Changed function signatures to remove const qualifiers
Changed several function signatures across multiple files to remove the `const` qualifier from parameters of type `vec3s` for improved flexibility. Changed `material_collection_create` to `material_collection_init` for better initialization handling. Changed `scene_create` to `scene_init` to return a boolean indicating success or failure. Changed `render_target_create` to `render_target_init` for consistent initialization practices. Changed `window_create` to remove `const` from its parameters for consistency. Changed `evaluate_bsdf_directional` and `evaluate_bsdf_const_sky` to remove `const` from their parameters. Changed `sample_bsdf_simple_lit` and `sample_bsdf_pdf_simple_lit` to remove `const` from the `normal` parameter. Changed `scene_render` to take a pointer to `render_target_t` instead of returning it directly. Updated `main.c` to reflect new initialization functions for better memory management.
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@@ -6,7 +6,7 @@
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// TODO: Implement a faster methods like BVH, KD-Tree or uniform grid acceleration
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// TODO: Split the diffuse and specular into different Monte Carlo, so we can decide the sample count for each one
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vec3s path_trace(const scene_t* scene, const ray_t ray, const uint32_t sample_index, const int max_depth)
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vec3s path_trace(const scene_t* scene, ray_t ray, uint32_t sample_index, int max_depth)
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{
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const triangle_collection_t* triangles = &scene->triangles;
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const material_collection_t* materials = &scene->materials;
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