Update project files and enhance rendering system

Added:
- Updated `.gitignore` to ignore the `[Bb]uild/` directory.
- Additional tasks added to the roadmap in `README.md` for light unit standardization and GPU backend support.

Changed:
- Removed line in `settings.json` that disabled error squiggles for C/C++ code.
- Modified `Triangle.h` to include `material_id` in `triangle_t` and reorganized properties.
- Reordered parameters in `triangle_collection_init` for clarity.
- Updated `shading_context_t` in `Material.h` and added size parameter to `material_create`.
- Streamlined initialization in `scene_init` and updated `scene_free` for proper resource management.
- Updated `window_create` in `Window.h` to accept a `render_job_t` parameter.
- Introduced `renderer_start` in `Renderer.c` to handle rendering jobs and optimized pixel rendering logic.
This commit is contained in:
2025-04-23 22:24:02 +09:00
parent 9cc420693c
commit 17872804c5
24 changed files with 523083 additions and 807 deletions

View File

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# ifndef RENDERER_H
#define RENDERER_H
#include "Rendering/Debug.h"
#include "Rendering/Scene.h"
typedef enum
{
PROGRESSIVE = 0,
TILE_BASED = 1,
} rendering_type_t;
typedef struct
{
uint32_t width;
uint32_t height;
uint32_t sample_count;
uint8_t max_depth;
uint32_t bucket_size;
} rendering_config_t;
typedef struct
{
scene_t* scene;
render_target_t* render_target;
const rendering_config_t* config;
rendering_type_t rendering_type;
debug_flag_t rendering_flag;
bool is_done;
} render_job_t;
void renderer_start(render_job_t* job);
#endif // RENDERER_H