Added mip selection using ray differentials
This commit is contained in:
@@ -20,6 +20,8 @@ typedef struct
|
||||
|
||||
const bvh_tree_t* bvh_tree;
|
||||
const texture_collection_t* textures;
|
||||
|
||||
float spread_angle;
|
||||
} light_shading_context_t;
|
||||
|
||||
typedef path_output (*evaluate_bsdf_sky_f) (const void* data, const light_shading_context_t* context, vec3s throughput, uint32_t sample_index);
|
||||
|
||||
Reference in New Issue
Block a user