Set C standard to C11 and add new assets
Changed CMakeLists.txt to set the C standard to C11. Added multiple binary image files for new visual assets. Added several new image files to enhance rendering capabilities. Changed stb_image.h to improve support for various image formats. Changed ray tracing engine to enhance ray creation and intersection. Changed triangle structure to use a vertex array for better attribute handling. Changed scene initialization to accommodate new texture management.
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assets/00_skap.JPG
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After Width: | Height: | Size: 21 KiB |
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assets/01_STUB-bump.jpg
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After Width: | Height: | Size: 44 KiB |
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assets/01_STUB.jpg
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After Width: | Height: | Size: 111 KiB |
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assets/01_S_ba.JPG
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After Width: | Height: | Size: 1.0 KiB |
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assets/01_S_kap-bump.jpg
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After Width: | Height: | Size: 29 KiB |
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assets/01_S_kap.JPG
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After Width: | Height: | Size: 3.6 KiB |
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assets/01_St_kp-bump.jpg
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After Width: | Height: | Size: 25 KiB |
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assets/01_St_kp.JPG
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After Width: | Height: | Size: 6.0 KiB |
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assets/KAMEN-bump.jpg
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After Width: | Height: | Size: 54 KiB |
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assets/KAMEN-stup.JPG
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After Width: | Height: | Size: 83 KiB |
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assets/KAMEN.JPG
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After Width: | Height: | Size: 63 KiB |
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assets/prozor1.JPG
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After Width: | Height: | Size: 25 KiB |
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assets/reljef-bump.jpg
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After Width: | Height: | Size: 39 KiB |
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assets/reljef.JPG
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After Width: | Height: | Size: 83 KiB |
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assets/sp_luk-bump.JPG
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After Width: | Height: | Size: 18 KiB |
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assets/sp_luk.JPG
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After Width: | Height: | Size: 33 KiB |
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assets/sponza.fbx
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assets/sponza.obj
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assets/vrata_ko.JPG
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After Width: | Height: | Size: 28 KiB |
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assets/vrata_kr.JPG
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After Width: | Height: | Size: 54 KiB |
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assets/x01_st-bump.jpg
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After Width: | Height: | Size: 15 KiB |
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assets/x01_st.JPG
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After Width: | Height: | Size: 25 KiB |