Files
Misaki.HighPerformance/Misaki.HighPerformance.Test/UnitTest/Jobs/TestJobSystem.cs
Misaki a9c143c2a2 SPMD SIMD math library & lock-free job system integration
- Add new SPMD SIMD math project with scalar/vector lanes
- Integrate SPMD jobs and scheduling into job system
- Implement lock-free job dependency management
- Update math functions for .NET 10 and SIMD performance
- Add SPMD benchmarks, compress-store tests, and race tests
- Introduce generic Result<T> error handling utilities
- Solution/project file updates and code cleanup
2026-02-11 22:44:30 +09:00

361 lines
9.8 KiB
C#

using Misaki.HighPerformance.Jobs;
using Misaki.HighPerformance.LowLevel.Buffer;
using Misaki.HighPerformance.LowLevel.Collections;
using Misaki.HighPerformance.LowLevel.Utilities;
using Misaki.HighPerformance.Mathematics.SPMD;
using System.Runtime.InteropServices;
namespace Misaki.HighPerformance.Test.UnitTest.Jobs;
[TestClass]
[DoNotParallelize]
public unsafe class TestJobSystem
{
private JobScheduler _jobScheduler = null!;
public TestContext TestContext
{
get;
set;
}
[TestInitialize]
public void Initialize()
{
_jobScheduler = new JobScheduler(3);
}
[TestCleanup]
public void Cleanup()
{
_jobScheduler.Dispose();
}
[TestMethod]
public void SingleJob()
{
var result = stackalloc float[1];
var job = new TwoSumJob
{
value1 = 1.5f,
value2 = 2.5f,
result = result
};
var handle = _jobScheduler.Schedule(ref job, -1);
_jobScheduler.WaitComplete(handle);
Assert.AreEqual(4.0f, *result);
}
[TestMethod]
public void JobDependency()
{
var result = stackalloc float[1];
var job1 = new TwoSumJob
{
value1 = 1.5f,
value2 = 2.5f,
result = result
};
var handle1 = _jobScheduler.Schedule(ref job1, -1);
var job2 = new AddJob
{
value = 4.0f,
result = result
};
var handle2 = _jobScheduler.Schedule(ref job2, -1, handle1);
_jobScheduler.WaitComplete(handle2);
Assert.AreEqual(8.0f, *result);
}
[TestMethod]
public void CompletedDependency()
{
var result = stackalloc float[1];
var job1 = new TwoSumJob
{
value1 = 1.5f,
value2 = 2.5f,
result = result
};
var handle1 = _jobScheduler.Schedule(ref job1);
_jobScheduler.WaitComplete(handle1);
var job2 = new AddJob
{
value = 4.0f,
result = result
};
var handle2 = _jobScheduler.Schedule(ref job2, handle1);
_jobScheduler.WaitComplete(handle2);
Assert.AreEqual(8.0f, *result);
}
[TestMethod]
public void CombineDependencies()
{
var result = stackalloc float[1];
var job1 = new TwoSumJob
{
value1 = 2.5f,
value2 = 2.5f,
result = result
};
var handle1 = _jobScheduler.Schedule(ref job1);
var job2 = new AddJob
{
value = 4.0f,
result = result
};
var handle2 = _jobScheduler.Schedule(ref job2, handle1);
var job3 = new AddJob
{
value = 10.0f,
result = result
};
var combinedHandle = _jobScheduler.CombineDependencies(handle1, handle2);
var handle3 = _jobScheduler.Schedule(ref job3, combinedHandle);
_jobScheduler.WaitComplete(handle3);
Assert.AreEqual(19.0f, *result);
}
[TestMethod]
public void SingleParallelJob()
{
const int size = 1000;
var result = stackalloc float[size];
MemoryUtility.MemSet(result, 0, sizeof(float) * size);
var job = new ParallelAddJob
{
value = 1.0f,
inout = result
};
var handle = _jobScheduler.ScheduleParallel(ref job, size, 64);
_jobScheduler.WaitComplete(handle);
Assert.AreEqual(1.0f, result[500]);
}
private static float ComputeExpectedSum(int arraySize)
{
// Original sum: 1 + 2 + 3 + ... + n = n(n+1)/2
var originalSum = arraySize * (arraySize + 1) / 2f;
// After adding 10: each element increases by 10, so total increases by 10 * n
var afterAdd = originalSum + (10f * arraySize);
// After multiplying by 2: everything doubles
var afterMultiply = afterAdd * 2f;
return afterMultiply;
}
[TestMethod]
public void ChainJob()
{
const int arraySize = 10000;
using var array = new UnsafeArray<float>(arraySize, Allocator.Persistent);
for (var i = 0; i < arraySize; i++)
{
array[i] = i + 1;
}
var addJob = new ParallelAddJob
{
value = 10f,
inout = (float*)array.GetUnsafePtr()
};
var multiplyJob = new ParallelMultiplyJob
{
multiplier = 2f,
inout = (float*)array.GetUnsafePtr()
};
var result = stackalloc float[1];
var sumJob = new KahanSumJob
{
input = (float*)array.GetUnsafePtr(),
length = arraySize,
