Changed function signatures to remove const qualifiers

Changed several function signatures across multiple files to remove the `const` qualifier from parameters of type `vec3s` for improved flexibility.
Changed `material_collection_create` to `material_collection_init` for better initialization handling.
Changed `scene_create` to `scene_init` to return a boolean indicating success or failure.
Changed `render_target_create` to `render_target_init` for consistent initialization practices.
Changed `window_create` to remove `const` from its parameters for consistency.
Changed `evaluate_bsdf_directional` and `evaluate_bsdf_const_sky` to remove `const` from their parameters.
Changed `sample_bsdf_simple_lit` and `sample_bsdf_pdf_simple_lit` to remove `const` from the `normal` parameter.
Changed `scene_render` to take a pointer to `render_target_t` instead of returning it directly.
Updated `main.c` to reflect new initialization functions for better memory management.
This commit is contained in:
2025-04-18 10:51:46 +09:00
parent bfc94f0008
commit 1162575545
27 changed files with 231 additions and 166 deletions

View File

@@ -11,8 +11,8 @@ typedef struct
vec3s wo;
}shading_context_t;
typedef vec3s (*sample_bsdf_f)(const void* data, const vec3s normal, const vec3s wo, sobol_state_t* sobol_state, float* pdf_out);
typedef float (*sample_bsdf_pdf_f)(const void* data, const vec3s normal, const vec3s wo, const vec3s wi);
typedef vec3s (*sample_bsdf_f)(const void* data, vec3s normal, vec3s wo, sobol_state_t* sobol_state, float* pdf_out);
typedef float (*sample_bsdf_pdf_f)(const void* data, vec3s normal, vec3s wo, vec3s wi);
typedef vec3s (*evaluate_bsdf_f)(const shading_context_t* context, const void* data);
typedef struct
@@ -39,17 +39,25 @@ typedef struct
material_t* buffer;
} material_collection_t;
inline material_collection_t material_collection_create(size_t size)
inline bool material_collection_init(size_t size, material_collection_t* materials)
{
if (size > 254)
{
size = 254; // Limit the count to 254 to fit in a uint8_t
}
material_collection_t collection = {0};
collection.buffer = (material_t*)malloc(size * sizeof(material_t));
collection.size = (uint8_t)size;
return collection;
material_collection_t temp = {0};
temp.buffer = (material_t*)malloc(size * sizeof(material_t));
if (temp.buffer == NULL)
{
return false;
}
temp.size = (uint8_t)size;
temp.count = 0;
*materials = temp;
return true;
}
inline void material_collection_resize(material_collection_t* materials, size_t size)
@@ -76,7 +84,7 @@ inline void material_collection_free(material_collection_t* materials)
}
}
inline material_entity_t material_create(const sample_bsdf_f sample, const sample_bsdf_pdf_f sample_pdf, const evaluate_bsdf_f evaluate, void* data, material_collection_t* collection)
inline material_entity_t material_create( sample_bsdf_f sample, sample_bsdf_pdf_f sample_pdf, evaluate_bsdf_f evaluate, void* data, material_collection_t* collection)
{
material_t material = {0};
@@ -98,7 +106,7 @@ inline material_entity_t material_create(const sample_bsdf_f sample, const sampl
return entity;
}
inline vec3s sample_material_bsdf(const material_t* material, const vec3s normal, const vec3s wo, sobol_state_t* sobol_state, float* pdf_out)
inline vec3s sample_material_bsdf(const material_t* material, vec3s normal, vec3s wo, sobol_state_t* sobol_state, float* pdf_out)
{
vec3s wi = glms_vec3_zero();
if (material->sample_bsdf != NULL)
@@ -109,7 +117,7 @@ inline vec3s sample_material_bsdf(const material_t* material, const vec3s normal
return wi;
}
inline float sample_material_bsdf_pdf(const material_t* material, const vec3s normal, const vec3s wo, const vec3s wi)
inline float sample_material_bsdf_pdf(const material_t* material, vec3s normal, vec3s wo, vec3s wi)
{
float pdf = 0.0f;
if (material->sample_bsdf_pdf != NULL)

View File

@@ -11,9 +11,9 @@ typedef struct
float metallic;
}simple_lit_data_t;
vec3s sample_bsdf_simple_lit(const void* data, const vec3s normal, const vec3s wo, sobol_state_t* sobol_state, float* pdf_out);
vec3s sample_bsdf_simple_lit(const void* data, vec3s normal, vec3s wo, sobol_state_t* sobol_state, float* pdf_out);
vec3s evaluate_bsdf_simple_lit(const shading_context_t* context, const void* data);
float sample_bsdf_pdf_simple_lit(const void* data, const vec3s normal, const vec3s wo, const vec3s wi);
float sample_bsdf_pdf_simple_lit(const void* data, vec3s normal, vec3s wo, vec3s wi);
inline material_entity_t material_create_simple_lit(simple_lit_data_t* lit_data, material_collection_t* collection)
{