Update project files and enhance rendering system
Added: - Updated `.gitignore` to ignore the `[Bb]uild/` directory. - Additional tasks added to the roadmap in `README.md` for light unit standardization and GPU backend support. Changed: - Removed line in `settings.json` that disabled error squiggles for C/C++ code. - Modified `Triangle.h` to include `material_id` in `triangle_t` and reorganized properties. - Reordered parameters in `triangle_collection_init` for clarity. - Updated `shading_context_t` in `Material.h` and added size parameter to `material_create`. - Streamlined initialization in `scene_init` and updated `scene_free` for proper resource management. - Updated `window_create` in `Window.h` to accept a `render_job_t` parameter. - Introduced `renderer_start` in `Renderer.c` to handle rendering jobs and optimized pixel rendering logic.
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header/Rendering/Renderer.h
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37
header/Rendering/Renderer.h
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# ifndef RENDERER_H
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#define RENDERER_H
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#include "Rendering/Debug.h"
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#include "Rendering/Scene.h"
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typedef enum
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{
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PROGRESSIVE = 0,
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TILE_BASED = 1,
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} rendering_type_t;
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typedef struct
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{
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uint32_t width;
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uint32_t height;
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uint32_t sample_count;
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uint8_t max_depth;
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uint32_t bucket_size;
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} rendering_config_t;
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typedef struct
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{
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scene_t* scene;
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render_target_t* render_target;
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const rendering_config_t* config;
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rendering_type_t rendering_type;
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debug_flag_t rendering_flag;
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bool is_done;
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} render_job_t;
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void renderer_start(render_job_t* job);
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#endif // RENDERER_H
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