Changed function signatures to remove const qualifiers

Changed several function signatures across multiple files to remove the `const` qualifier from parameters of type `vec3s` for improved flexibility.
Changed `material_collection_create` to `material_collection_init` for better initialization handling.
Changed `scene_create` to `scene_init` to return a boolean indicating success or failure.
Changed `render_target_create` to `render_target_init` for consistent initialization practices.
Changed `window_create` to remove `const` from its parameters for consistency.
Changed `evaluate_bsdf_directional` and `evaluate_bsdf_const_sky` to remove `const` from their parameters.
Changed `sample_bsdf_simple_lit` and `sample_bsdf_pdf_simple_lit` to remove `const` from the `normal` parameter.
Changed `scene_render` to take a pointer to `render_target_t` instead of returning it directly.
Updated `main.c` to reflect new initialization functions for better memory management.
This commit is contained in:
2025-04-18 10:51:46 +09:00
parent bfc94f0008
commit 1162575545
27 changed files with 231 additions and 166 deletions

View File

@@ -8,8 +8,7 @@ mesh_entity_t mesh_load(const char* filename, uint8_t material_id, triangle_coll
{
mesh_entity_t entity = {0};
const C_STRUCT aiScene* scene = NULL;
scene = aiImportFile(filename,aiProcessPreset_TargetRealtime_MaxQuality);
const C_STRUCT aiScene* scene = aiImportFile(filename,aiProcessPreset_TargetRealtime_MaxQuality);
if (scene == NULL)
{
// fprintf(stderr, "Error loading mesh: %s\n", aiGetErrorString());
@@ -18,7 +17,7 @@ mesh_entity_t mesh_load(const char* filename, uint8_t material_id, triangle_coll
for (uint32_t i = 0; i < scene->mNumMeshes; i++)
{
const struct aiMesh* mesh = scene->mMeshes[i];
struct aiMesh* mesh = scene->mMeshes[i];
//TODO: Handle all mesh types, not just triangles
if (mesh->mPrimitiveTypes != aiPrimitiveType_TRIANGLE)
@@ -29,7 +28,7 @@ mesh_entity_t mesh_load(const char* filename, uint8_t material_id, triangle_coll
for (uint32_t j = 0; j < mesh->mNumFaces; j++)
{
const struct aiFace* face = &mesh->mFaces[j];
struct aiFace* face = &mesh->mFaces[j];
if (face->mNumIndices != 3)
{
// fprintf(stderr, "Face %llu in mesh %llu does not have 3 indices\n", j, i);

View File

@@ -1,41 +1,5 @@
#include "Geometry/Triangle.h"
triangle_collection_t triangle_collection_create(size_t size)
{
if (size > UINT64_MAX)
{
size = UINT64_MAX;
}
triangle_collection_t collection = {0};
collection.buffer = (triangle_t*)malloc(size * sizeof(triangle_t));
collection.size = (uint64_t)size;
return collection;
}
void triangle_collection_resize(triangle_collection_t* collection, size_t size)
{
if (size > UINT64_MAX)
{
size = UINT64_MAX;
}
triangle_t* temp = realloc(collection->buffer, size * sizeof(triangle_t));
if (temp != NULL)
{
collection->buffer = temp;
collection->size = (uint64_t)size;
}
}
void triangle_collection_free(triangle_collection_t* collection)
{
if (collection->buffer != NULL)
{
free(collection->buffer);
collection->buffer = NULL;
}
}
void triangle_create_with_normals(vec3s point1, vec3s point2, vec3s point3,
vec3s normal1, vec3s normal2, vec3s normal3,
uint8_t material_id, triangle_collection_t* collection)