Update project files and enhance rendering system
Added: - Updated `.gitignore` to ignore the `[Bb]uild/` directory. - Additional tasks added to the roadmap in `README.md` for light unit standardization and GPU backend support. Changed: - Removed line in `settings.json` that disabled error squiggles for C/C++ code. - Modified `Triangle.h` to include `material_id` in `triangle_t` and reorganized properties. - Reordered parameters in `triangle_collection_init` for clarity. - Updated `shading_context_t` in `Material.h` and added size parameter to `material_create`. - Streamlined initialization in `scene_init` and updated `scene_free` for proper resource management. - Updated `window_create` in `Window.h` to accept a `render_job_t` parameter. - Introduced `renderer_start` in `Renderer.c` to handle rendering jobs and optimized pixel rendering logic.
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header/Rendering/Debug.h
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18
header/Rendering/Debug.h
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#ifndef DEBUG_H
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#define DEBUG_H
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#include "Rendering/Scene.h"
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#include "Algorithm/RayIntersection.h"
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typedef enum
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{
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DEBUG_NONE = 0,
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DEBUG_BVH = 1,
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DEBUG_SOBOL = 2,
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} debug_flag_t;
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static const vec4s DEBUG_COLOR_BVH = {0.0f, 1.0f, 0.0f, 0.005f}; // Green
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vec4s render_debug(scene_t* scene, ray_t ray, uint16_t sample_index, int flag);
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#endif // DEBUG_H
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