNumber>, IBitwiseOperators<TNumber, TNumber, TNumber>
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public TOther Cast<TOther, TOtherNumber>()
where TOther : ISPMDLane<TOther, TOtherNumber>
where TOtherNumber : unmanaged, INumber<TOtherNumber>, IBinaryNumber<TOtherNumber>, IMinMaxValue<TOtherNumber>, IBitwiseOperators<TOtherNumber, TOtherNumber, TOtherNumber>
{
if (typeof(TNumber) == typeof(float) && typeof(TOtherNumber) == typeof(int))
{
ref var vFrom = ref Unsafe.As<Vector<TNumber>, Vector<float>>(ref Unsafe.AsRef(in value));
var vTo = Vector.ConvertToInt32(vFrom);
return Unsafe.As<Vector<int>, TOther>(ref vTo);
}
if (typeof(TNumber) == typeof(float) && typeof(TOtherNumber) == typeof(uint))
{
ref var vFrom = ref Unsafe.As<Vector<TNumber>, Vector<float>>(ref Unsafe.AsRef(in value));
var vTo = Vector.ConvertToUInt32(vFrom);
return Unsafe.As<Vector<uint>, TOther>(ref vTo);
}
if (typeof(TNumber) == typeof(double) && typeof(TOtherNumber) == typeof(long))
{
ref var vFrom = ref Unsafe.As<Vector<TNumber>, Vector<double>>(ref Unsafe.AsRef(in value));
var vTo = Vector.ConvertToInt64(vFrom);
return Unsafe.As<Vector<long>, TOther>(ref vTo);
}
if (typeof(TNumber) == typeof(double) && typeof(TOtherNumber) == typeof(ulong))
{
ref var vFrom = ref Unsafe.As<Vector<TNumber>, Vector<double>>(ref Unsafe.AsRef(in value));
var vTo = Vector.ConvertToUInt64(vFrom);
return Unsafe.As<Vector<ulong>, TOther>(ref vTo);
}
if (typeof(TNumber) == typeof(int) && typeof(TOtherNumber) == typeof(float))
{
ref var vFrom = ref Unsafe.As<Vector<TNumber>, Vector<int>>(ref Unsafe.AsRef(in value));
var vTo = Vector.ConvertToSingle(vFrom);
return Unsafe.As<Vector<float>, TOther>(ref vTo);
}
if (typeof(TNumber) == typeof(uint) && typeof(TOtherNumber) == typeof(float))
{
ref var vFrom = ref Unsafe.As<Vector<TNumber>, Vector<uint>>(ref Unsafe.AsRef(in value));
var vTo = Vector.ConvertToSingle(vFrom);
return Unsafe.As<Vector<float>, TOther>(ref vTo);
}
if (typeof(TNumber) == typeof(long) && typeof(TOtherNumber) == typeof(double))
{
ref var vFrom = ref Unsafe.As<Vector<TNumber>, Vector<long>>(ref Unsafe.AsRef(in value));
var vTo = Vector.ConvertToDouble(vFrom);
return Unsafe.As<Vector<double>, TOther>(ref vTo);
}
if (typeof(TNumber) == typeof(ulong) && typeof(TOtherNumber) == typeof(double))
{
ref var vFrom = ref Unsafe.As<Vector<TNumber>, Vector<ulong>>(ref Unsafe.AsRef(in value));
var vTo = Vector.ConvertToDouble(vFrom);
return Unsafe.As<Vector<double>, TOther>(ref vTo);
}
var casted = stackalloc TOtherNumber[LaneWidth];
for (var i = 0; (i < LaneWidth) && (i < TOther.LaneWidth); i++)
{
casted[i] = TOtherNumber.CreateTruncating(value[i]);
}
return TOther.Load(casted);
}
}