Set C standard to C11 and add new assets

Changed CMakeLists.txt to set the C standard to C11.
Added multiple binary image files for new visual assets.
Added several new image files to enhance rendering capabilities.
Changed stb_image.h to improve support for various image formats.
Changed ray tracing engine to enhance ray creation and intersection.
Changed triangle structure to use a vertex array for better attribute handling.
Changed scene initialization to accommodate new texture management.
This commit is contained in:
2025-04-29 01:43:52 +09:00
parent 4db14ffdb0
commit 3de6b83d32
53 changed files with 8939 additions and 162671 deletions

View File

@@ -62,9 +62,9 @@ static inline aabb_t compute_primitives_aabb(const triangle_collection_t* triang
for (uint64_t i = start + 1; i < start + count; ++i)
{
triangle_index = primitive_indices[i];
aabb_growth(&bounds, triangles->buffer[triangle_index].point_1);
aabb_growth(&bounds, triangles->buffer[triangle_index].point_2);
aabb_growth(&bounds, triangles->buffer[triangle_index].point_3);
aabb_growth(&bounds, triangles->buffer[triangle_index].vertices[0].position);
aabb_growth(&bounds, triangles->buffer[triangle_index].vertices[1].position);
aabb_growth(&bounds, triangles->buffer[triangle_index].vertices[2].position);
}
return bounds;