output = result
};
var handle1 = _jobScheduler.ScheduleParallel(ref addJob, arraySize, 64);
var handle2 = _jobScheduler.ScheduleParallel(ref multiplyJob, arraySize, 64);
var handle3 = _jobScheduler.Schedule(ref sumJob, handle2);
_jobScheduler.WaitComplete(handle3);
var expected = ComputeExpectedSum(arraySize);
Assert.AreEqual(expected, *result, 0.01f);
}
[TestMethod]
public void WaitAll()
{
var result1 = stackalloc float[1];
var result2 = stackalloc float[1];
var job1 = new AddJob
{
value = 1.0f,
result = result1
};
var job2 = new AddJob
{
value = 1.0f,
result = result2
};
var handle1 = _jobScheduler.Schedule(ref job1);
var handle2 = _jobScheduler.Schedule(ref job2);
_jobScheduler.WaitAll(handle1, handle2);
Assert.AreEqual(JobState.Completed, _jobScheduler.GetJobStatus(handle1));
Assert.AreEqual(JobState.Completed, _jobScheduler.GetJobStatus(handle2));
}
[TestMethod]
public void WaitAny()
{
var result1 = stackalloc float[1];
var result2 = stackalloc float[1];
var job1 = new AddJob
{
value = 1.0f,
result = result1
};
var job2 = new AddJob
{
value = 1.0f,
result = result2
};
var handle1 = _jobScheduler.Schedule(ref job1);
var handle2 = _jobScheduler.Schedule(ref job2);
var completedHandle = _jobScheduler.WaitAny(handle1, handle2);
Assert.AreEqual(JobState.Completed, _jobScheduler.GetJobStatus(completedHandle));
}
[TestMethod]
public void RaceConditionTest()
{
const int jobCount = 20000;
var pExecutedCount = (int*)NativeMemory.Alloc(sizeof(int));
*pExecutedCount = 0;
var startSignal = false;
// 1. Create a "Gatekeeper" vectorJob that spins/blocks a worker thread until signaled.
// This allows us to control exactly when the dependency completes.
var rootJob = new WaitJob { pSignal = &startSignal };
var rootHandle = _jobScheduler.Schedule(ref rootJob);
// 2. Start a background task to flood the scheduler with dependencies on the Gatekeeper.
using var barrier = new Barrier(2);
var scheduleTask = Task.Run(() =>
{
var depJob = new IncrementJob { pCounter = pExecutedCount };
barrier.SignalAndWait(TestContext.CancellationTokenSource.Token); // Synchronize start with main thread
for (var i = 0; i < jobCount; i++)
{
// CONTENTION POINT:
// Trying to add a dependency to 'rootHandle'.
// Eventually, this will happen exactly while 'rootHandle' is transitioning to Completed.
_jobScheduler.Schedule(ref depJob, rootHandle);
}
}, TestContext.CancellationTokenSource.Token);
barrier.SignalAndWait(TestContext.CancellationTokenSource.Token); // Wait for scheduler task to be ready
// Allow the scheduling loop to get a head start and queue some readers
Thread.Sleep(5);
// 3. Open the gate.
// This triggers the Gatekeeper to complete. It will change its State and iterate its dependency list.
// This happens CONCURRENTLY with the loop above adding more items to that same list.
startSignal = true;
scheduleTask.Wait(TestContext.CancellationTokenSource.Token);
// 4. Validate results
// If the lock-free logic works, every single dependent vectorJob must eventually execute.
// If there is a race (e.g., missed notification), pExecutedCount will stick below jobCount.
var spin = new SpinWait();
var timeout = DateTime.Now.AddSeconds(10);
while (Volatile.Read(ref *pExecutedCount) < jobCount)
{
if (DateTime.Now > timeout)
{
break;
}
spin.SpinOnce();
}
// Ensure the root vectorJob is officially cleaned up
_jobScheduler.WaitComplete(rootHandle);
Assert.AreEqual(jobCount, *pExecutedCount, "Race condition detected: Some dependent jobs failed to execute (Wait timeout).");
NativeMemory.Free(pExecutedCount);
}
[TestMethod]
public void SPMDCorrectness()
{
const int size = 8;
var vectorBuf = stackalloc float[size * size];
var vs = new Span<float>(vectorBuf, size * size);
var vectorJob = new Misaki.HighPerformance.Test.Jobs.NoiseJobVector
{
buffers = vectorBuf,
width = size,
height = size,
};
vectorJob.Run(size * size, -1);
var spmdBuf = stackalloc float[size * size];
var ss = new Span<float>(spmdBuf, size * size);
var spmdJob = new Misaki.HighPerformance.Test.Jobs.NoiseJobMath
{
buffers = spmdBuf,
width = size,
height = size,
};
spmdJob.Run(size * size, -1);
var eq = vs.SequenceCompareTo(ss);
Assert.AreEqual(0, eq);
}
}