Update project files and enhance rendering system
Added: - Updated `.gitignore` to ignore the `[Bb]uild/` directory. - Additional tasks added to the roadmap in `README.md` for light unit standardization and GPU backend support. Changed: - Removed line in `settings.json` that disabled error squiggles for C/C++ code. - Modified `Triangle.h` to include `material_id` in `triangle_t` and reorganized properties. - Reordered parameters in `triangle_collection_init` for clarity. - Updated `shading_context_t` in `Material.h` and added size parameter to `material_create`. - Streamlined initialization in `scene_init` and updated `scene_free` for proper resource management. - Updated `window_create` in `Window.h` to accept a `render_job_t` parameter. - Introduced `renderer_start` in `Renderer.c` to handle rendering jobs and optimized pixel rendering logic.
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@@ -6,7 +6,6 @@
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bool render_target_init(uint32_t width, uint32_t height, render_target_t* render_target)
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{
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*render_target = (render_target_t){0};
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render_target->width = width;
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render_target->height = height;
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